* Implement Servo side of GamepadHapticActuator
Signed-off-by: Daniel Adams <msub2official@gmail.com>
* Get build working
Signed-off-by: Daniel Adams <msub2official@gmail.com>
* Create effect handling on embedder side
Signed-off-by: Daniel Adams <msub2official@gmail.com>
* Update tracing for GamepadHapticEffect
Signed-off-by: Daniel Adams <msub2official@gmail.com>
* Update gilrs to point to commit with effect complete event
Signed-off-by: Daniel Adams <msub2official@gmail.com>
* Implement playing and preempting haptic effects
Signed-off-by: Daniel Adams <msub2official@gmail.com>
* Update IDL to add trigger rumble
Signed-off-by: Daniel Adams <msub2official@gmail.com>
* Update WPT expectations
Signed-off-by: Daniel Adams <msub2official@gmail.com>
* Handle stopping haptic effects from reset()
Signed-off-by: Daniel Adams <msub2official@gmail.com>
* ./mach fmt, fix test-tidy issues
Signed-off-by: Daniel Adams <msub2official@gmail.com>
* Add extra validity checks for trigger rumble
Signed-off-by: Daniel Adams <msub2official@gmail.com>
* Retrieve supported haptic effects from embedder
Signed-off-by: Daniel Adams <msub2official@gmail.com>
* Fix test expectations
Signed-off-by: Daniel Adams <msub2official@gmail.com>
* Add missing spec link, pin gilrs commit
Signed-off-by: Daniel Adams <msub2official@gmail.com>
* servoshell cargo formatting
Signed-off-by: Daniel Adams <msub2official@gmail.com>
* Fix Cargo.toml
Signed-off-by: Daniel Adams <msub2official@gmail.com>
* Additional comments, realm proof, naming
Signed-off-by: Daniel Adams <msub2official@gmail.com>
* ./mach fmt
Signed-off-by: Daniel Adams <msub2official@gmail.com>
* Update gilrs rev to gilrs-core 0.5.12 release
Signed-off-by: Daniel Adams <msub2official@gmail.com>
* Implement sequence ids for gamepad haptic promises
Signed-off-by: Daniel Adams <msub2official@gmail.com>
* Take playing effect promise instead of cloning
Signed-off-by: Daniel Adams <msub2official@gmail.com>
* Implement listener for reset function
Signed-off-by: Daniel Adams <msub2official@gmail.com>
* Fix Cargo.lock
Signed-off-by: Daniel Adams <msub2official@gmail.com>
* Restructure IPC listeners, add comments, handle visibility change
Signed-off-by: Daniel Adams <msub2official@gmail.com>
* Check that haptic effect still exists before handling ff completion event
Signed-off-by: Daniel Adams <msub2official@gmail.com>
* Visibility steps, add InRealm bindings for promises
Signed-off-by: Daniel Adams <msub2official@gmail.com>
* Add Gamepad EmbedderMsg arms to egl servo_glue
Signed-off-by: Daniel Adams <msub2official@gmail.com>
---------
Signed-off-by: Daniel Adams <msub2official@gmail.com>
* Update wgpu and revamp RenderPass
* Set good expectations
* Set one bad expectation
* send_render_command
* small fixups
* docs
* doc
* Put RenderPass inside PassState
* Use Pass enum for ComputePass too
* fix docs
Add a skeleton implementation of FontFaceSet interface with support
for resolving the `document.fonts.ready` Promise when the loading of
web fonts is completed.
This change exposes new failures in the web platform tests.
