* Do not wait on drop, but rather wake poller thread
* Update wgpu and render stuff
* Set some good expectations
* Update wgpu again
* handle IPC error as warning
* More good expectations
* Some more expectations
CTS does not match the spec: https://github.com/gpuweb/cts/issues/3806
* This expectations are due to other changes in servo
also happening on main
* Explain error_command_encoders and remove RefCell around it
* fixup
* store validness of passes
* More good expectations
* More docs
* this assert is wrong
* This is even more right per CTS/spec
Only Command encoder state errors are allowed here, but wgpu does not exposes them.
* More good expectations
* One bad expectation
* Fix my english
Add a skeleton implementation of FontFaceSet interface with support
for resolving the `document.fonts.ready` Promise when the loading of
web fonts is completed.
This change exposes new failures in the web platform tests.
These were ERROR before the change because `document.fonts.ready` caused
a `ReferenceError` causing the tests to be aborted and they now FAIL:
- /css/CSS2/linebox/vertical-align-top-bottom-001.html
- /css/css-flexbox/flex-one-sets-flex-basis-to-zero-px.html
- /css/css-fonts/generic-family-keywords-001.html
- /css/css-fonts/math-script-level-and-math-style/math-script-level-004.tentative.html
- /css/css-fonts/math-script-level-and-math-style/math-script-level-002.tentative.html
- /css/css-text/text-autospace/text-autospace-ligature-001.html
- /css/css-values/calc-size/calc-size-width.tentative.html
These were TIMEOUT before the change because `document.fonts.ready` was
a ReferenceError and the tests were asynchronous (reftest-wait). These now
FAIL because the assertions are now executed after fonts are loaded:
- /css/css-fonts/matching/fixed-stretch-style-over-weight.html
- /css/css-fonts/matching/range-descriptor-reversed.html
- /css/css-fonts/matching/stretch-distance-over-weight-distance.html
- /css/css-fonts/matching/style-ranges-over-weight-direction.html
- /css/css-fonts/variations/variable-box-font.html
- /css/css-fonts/variations/variable-gpos-m2b.html
- /css/css-fonts/variations/variable-gsub.html
- /css/css-fonts/variations/variable-opsz-size-adjust.html
- /css/css-position/sticky/position-sticky-change-top.html
- /css/css-position/sticky/position-sticky-fixed-ancestor.html
- /css/css-position/sticky/position-sticky-flexbox.html
- /css/css-position/sticky/position-sticky-grid.html
- /css/css-position/sticky/position-sticky-inline.html
- /css/css-position/sticky/position-sticky-rendering.html
- /css/css-position/sticky/position-sticky-stacking-context.html
- /css/css-position/sticky/position-sticky-table-td-left.html
- /css/css-position/sticky/position-sticky-table-td-right.html
- /css/css-position/sticky/position-sticky-table-tfoot-bottom.html
- /css/css-position/sticky/position-sticky-table-th-right.html
- /css/css-position/sticky/position-sticky-table-thead-top.html
- /css/css-position/sticky/position-sticky-table-tr-bottom.html
- /css/css-position/sticky/position-sticky-table-tr-top.html
- /css/css-position/sticky/position-sticky-writing-modes.html
- /css/css-pseudo/marker-intrinsic-contribution-001.html
- /css/css-text/hyphens/hyphens-character.html
These tests now PASS due to this patch:
* FAIL -> PASS
- /html/canvas/element/text/2d.text.draw.fill.maxWidth.fontface.html
- /html/canvas/element/text/2d.text.measure.width.empty.html
* TIMEOUT -> PASS
- /css/css-fonts/variations/font-descriptor-range-reversed.html
- /css/css-fonts/variations/variable-opsz.html
- /css/css-position/sticky/position-sticky-table-th-left.html
* ERROR -> PASS
- /css/css-fonts/generic-family-keywords-002.html
- /css/css-fonts/generic-family-keywords-003.html
* These two tests only PASS in Layout 2020:
- /css/CSS2/positioning/inline-static-position-001.html
- /css/cssom-view/getBoundingClientRect-empty-inline.html
These two tests have subtests that PASS intermittenttly:
- /fetch/metadata/generated/css-font-face.sub.tentative.html
- /css/css-fonts/generic-family-keywords-001.html
These tests are new TIMEOUTS that used to FAIL because
`documents.fonts.ready` was undefined:
- /resource-timing/TAO-match.html
- /resource-timing/content-type.html
- /resource-timing/nextHopProtocol-is-tao-protected.https.html
The failure in `/resize-observer/change-layout-in-error.html` could be
due to an issue in the ResizeObserver implementation that is now exposed
with this change, but this needs more investigation.
