Webdriver actions only wait for response from constellation if
`dispatch_tick_actions` sends at least 1 event.
Testing:
`./mach test-wpt -r --product servodriver
./tests/wpt/tests/webdriver/tests/classic/perform_actions/perform.py `
cc: @xiaochengh, @yezhizhen
Signed-off-by: batu_hoang <longvatrong111@gmail.com>
Implement missing synchronization in `dispatch_actions` of `WebDriver`.
https://w3c.github.io/webdriver/#dispatching-actions
> The user agent event loop has spun enough times to process the DOM
events generated by the last invocation of the >[dispatch tick
actions](https://w3c.github.io/webdriver/#dfn-dispatch-tick-actions)
steps.
- Add a way for `ScriptThread` to notify `WebDriver` about the
completion of input commands.
- Add a `webdriver_id` field for `InputEvent`. `ScriptThread` uses it to
distinguish WebDriver events and sends notification.
Tests:
`./mach test-wpt --product servodriver -r
tests\wpt\tests\webdriver\tests\classic\element_click\events.py` pass if
`hit_testing` pass. Check
[issue](https://github.com/servo/servo/issues/36676#issuecomment-2882917136)
cc: @xiaochengh
---------
Signed-off-by: batu_hoang <longvatrong111@gmail.com>
Signed-off-by: Martin Robinson <mrobinson@igalia.com>
Co-authored-by: Martin Robinson <mrobinson@igalia.com>
If some move events take the long route over the script thread but get
cleaned up by a fling the late one will crash the handler.
Now we just ignore move events that are already cleaned up.
Signed-off-by: Narfinger <Narfinger@users.noreply.github.com>
Fix ElementClick: `ElementClick` should use `MouseButton::Left` to
create `action`.
Testing: No pass test now. Tests still fail because of other issues.
For: https://github.com/servo/servo/issues/36658
cc: @xiaochengh , @yezhizhen , @PotatoCP
Signed-off-by: batu_hoang <longvatrong111@gmail.com>
Rework `ScriptThread::handle_input_event` for correct behaviour and
better performance
1. Only trigger click event with primary button, according to spec
2. Avoid unnecessary clone of `ConstellationInputEvent`
This is a follow up of #36413
Testing: Manually tested. Right mouse won't trigger click event now.
Fixes: #35666
cc @jdm @xiaochengh
Signed-off-by: Euclid Ye <yezhizhenjiakang@gmail.com>
1. Move click event trigger from embedding layer to `ScriptThread`
2. Previously, the logic is to trigger click event at same position as
`MouseButtonAction::Up` if `MouseButtonAction::Up` is within 10px of
`MouseButtonAction::Down`, in embedding layer. This PR ~~removes the
condition~~ moves the check to `ScriptThread`.
Testing: tested for webdriver with self written test case. Perform
actions of pointermove, pointerdown, pointerup in sequence. Click event
can now be triggered.
Fixes: #35395
cc @xiaochengh @jdm
For `MAYBE? TODO:` part I added, should we do it? I read the
[spec](https://w3c.github.io/uievents/#event-type-click), it doesn't
specify we have to implement MDN's way.
If we should work in the MDN's way, it also should be fixed in another
PR, as this PR doesn't regress anything. Also I am not sure what is the
best way to do it.
Should I handle it in
4d4f94936f/components/script/dom/document.rs (L1296-L1297)?
---------
Signed-off-by: Euclid Ye <yezhizhenjiakang@gmail.com>
* add `cancelable` property to the `TouchEvent`
set cancellable = false when sending move events to script, if the first touch_move event did not cancel it
Signed-off-by: kongbai1996 <1782765876@qq.com>
* modified review commentss
Signed-off-by: kongbai1996 <1782765876@qq.com>
---------
Signed-off-by: kongbai1996 <1782765876@qq.com>
* TouchSequenceInfo is added to store information about a touch sequence.
For details about TouchSequenceInfo, see the code comments.
The handling_touch_move attribute is added to the TouchHandler, indicating that the script is processing the touch move event.
When handling_touch_move is set to true, the touch move event does not need to be sent to the script thread.