These were ERROR before the change because `document.fonts.ready` caused
a `ReferenceError` causing the tests to be aborted and they now FAIL:
- /css/CSS2/linebox/vertical-align-top-bottom-001.html
- /css/css-flexbox/flex-one-sets-flex-basis-to-zero-px.html
- /css/css-fonts/generic-family-keywords-001.html
- /css/css-fonts/math-script-level-and-math-style/math-script-level-004.tentative.html
- /css/css-fonts/math-script-level-and-math-style/math-script-level-002.tentative.html
- /css/css-text/text-autospace/text-autospace-ligature-001.html
- /css/css-values/calc-size/calc-size-width.tentative.html
These were TIMEOUT before the change because `document.fonts.ready` was
a ReferenceError and the tests were asynchronous (reftest-wait). These now
FAIL because the assertions are now executed after fonts are loaded:
- /css/css-fonts/matching/fixed-stretch-style-over-weight.html
- /css/css-fonts/matching/range-descriptor-reversed.html
- /css/css-fonts/matching/stretch-distance-over-weight-distance.html
- /css/css-fonts/matching/style-ranges-over-weight-direction.html
- /css/css-fonts/variations/variable-box-font.html
- /css/css-fonts/variations/variable-gpos-m2b.html
- /css/css-fonts/variations/variable-gsub.html
- /css/css-fonts/variations/variable-opsz-size-adjust.html
- /css/css-position/sticky/position-sticky-change-top.html
- /css/css-position/sticky/position-sticky-fixed-ancestor.html
- /css/css-position/sticky/position-sticky-flexbox.html
- /css/css-position/sticky/position-sticky-grid.html
- /css/css-position/sticky/position-sticky-inline.html
- /css/css-position/sticky/position-sticky-rendering.html
- /css/css-position/sticky/position-sticky-stacking-context.html
- /css/css-position/sticky/position-sticky-table-td-left.html
- /css/css-position/sticky/position-sticky-table-td-right.html
- /css/css-position/sticky/position-sticky-table-tfoot-bottom.html
- /css/css-position/sticky/position-sticky-table-th-right.html
- /css/css-position/sticky/position-sticky-table-thead-top.html
- /css/css-position/sticky/position-sticky-table-tr-bottom.html
- /css/css-position/sticky/position-sticky-table-tr-top.html
- /css/css-position/sticky/position-sticky-writing-modes.html
- /css/css-pseudo/marker-intrinsic-contribution-001.html
- /css/css-text/hyphens/hyphens-character.html
These tests now PASS due to this patch:
* FAIL -> PASS
- /html/canvas/element/text/2d.text.draw.fill.maxWidth.fontface.html
- /html/canvas/element/text/2d.text.measure.width.empty.html
* TIMEOUT -> PASS
- /css/css-fonts/variations/font-descriptor-range-reversed.html
- /css/css-fonts/variations/variable-opsz.html
- /css/css-position/sticky/position-sticky-table-th-left.html
* ERROR -> PASS
- /css/css-fonts/generic-family-keywords-002.html
- /css/css-fonts/generic-family-keywords-003.html
* These two tests only PASS in Layout 2020:
- /css/CSS2/positioning/inline-static-position-001.html
- /css/cssom-view/getBoundingClientRect-empty-inline.html
These two tests have subtests that PASS intermittenttly:
- /fetch/metadata/generated/css-font-face.sub.tentative.html
- /css/css-fonts/generic-family-keywords-001.html
These tests are new TIMEOUTS that used to FAIL because
`documents.fonts.ready` was undefined:
- /resource-timing/TAO-match.html
- /resource-timing/content-type.html
- /resource-timing/nextHopProtocol-is-tao-protected.https.html
The failure in `/resize-observer/change-layout-in-error.html` could be
due to an issue in the ResizeObserver implementation that is now exposed
with this change, but this needs more investigation.
Signed-off-by: Mukilan Thiyagarajan <mukilan@igalia.com>
Co-authored-by: Martin Robinson <mrobinson@igalia.com>
* device lost promise should be init at creation of device object
* device lost impl
* lock for device poll
workaround for wgpu deadlocks
* expect
* Less lost reason reasoning in script
* Update WebIDL.py
* Update WebIDL.py
* Add builtin-array.patch
* Fix CodegenRust.py and Configuration.py
* Fix missing downcasts
* mach fmt
* Update check and comment to explain why we need this check
* Update Global of DissimilarOriginWindow.webidl
* Prepare errorscopes logic in wgpu_thread
* remove scope_id from ipc
* new GPUErrors per spec
* remove cotent timeline error_scope
* fixup poperrorscope types
* device_scope -> gpu_error and nice errors
* Handle errors detection more elegantly
* good expectations
* new expectations
* Make error_scope.errors Vec as per spec
* Update wgpu to 0.20
* good expectations
* Throw TypeError in configure on unsupported format instead of panic
* Expect
* `into_command_buffer_id`,`into_command_encoder_id`
* feat: implement ARIA string reflection
* Update components/script/dom/element.rs
Co-authored-by: Martin Robinson <mrobinson@igalia.com>
* fix: respond to PR comments
* fix: make functions non-public
* fix: use proper ARIAMixin mixin
* fix: tidy issues
* fix: double newline at end of file
* fix: move role before aria-* to match spec order
* fix: fix link to spec and format as spec does
* fix: delete now-passing WPT tests
* fix: remove legacy-layout test
---------
Co-authored-by: Martin Robinson <mrobinson@igalia.com>
* FACEs work, setFormValue test is awful so now has _mozilla backup
* 1. Impl Validatable in ElementInternals instead of HTMLElement. 2. Reuse the code in Validatable trait. 3. The form associated custom element is not a customized built-in element.