Signed-off-by: Mukilan Thiyagarajan <mukilan@igalia.com>
Co-authored-by: Martin Robinson <mrobinson@igalia.com>
* Make device cleanup right
* Use weakref for GPUDevice in globalscope
* No need to destroy device on drop
* DeviceReason early return
* make remove_gpu_device to be the only way to remove device
This crate only takes care of fonts now as graphics related things are
split into other crates. In addition, this exposes data structures at
the top of the crate, hiding the implementation details and making it
simpler to import them.
Signed-off-by: Martin Robinson <mrobinson@igalia.com>
Co-authored-by: Mukilan Thiyagarajan <mukilan@igalia.com>
* device lost promise should be init at creation of device object
* device lost impl
* lock for device poll
workaround for wgpu deadlocks
* expect
* Less lost reason reasoning in script
Instead of using an explicit reflow when a web font laods, queue a
pending reflow. This should be able to eliminate multiple reflows some
situations. A followup should ensure that only nodes that have pending
fonts loading are reflows, but this change is the first step.
Instead of bouncing messages from the compositor to script and then to
layout, just have script call methods on Layout. Additionally, we do not
need to send any followup messages to script for these messages. Instead
just execute code after calling the method on Layout.
* Prepare errorscopes logic in wgpu_thread
* remove scope_id from ipc
* new GPUErrors per spec
* remove cotent timeline error_scope
* fixup poperrorscope types
* device_scope -> gpu_error and nice errors
* Handle errors detection more elegantly
* good expectations
* new expectations
* Make error_scope.errors Vec as per spec
Instead of sending a message to the script thread via IPC when a web
font loads and then sending another, just give the `FontContext` a
callback that send a single message to the script thread. This moves all
the cache invalidation internally into `FontContext` as well.
Additionally, the unused LayoutControlMessage::ExitNow enum variant is
removed.
Signed-off-by: Martin Robinson <mrobinson@igalia.com>
Co-authored-by: Mukilan Thiyagarajan <mukilan@igalia.com>
This moves mangement of web fonts to the per-Layout `FontContext`,
preventing web fonts from being available in different Documents.
Fixes#12920.
Signed-off-by: Martin Robinson <mrobinson@igalia.com>
Co-authored-by: Mukilan Thiyagarajan <mukilan@igalia.com>
Have `Document` own `Layout`. This makes it impossible to have a
`Document` without `Layout`, which was true, but now the compiler checks
it. In addition, `Layout` is now released when the `Document` is,
avoiding leaking the entire `Layout`.
* Move WebRender related types to `webrender_traits`
This refactor moves several WebRender related types
from `compositing_traits`, `script_traits` and `net_traits`
crates to the `webrender_traits` crate.
This change also moves the `Image` type and associated
function out of `net_traits` and into the `pixels` crate.
Co-authored-by: Martin Robinson <mrobinson@igalia.com>
Signed-off-by: Mukilan Thiyagarajan <mukilan@igalia.com>
* Move `script_traits::WebrenderIpcSender` to `webrender_traits::WebRenderScriptApi`
---------
Signed-off-by: Mukilan Thiyagarajan <mukilan@igalia.com>
Co-authored-by: Martin Robinson <mrobinson@igalia.com>
For a long time, `gfx_traits` has held a lot of things unrelated to graphics
and also unrelated to the `gfx` crate (which is mostly about fonts).
This is a cleanup which does a few things:
1. Move non `gfx` crate things out of `gfx_traits`. This is important in
order to prevent dependency cycles with a different integration between
layout, script, and fonts.
2. Rename the `msg` crate to `base`. It didn't really contain anything
to do with messages and instead mostly holds ids, which are used
across many different crates in Servo. This new crate will hold the
*rare* data types that are widely used.
Details:
- All BackgroundHangMonitor-related things from base to a new
`background_hang_monitor_api` crate.
- Moved `TraversalDirection` to `script_traits`
- Moved `Epoch`-related things from `gfx_traits` to `base`.
- Moved `PrintTree` to base. This should be widely useful in Servo.
- Moved `WebrenderApi` from `base` to `webrender_traits` and renamed it
to `WebRenderFontApi`.
