Respect the source rectangle when drawing a canvas to another canvas.
This allows us to run the three.js examples without panicking, since they use self-drawing canvases to scroll the FPS graph.
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Don't forward GL parameter gets for constant limits.
This avoids IPC traffic for unchanging constants that are determined when the GL context is created. These changes require https://github.com/emilio/rust-offscreen-rendering-context/pull/123.
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Implement WebGL GetRenderbufferParameter
This needed a bump of gleam to version 0.4.33 for this https://github.com/servo/gleam/pull/162
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I think my changes in test expectations are pretty naive and I have to wait for the PR to run on CI to see what the actual impact is. I'd like some guidance on this, too.
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Implement WebGL getFrameBufferAttachmentParameter API
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Implementation of `getFramebufferAttachmentParameter` as in WebGL1 specification.
Part of https://github.com/servo/servo/issues/10209.
r? emilio or jdm.
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This fixes a regression caused by the glutin update.
We now are creating EGL contexts in Linux Wayland, instead of X context, so the
GLContextFactory assumption of one GL back-end per platform is broken.
This just works around it, for now, but in general I think not relying on
available WebGL state is a good thing, and we do that already for WebVR anyway.
Set the expected result of the test `tex-input-validation.html` to CRASH, since
that is caused by unrelated problems. The test was previously not executing
completely, because it stopped when it didn't find the implementation of
getTexParameter.
Use specific assertions
Similar to #19865
r? jdm
Note: Should I squash all the commits into one commit?
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Send IPC receiver for canvas as part of CreateCanvasPaintThread message
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I am not sure if @jdm want this.
r? @jdm
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Implement DOM to texture
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This is a prototype of the WebGL DOMToTexture feature. The API should be fine as a privileged extension for now due to security concerns. The working group has been investigating the viability of unprivileged usage but the spec is not ready yet.
Demo video: https://www.youtube.com/watch?v=hpZqEM5hPao
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