* add some comments
* support readonly attribute and complete barred from constraint validation
* Addressed the code review comments
* Updated the legacy-layout results
* Fixed the WPT failures in ElementInternals-validation.html
* Addressed the code review comments
* Review suggestions
* Fixed silly mistakes and update the test result outside elementinternals
* update the test results
---------
Co-authored-by: Patrick Shaughnessy <pshaughn@comcast.net>
Co-authored-by: Martin Robinson <mrobinson@igalia.com>
* Add DOM interface for AbstractRange
* Add DOM interface for StaticRange
* Update WPT tests for StaticRange-constructor.html
* Fix formatting
* Add AbstractRange & StaticRange in interfaces.html
* rebased the code and fixed the failures
Signed-off-by: Cathie Chen <cathiechen@igalia.com>
* update the expected result in idlharness.window.js.ini file
* Addressed the code review comments
* updae the test result of legacy layout
---------
Signed-off-by: Cathie Chen <cathiechen@igalia.com>
Co-authored-by: Nipun Garg <nipung271@gmail.com>
* Implement missing gamepad slots, align to spec more
- Fixes TODO's from initial gamepad implementation
- Adds some missing spec steps
* Only handle gamepad events when pref is enabled
* Return empty list in getGamepads if document not active
* ./mach fmt
* Update getGamepads to return an array instead of GamepadList
* Add spec link for [[exposed]] slot
* Remove failing test expectations for not-fully-active
* A few fixes
- Change should_notify to has_gesture
- Add spec links and TODO to navigator
- Remove unneeded clone from GamepadList::list
- Move gamepadconnected event firing into has_gesture block
* Use queue_with_canceller for tasks and add expects
* Explicitly check for gamepad user gesture
* Move user gesture check into separate function
* Change contains_user_gesture to be a gamepad function
* mach fmt
* Change axis/button threshold constants to be private to module
This adds support for table rows, columns, rowgroups and colgroups.
There are few additions here:
1. The createion of fragments, which allows script queries and hit
testing to work properly. These fragments are empty as all cells are
still direct descendants of the table fragment.
2. Properly handling size information from tracks and track groups as
well as frustrating rules about reordering rowgroups.
3. Painting a background seemlessly across track groups and groups. This
is a thing that isn't done in legacy layout (nor WebKit)!
Co-authored-by: Oriol Brufau <obrufau@igalia.com>
* Create embedder event to send to constellation
* Handle gamepad message in constellation, send to script thread
* Handle GamepadEvent in script thread and dispatch event to document
* Add missing Clones, fix event
* Add gamepad task source
* Adjust GamepadIndex type, remove unused imports
* Add internal getter for gamepads list
* Update gamepad new methods
* Handle gamepad connect and disconnect events
* Proto will be none, no need for HandleObject
* Initialize buttons and axes to standard mapping
* Adjust update type index types
* Update GamepadButton update function
* Adjust Gamepad mapping comments to match spec, add update logic
* Amend comment
* Update button and axis inputs on Updated event
* Add GilRs as gamepad backend in servoshell
* Add spec links, queue gamepad updates on task source
* ./mach fmt
* Fix comment length
* Split out button init, update spec comments
* Move gamepad event handling from document to global
* Map and normalize axes/button values
* Use std::time for gamepad timestamp
* Adjust gamepad handling in event loop
* Move button press/touch check into map+normalize function
- Small change but is more in line with spec
* ./mach fmt
* Update comment spec links and warning messages
* Doc comments -> regular comments
* Add window event handlers for gamepad connect/disconnect
* Adjust gamepad disconnect behavior
* Add missing TODO's, adjust gamepad/gamepadbutton list methods and formatting
* Update button handling from gilrs, add comments
* Enable gamepad pref during WPT tests and update expectations
* Update WPT expectations in meta-legacy-layout
* Make console methods use `any` for the message
Match the Console spec by allowing any value to be passed to console
methods, instead of just values that can be converted to a string.
Signed-off-by: syvb <me@iter.ca>
* Add test for console logging a Symbol
Signed-off-by: syvb <me@iter.ca>
* Implement object stringification for logs
Signed-off-by: syvb <me@iter.ca>
* Address review comments
Signed-off-by: syvb <me@iter.ca>
* Make time/timeEnd accept DOMString to match spec
* Update WPT results for layout 2013
---------
Signed-off-by: syvb <me@iter.ca>
* Update WebGPU CTS to ae15a59832
* Add internal to GPUErrorFilter to make more test work
* No crash in CreateRenderBundleEncoder
* getCompilationInfo
* Update expectations
This Servo-specific extension is unused by any code in the repository
and removing it allows us to remove use of nightly only reliance on
rust intrinsics. This is a step toward supporting stable rust.