* Fix the HTML event-loop: add a update the rendering task
add rendering task source
sketch structure to update the rendering
resize steps
composition events
fix warnings in rendering task source
refactor handling of composition events: put window and doc for pipeline on top
set script as user interacting in update the rendering task
fmt
add todos for other steps, put all compositor handling logic in one place
update the rendering: evaluate media queries and report changes
update the rendering: update animations and send events
update the rendering: run animation frames
update the rendering: order docs
put rendering related info on documents map
tidy
update the rendering: add issue numbers to todos
update the rendering: reflow as last step
update the rendering: add todo for top layer removals
note rendering opportunity when ticking animations for testing
fix double borrow crash in css/basic-transition
fix faster reversing of transitions test
undo ordering of docs
bypass not fully-active pipeline task throttling for rendering tasks
ensure tasks are dequed from task queue
prioritize update the rendering task
remove servo media stuff from set activity
tidy
debug
update the rendering: perform microtask checkpoint after task
tidy-up
only run evaluate media queries if resized
re-add evaluation of media queries for each rendering task, re-prioritize rendering tasks, re-add microtask checkpoint for all sequential messages
re-structure resize steps, and their interaction with evaluating media queries and reacting to environment changes
update the rendering: remove reflow call at the end
update webmessaging expectations
update to FAIL /html/browsers/browsing-the-web/navigating-across-documents/initial-empty-document/load-pageshow-events-iframe-contentWindow.html
update to FAIL load-pageshow-events-window-open.html
add issue number for ordering of docs
nits
move batching of mouse move event to document info
nits
add doc for mouse move event index
reset mouse move event index when taking pending compositor events
fix replacing mouse move event
nits
* move update the rendering related data to document
* move re-taking of tasks to try_recv
* address nits
* change task queue try_recv into take_tasks_and_recv, with nits
* refactor process_pending_compositor_events
* when updating the rendering, return early if script cannot continue running
* use an instant for the last render opportunity time
* nits
* remove handle_tick_all_animations
* use a vec for pending resize and compositor events
* fix spec links
* Fix a few other nits before landing
---------
Co-authored-by: Martin Robinson <mrobinson@igalia.com>
* Update wgpu to 0.20
* good expectations
* Throw TypeError in configure on unsupported format instead of panic
* Expect
* `into_command_buffer_id`,`into_command_encoder_id`
Instead of communicating with layout via messages, script can simply
call methods on the layout trait. This simplifies the way that script
communicates with layout and opens the path to sharing more data
structures between the two systems. This is part of a continuing
series of cleanups after removing the layout thread.
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- [x] `./mach build -d` does not report any errors
- [x] `./mach test-tidy` does not report any errors
- [x] These changes do not require tests because they should not change
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* Fixed some clippy warning by adding default implementations
* Updated PR that adds default implementation of structs
* Clean up and extend `Default` implementations
---------
Co-authored-by: Martin Robinson <mrobinson@igalia.com>
* script: Do not run layout in a thread
Instead of spawning a thread for layout that almost always runs
synchronously with script, simply run layout in the script thread.
This is a resurrection of #28708, taking just the bits that remove the
layout thread. It's a complex change and thus is just a first step
toward cleaning up the interface between script and layout. Messages are
still passed from script to layout via a `process()` method and script
proxies some messages to layout from other threads as well.
Big changes:
1. Layout is created in the script thread on Document load, thus every
live document is guaranteed to have a layout. This isn't completely
hidden in the interface, but we can safely `unwrap()` on a Document's
layout.
2. Layout configuration is abstracted away into a LayoutConfig struct
and the LayoutFactory is a struct passed around by the Constellation.
This is to avoid having to monomorphize the entire script thread
for each layout.
3. Instead of having the Constellation block on the layout thread to
figure out the current epoch and whether there are pending web fonts
loading, updates are sent synchronously to the Constellation when
rendering to a screenshot. This practically only used by the WPT.
A couple tests start to fail, which is probably inevitable since removing
the layout thread has introduced timing changes in "exit after load" and
screenshot behavior.
