We don't need this for Gecko, and it's hard to implement in that case because
there's nowhere obvious to put it (we don't plan to create TSDs for non-dirty
nodes, and non-dirty nodes can have dirty children which require the
children_to_process atomic). There are various solutions here, but punting is
the easiest.
We'll need to rethink this if/when we need to do a bottom-up traversal for
Gecko.
The style candidate cache had regressed a few times (see #12534), and my
intuition is that being able to disable all style sharing with a single rule in
the page is really unfortunate.
This commit redesigns the style sharing cache in order to be a optimistic cache,
but then reject candidates if they match different sibling-affecting selectors
in the page, for example.
So far the numbers have improved, but not so much as I'd wanted (~10%/20% of
non-incremental restyling time in general). The current implementation is really
dumb though (we recompute and re-match a lot of stuff), so we should be able to
optimise it quite a bit.
I have different ideas for improving it (that may or may not work), apart of the
low-hanging fruit like don't re-matching candidates all the time but I have to
measure the real impact.
Also, I need to verify it against try.
This commit adds hooks to the Servo style traversal to avoid traversing all the
DOM for every restyle. Additionally it changes the behavior of the dirty flag to
be propagated top down, to prevent extra overhead when an element is dirtied.
This commit doesn't aim to change the behavior on Servo just yet, since Servo
might rely on a full bottom up reconstruction of the flows. I'll need to double
check and implement that separately.
As a follow-up, we could move all the data living under a mutex in the
SharedLayoutContext only in order to create the local context to the same place.
This should increase animation performance when there are multiple animations in
one page that happen to be on different threads.
There's a bit of flickering when unpausing where the node has the original
state, but I'm not totally sure where it comes from, posibly from
PropertyAnimation returning None due to no styles changing?