This change adds support for rendering static SVG images using the
`resvg` crate, allowing svg sources in the `img` tag and in CSS
`background` and `content` properties. There are some limitations in
using resvg:
1. There is no support for animations or interactivity as these would
require implementing the full DOM layer of SVG specification.
2. Only system fonts can be used for text rendering. There is some
mechanism to provide a custom font resolver to usvg, but that is not
explored in this change.
3. resvg's handling of certain edge cases involving lack of explicit
`width` and `height` on the root svg element deviates from what the
specification expects from browsers. For example, resvg uses the values
in `viewBox` to derive the missing width or height dimension, but
without scaling that dimension to preserve the aspect ratio. It also
doesn't allow overriding this behavior.
Demo screenshot:

<details>
<summary>Source</summary>
```
<style>
#svg1 {
border: 1px solid red;
}
#svg2 {
border: 1px solid red;
width: 300px;
}
#svg3 {
border: 1px solid red;
width: 300px;
height: 200px;
object-fit: contain;
}
#svg4 {
border: 1px solid red;
width: 300px;
height: 200px;
object-fit: cover;
}
#svg5 {
border: 1px solid red;
width: 300px;
height: 200px;
object-fit: fill;
}
#svg6 {
border: 1px solid red;
width: 300px;
height: 200px;
object-fit: none;
}
</style>
</head>
<body>
<div>
<img id="svg1" src="https://raw.githubusercontent.com/servo/servo/refs/heads/main/resources/servo.svg" alt="Servo logo">
</div>
<div>
<img id="svg2" src="https://raw.githubusercontent.com/servo/servo/refs/heads/main/resources/servo.svg" alt="Servo logo">
<img id="svg3" src="https://raw.githubusercontent.com/servo/servo/refs/heads/main/resources/servo.svg" alt="Servo logo">
<img id="svg4" src="https://raw.githubusercontent.com/servo/servo/refs/heads/main/resources/servo.svg" alt="Servo logo">
</div>
<div>
<img id="svg5" src="https://raw.githubusercontent.com/servo/servo/refs/heads/main/resources/servo.svg" alt="Servo logo">
<img id="svg6" src="https://raw.githubusercontent.com/servo/servo/refs/heads/main/resources/servo.svg" alt="Servo logo">
</div>
</body>
```
</details>
---------
Signed-off-by: Mukilan Thiyagarajan <mukilan@igalia.com>
Signed-off-by: Martin Robinson <mrobinson@igalia.com>
Co-authored-by: Martin Robinson <mrobinson@igalia.com>
This change adds a new `WebView` API `evaluate_javascript()`, which
allows embedders to
execute JavaScript code and wait for a reply asynchronously. Ongoing
script execution is
tracked by a libservo `JavaScriptEvaluator` struct, which maps an id to
the callback passed
to the `evaluate_javascript()` method. The id is used to track the
script and its execution
through the other parts of Servo.
Testing: This changes includes `WebView` unit tests.
---------
Signed-off-by: Narfinger <Narfinger@users.noreply.github.com>
Signed-off-by: Martin Robinson <mrobinson@igalia.com>
Co-authored-by: Martin Robinson <mrobinson@igalia.com>
Previously, when processing animations, the compositor would sent a tick
message to each pipeline. This is an issue because now the
`ScriptThread` always processes rendering updates for all `Document`s in
order to ensure properly ordering. This change makes it so that tick
messages are sent for an entire WebView. This means that each
`ScriptThread` will always receive a single tick for every time that
animations are processed, no matter how many frames are animating. This
is the first step toward a refresh driver.
In addition, we discard the idea of ticking animation only for
animations and or only for request animation frame callbacks. The
`ScriptThread` can no longer make this distinction due to the
specification and the compositor shouldn't either.
This should not really change observable behavior, but should make Servo
more efficient when more than a single frame in a `ScriptThread` is
animting at once.
Testing: This is covered by existing WPT tests as it mainly just improve
animation efficiency in a particular case.
Signed-off-by: Martin Robinson <mrobinson@igalia.com>
This is the last big change necessary to create the
`constellation_traits` crate. This moves the data structure for messages
that originate from the `ScriptThread` and are sent to the
`Contellation` to `constellation_traits`, effectively splitting
`script_traits` in half. Before, `script_traits` was responsible for
exposing the API of both the `ScriptThread` and the `Constellation` to
the rest of Servo.
