Commit graph

6 commits

Author SHA1 Message Date
Anthony Ramine
7f9d560f28 Allow binding the null buffer in vertexAttribPointer if offset is 0 2018-08-30 16:15:38 +02:00
Anthony Ramine
fba6d801a1 Always use a WebGLVertexArrayObject to handle vertex attribs
This lets us clean up how buffers are reference-counted.
2018-08-02 12:46:19 +02:00
Anthony Ramine
661e258b28 Store a reference to the WebGLRenderingContext in WebGLObject 2018-07-24 13:27:33 +02:00
Anthony Ramine
5d43f1c9bd Rename BoundAttribBuffers to VertexAttribs and make it store a slice 2018-07-05 14:20:44 +02:00
Anthony Ramine
fc3dd7cefc Implement checks for vertex attribs enabled as arrays without a bound buffer 2018-06-20 15:59:06 +02:00
Anthony Ramine
b523267349 Move WebGLVertexArrayObjectOES to script::dom
It's not a WebGL extension itself, it's just used by one.
2018-05-24 12:12:23 +02:00
Renamed from components/script/dom/webgl_extensions/ext/webglvertexarrayobjectoes.rs (Browse further)