It now becomes RootedReference<'root> and includes an associated type for
the return type of its 'r' method.
This removes the need for OptionalRootedReference.
Refactor style logic to avoid direct access to the node data during the cascade
The new restyle architecture doesn't store these things in consistent places, so we need a more abstract API.
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webgl: Implement uniformMatrix*fv.
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These new functions are derived from the existing uniform*fv
functions. They get used in a lot of demo code, so it should greatly
improve our compatibility.
This regresses uniformMatrixBadArgs.html, which gets at an existing
problem in our uniform matrix support (failure to validate
that the uniform is a matrix before calling down) but previously just
failed because it only called the 'fv' variants and never the existing
'f' variants.
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These new functions are derived from the existing uniform*fv
functions. They get used in a lot of demo code, so it should greatly
improve our compatibility.
This regresses uniformMatrixBadArgs.html, which gets at an existing
problem in our uniform matrix support (failure to validate that the
uniform is a matrix before calling down) but previously just failed
because it only called the 'fv' variants and never the existing 'f'
variants.
This is a step with multiple intentions:
* Be correct.
* Unlock tests that are blocking @anholt.
* Ease the transition to typed arrays once the changes by @Ms2ger start rolling
in, since I expect the amount of test expectations to update to be
non-trivial.
We don't need this for Gecko, and it's hard to implement in that case because
there's nowhere obvious to put it (we don't plan to create TSDs for non-dirty
nodes, and non-dirty nodes can have dirty children which require the
children_to_process atomic). There are various solutions here, but punting is
the easiest.
We'll need to rethink this if/when we need to do a bottom-up traversal for
Gecko.
Send touch events to root pipeline, and allow forwarding to iframes.
Instead of letting the compositor try to find the correct scroll
layer for a touch event, switch touch events to work the same way
that mouse events do.
Touch events are now dispatched to the root pipeline, and then
forwarded to child iframes as required.
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Support SVG element
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minimal SVG element implementation
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Instead of letting the compositor try to find the correct scroll
layer for a touch event, switch touch events to work the same way
that mouse events do.
Touch events are now dispatched to the root pipeline, and then
forwarded to child iframes as required.
IFrame elements now manage FrameIds rather than the constellation.
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This PR stores the FrameId as well as the PipelineId in an html iframe. The iframes are now responsible for creating frame ids, not the constellation.
This is the first step in fixing #633, because it means we know the frame id of each script thread when it is created. It also means we can share the frame id, for example using it in the debugger.
cc @jdm, @ConnorGBrewster and @ejpbruel.
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