- Data structures that are used by `ScriptToConstellationMsg` are moved
to `constellation_traits`. The dependency graph looks a bit like this:
`script_layout_interface` depends on `script_traits` depends on
`constellation_traits` depends on `embedder_traits`.
- Data structures that are used in the embedding layer
(`UntrustedNodeAddress`, `CompositorHitTestResult`, `TouchEventResult`
and `AnimationState`) are moved to embedder_traits, to avoid a
dependency cycle between `webrender_traits` and
`constellation_traits`.
- Types dealing with MessagePorts and serialization are moved to
`constellation_traits::message_port`.
Testing: This is covered by existing tests as it just moves types
around.
Signed-off-by: Martin Robinson <mrobinson@igalia.com>
Signed-off-by: Martin Robinson <mrobinson@igalia.com>
Messages that are sent to the `Constellation` have pretty ambiguous
names.
This change does two renames:
- `ConstellationMsg` → `EmbedderToConstellationMessage`
- `ScriptMsg` → `ScriptToConstellationMessage`
This naming reflects that the `Constellation` stands in between the
embedding layer and the script layer and can receive messages from both.
Soon both of these message types will live in `constellation_traits`,
reflecting the idea that the `_traits` variant for a crate is
responsible for exposing the API for that crate.
Testing: No new tests are necessary here as this just renames two enums.
Signed-off-by: Martin Robinson <mrobinson@igalia.com>
Signed-off-by: Martin Robinson <mrobinson@igalia.com>
This breaks the `script_traits` dependency on `webgpu`. In general, the
`traits` crates shouldn't depend on Servo non-`traits` crates. This is
necessary to move "script to constellation" messages to the
`constellation_traits` crate, making it the entire API for talking to
the
constellation. This will break a circular dependency when that happens.
Testing: Successfully building is enough of a test for this one as
it is mainly moving types around.
Signed-off-by: Martin Robinson <mrobinson@igalia.com>
Signed-off-by: Martin Robinson <mrobinson@igalia.com>
Simply how `ProgressiveWebMetrics` works:
1. Keep only a single struct instead of one in layout and one script
that both implement the `ProgressiveWebMetrics` trait. Since layout
and script are the same thread these can now just be a single
`ProgressiveWebMetrics` struct stored in script.
2. Have the compositor be responsible for informing the Constellation
(which informs the ScripThread) about paint metrics. This makes
communication flow one way and removes one dependency between the
compositor and script (of two).
3. All units tests are moved into the `metrics` crate itself since there
is only one struct there now.
Signed-off-by: Martin Robinson <mrobinson@igalia.com>
* Migrate to 2024 edition
Signed-off-by: Simon Wülker <simon.wuelker@arcor.de>
* Allow unsafe_op_in_unsafe_fn lint
This lint warns by default in the 2024
edition, but is *way* too noisy for servo.
We might enable it in the future, but not now.
Signed-off-by: Simon Wülker <simon.wuelker@arcor.de>
* Compile using the 2024 edition
Signed-off-by: Simon Wülker <simon.wuelker@arcor.de>
---------
Signed-off-by: Simon Wülker <simon.wuelker@arcor.de>
* Use 2024 style edition
Signed-off-by: Simon Wülker <simon.wuelker@arcor.de>
* Reformat all code
Signed-off-by: Simon Wülker <simon.wuelker@arcor.de>
---------
Signed-off-by: Simon Wülker <simon.wuelker@arcor.de>
This change exposes a single `InputEvent` type and now there is only a
single delegate method for this `WebViewDelegate::notify_input_event`.
- Clipboard events are now handled as `EditingAction` inpute events. In
the future this can include things like "Select All", etc.
In addition, many parts of the dance to pass these events can now be
simplified due to this abstraction.
- All forwarded events are handled the same way in the `Constellation`,
though they may carry an optional hit test (for events that have a
`point`) which affects which `Pipeline` they are sent to.
- In the `ScriptThread` we now accept these `InputEvents` and use them
everywhere. Now all "compositor events" are "input events".
- This allows removing several data structures which are no longer
necessary.