Co-authored-by: Josh Matthews <josh@joshmatthews.net>
* Update test expectations
* Fix some issues found during review
* Clarify some comments
* Address review comments
---------
Co-authored-by: Josh Matthews <josh@joshmatthews.net>
* Create embedder event to send to constellation
* Handle gamepad message in constellation, send to script thread
* Handle GamepadEvent in script thread and dispatch event to document
* Add missing Clones, fix event
* Add gamepad task source
* Adjust GamepadIndex type, remove unused imports
* Add internal getter for gamepads list
* Update gamepad new methods
* Handle gamepad connect and disconnect events
* Proto will be none, no need for HandleObject
* Initialize buttons and axes to standard mapping
* Adjust update type index types
* Update GamepadButton update function
* Adjust Gamepad mapping comments to match spec, add update logic
* Amend comment
* Update button and axis inputs on Updated event
* Add GilRs as gamepad backend in servoshell
* Add spec links, queue gamepad updates on task source
* ./mach fmt
* Fix comment length
* Split out button init, update spec comments
* Move gamepad event handling from document to global
* Map and normalize axes/button values
* Use std::time for gamepad timestamp
* Adjust gamepad handling in event loop
* Move button press/touch check into map+normalize function
- Small change but is more in line with spec
* ./mach fmt
* Update comment spec links and warning messages
* Doc comments -> regular comments
* Add window event handlers for gamepad connect/disconnect
* Adjust gamepad disconnect behavior
* Add missing TODO's, adjust gamepad/gamepadbutton list methods and formatting
* Update button handling from gilrs, add comments
* Enable gamepad pref during WPT tests and update expectations
* Update WPT expectations in meta-legacy-layout
* Replace `time` with `chrono` in `script/animation_timeline`
Signed-off-by: Auguste Baum <auguste.apple@gmail.com>
* Replace `time` with `std::time` in `script/script_thread.rs`
Signed-off-by: Auguste Baum <auguste.apple@gmail.com>
* Replace `time` with `std::time` and `chrono` in `script/script_thread.rs`
Signed-off-by: Auguste Baum <auguste.apple@gmail.com>
* Replace `time` with `std::time` in `script/script_runtime.rs`
Signed-off-by: Auguste Baum <auguste.apple@gmail.com>
* Replace `time` with `std::time` in `script/script_runtime.rs`
Signed-off-by: Auguste Baum <auguste.apple@gmail.com>
* Replace `time` with `std::time` in `script/dom/workerglobalscope.rs`
Signed-off-by: Auguste Baum <auguste.apple@gmail.com>
* Replace `time` with `chrono` in `script/dom/workerglobalscope.rs`
Signed-off-by: Auguste Baum <auguste.apple@gmail.com>
* Replace `time` with `std::time` in `script/dom/htmlmedialelement.rs`
Signed-off-by: Auguste Baum <auguste.apple@gmail.com>
* Replace `time` with `std::time` in `script/dom/htmlmedialelement.rs`
Signed-off-by: Auguste Baum <auguste.apple@gmail.com>
* Replace `time` with `std::time` in `script/dom/globalscope.rs`
Signed-off-by: Auguste Baum <auguste.apple@gmail.com>
* Replace `time` with `chrono` in `script/dom/globalscope.rs`
Signed-off-by: Auguste Baum <auguste.apple@gmail.com>
* Replace `time` with `std::time` in `script/dom/htmlformelement.rs`
Signed-off-by: Auguste Baum <auguste.apple@gmail.com>
* Replace `time` with `std::time` in `script/dom/htmlformelement.rs`
Signed-off-by: Auguste Baum <auguste.apple@gmail.com>
* Increase precision of animation timeline
* Some fixes
Use Instant a bit more and stop using chrono. Do not transition
`navigation_start_precise` to Instant yet as we need to coordinate this
across all crates.
---------
Signed-off-by: Auguste Baum <auguste.apple@gmail.com>
Co-authored-by: Martin Robinson <mrobinson@igalia.com>
* Remove script_plugins
* Use crown instead of script_plugins
* crown_is_not_used
* Use crown in command base
* bootstrap crown
* tidy happy
* disable sccache
* Bring crown in tree
* Install crown from tree
* fix windows ci
* fix warning
* fix mac
libscript_plugins.dylib is not available anymore
* Update components/script/lib.rs
Co-authored-by: Martin Robinson <mrobinson@igalia.com>
* Update for nightly-2023-03-18
Mostly just based off https://github.com/servo/servo/pull/30630
* Always install crown
it's slow only when there is new version
* Run crown test with `mach test-unit`
* Small fixups; better trace_in_no_trace tests
* Better doc
* crown in config.toml
* Fix tidy for real
* no sccache on rustc_wrapper
* document rustc overrides
* fixup of compiletest
* Make a few minor comment adjustments
* Fix a typo in python/servo/platform/base.py
Co-authored-by: Samson <16504129+sagudev@users.noreply.github.com>
* Proper test types
* Ignore tidy on crown/tests
---------
Co-authored-by: Martin Robinson <mrobinson@igalia.com>