Signed-off-by: kongbai1996 <1782765876@qq.com>
* move touch state, active_touch_point and handling_touch_move to TouchSequenceInfo form TouchHandler.
remove TouchSequenceInfo end_sequence property, add Finished state mark sequence end.
if preventDefault on touchup, do not prevent Fling.
Signed-off-by: kongbai1996 <1782765876@qq.com>
* Refactor Touchhandler
- Add a newtype wrapper for the TouchSequenceId
- Move more state back into the TouchSequenceState
- Rename TouchAction to TouchMoveAction,
since it only covers immediate actions now.
Everything else is handled via state, since
it needs to wait on the handler.
Signed-off-by: Jonathan Schwender <schwenderjonathan@gmail.com>
* Fix test-tidy
Signed-off-by: Jonathan Schwender <schwenderjonathan@gmail.com>
* Fix clippy missing-default lint
Signed-off-by: Jonathan Schwender <schwenderjonathan@gmail.com>
* Fix remaining clippy lints
Signed-off-by: Jonathan Schwender <schwenderjonathan@gmail.com>
* Remove accidental committed test file
Signed-off-by: Jonathan Schwender <schwenderjonathan@gmail.com>
* Remove wrong todo comment
(move events that are sent to script are just raw touchpoints,
no merging needed)
Signed-off-by: Jonathan Schwender <schwenderjonathan@gmail.com>
* Fix preventdefault after long touch_down handler
Signed-off-by: Jonathan Schwender <schwenderjonathan@gmail.com>
---------
Signed-off-by: kongbai1996 <1782765876@qq.com>
Signed-off-by: Jonathan Schwender <schwenderjonathan@gmail.com>
Co-authored-by: Jonathan Schwender <schwenderjonathan@gmail.com>
* implement Touchevent prevent default behavior
* The status change logic of the `TouchHandler` is changed.
> The `WaitingForScript` state is canceled. TouchAction can be identified
based on the current touch type and numbers if touch points.
* Sends current event to script thread along with recognized `TouchAction`.
> After dispatch event, script thread sends a `TouchEventProcess(EventResult)`
message to main thread. If the event is set to `DefaultAllowed`, the
corresponding `TouchAction` information is added.
* After receiving `DefaultAllowed(TouchAction)` message, main thread executes corresponding action.
> `DefaultPrevented(TouchEventType)` is received. Use `prevent_click` to mark
that the default `Click` is blocked, and `prevent_move` to mark that the
default `Scroll` and `Zoom` are blocked. In this way, all TouchActions
implement preventDefault.
Signed-off-by: Bi Fuguo <1782765876@qq.com>
* fix some suggestions
* support preventDefault fling
* move `TouchAction` to share touch directory
* check preventDefault everytime when touch
* fix zoom ineffective
Signed-off-by: Bi Fuguo <1782765876@qq.com>
* fix some suggestions
rename on_event_processed to on_touch_event_processed
clear unused features
Signed-off-by: Bi Fuguo <1782765876@qq.com>
* Optimizes pan performance by continuously sliding without waiting for the eventhandler.
Signed-off-by: kongbai1996 <1782765876@qq.com>
* resolve conflict
Signed-off-by: kongbai1996 <1782765876@qq.com>
---------
Signed-off-by: Bi Fuguo <1782765876@qq.com>
Signed-off-by: kongbai1996 <1782765876@qq.com>
This change exposes a single `InputEvent` type and now there is only a
single delegate method for this `WebViewDelegate::notify_input_event`.
- Clipboard events are now handled as `EditingAction` inpute events. In
the future this can include things like "Select All", etc.
In addition, many parts of the dance to pass these events can now be
simplified due to this abstraction.
- All forwarded events are handled the same way in the `Constellation`,
though they may carry an optional hit test (for events that have a
`point`) which affects which `Pipeline` they are sent to.
- In the `ScriptThread` we now accept these `InputEvents` and use them
everywhere. Now all "compositor events" are "input events".
- This allows removing several data structures which are no longer
necessary.
- We no longer inform the embedder when an event was handled by a
WebView as that was only important for a MDI feature that will
no longer be so important the full-featured `WebView` API.
Signed-off-by: Martin Robinson <mrobinson@igalia.com>
Co-authored-by: Mukilan Thiyagarajan <mukilan@igalia.com>