- We no longer inform the embedder when an event was handled by a
WebView as that was only important for a MDI feature that will
no longer be so important the full-featured `WebView` API.
Signed-off-by: Martin Robinson <mrobinson@igalia.com>
Co-authored-by: Mukilan Thiyagarajan <mukilan@igalia.com>
At some point in the past this message was only sent from the
`Constellation` to `script`, but nowadays this is sent from various
parts of servo to the `ScriptThread`, so this is a better name. In
particular, the current name makes it seeem like this message controls
the `Constellation`, which it does not.
Signed-off-by: Martin Robinson <mrobinson@igalia.com>
Instead of setting up a route for every image load in the DOM / Layout,
route all incoming image cache responses through the `ScriptThread`.
This avoids creating a set of file descriptor for every image that is
loaded.
This change requires having the `ImageCache` track the `PipelineId` of
the original the listener so that the `ScriptThread` can route it
properly to the correct `Window`.
Signed-off-by: Martin Robinson <mrobinson@igalia.com>
This allows reusing the asynchrnous fetch mechanism that we use for page
resources and is likely a step toward removing the `FetchThread`.
Benefits:
- Reduces IPC traffic during navigation. Now instead of bouncing
between the constellation and the `ScriptThread` responses are sent
directly to the `ScriptThread`.
- Allows cancelling loads after redirects, which was not possible
before.
There is the question of what to do when a redirect is cross-origin
(#23037). This currently isn't handled properly as the `Constellation`
sends data to the same `Pipeline` that initiated the load. This change
doesn't fix this issue, but does make it more possible for the
`ScriptThread` to shut down the pipeline and ask the `Constellation` to
replace it with a new one.
Signed-off-by: Martin Robinson <mrobinson@igalia.com>
Previously, senders and receivers to different kinds of event loops (the
main `ScriptThread`, different types of workers) used a rust `trait`
mechanism to implement dynamic behavior. This led to having many unused
implementations of this `trait`. This change moves to using an `enum`
based approach for these senders and receivers and removes all of the
dead code.
In addition, to allowing for use of rust's dead code detection, it
simplifies the code a great deal. All of these generic senders and
receivers are moved to the `messaging.rs` file and given proper
documentation.
Finally, empty an `JSTraceable` implementation is made for all
crossbeam `Sender<...>`s to avoid having to manually skip them everytime
they are included in structs. The pre-existing empty `MallocSizeOf`
implementation is used more thoroughly.
Other unecessary wrappers around these senders and receivers are removed
as well.
Signed-off-by: Martin Robinson <mrobinson@igalia.com>
Instead of creating a type for each `TaskSource` variety have each `TaskSource`
hold the same kind of sender (this was inconsistent before, but each
sender was effectively the same trait object), a pipeline, and a
`TaskSourceName`. This elminates the need to reimplement the same
queuing code for every task source.
In addition, have workers hold their own `TaskManager`. This allows just
exposing the manager on the `GlobalScope`. Currently the `TaskCanceller`
is different, but this will also be eliminated in a followup change.
This is a the first step toward having a shared set of `Sender`s on
`GlobalScope`.
Signed-off-by: Martin Robinson <mrobinson@igalia.com>
Create two new data structures in the `script` crate to hold senders and
receiver:
- `ScriptThreadSenders`: holds all outgoing channels from the
`ScriptThread` including a channel to the `ScriptThread` itself. The
ultimate goal with this is to reduce duplication by giving a boxed
version of this this to `Window`s.
- `ScriptThradReceivers`: holds all incoming channels to the
`ScriptThread`. This isn't cloenable like the senders. This is used to
abstract away `recv()` and `try_recv()` methods used to make the
`ScriptThread` event loop easier to read.
In addition:
- The many duplicated `ScriptThread` self-senders for the `TaskManager`
have been removed and, in general, a lot of boilerplate is removed as
well.
- Visibilty of all methods affected by this change is changed to
`pub(crate)` in order to take advantage of dead code detection. Some
dead code produced from macros is removed.
- Some conversion code is refactord into implementations of the `From`
trait.
- The names of channels uses a standard "sender" and "receiver" naming
as well as trying to be descriptive of where they go in `ScriptThread`
as well as `InitialScriptState`
Signed-off-by: Martin Robinson <mrobinson@igalia.com>