Not the prettiest, but it will work, and LengthPercentage will be 12 bytes which
is pretty good (we could do better if wanted I guess):
* Au(i32) length;
* f32 percentage;
* AllowedNumericType(u8) clamping_mode;
* bool has_percentage;
* bool was_calc;
This will allow me to start moving C++ stuff to use this representation.
Differential Revision: https://phabricator.services.mozilla.com/D16929
Based on https://bugzilla.mozilla.org/show_bug.cgi?id=1348519#c6 and
https://github.com/w3c/csswg-drafts/issues/3201:
Currently grid-template-rows/columns interpolate “per computed value”, which
means that if the number of tracks differs, or any track changes to/from a
particular keyword value to any other value, or if a line name is added/removed
at any position, the entire track listing is interpolated as “discrete”.
But we "agree" with two more granular options:
1. Check interpolation type per track, rather than for the entire list, before
falling back to discrete. I.e. a length-percentage track can animate between
two values while an adjacent auto track flips discretely to min-content.
2. Allow discrete interpolation of line name changes independently of track
sizes.
Besides, for the repeat() function, it's complicated to support interpolation
between different repeat types (i.e. auto-fill, auto-fit) and different repeat
counts, so we always fall-back to discrete if the first parameter of repeat()
is different.
Differential Revision: https://phabricator.services.mozilla.com/D16129
It does not represent `<length> | <percentage>`, but `<length-percentage>`, so
`LengthOrPercentage` is not the right name.
This patch is totally autogenerated using:
rg 'LengthOrPercentage' servo | cut -d : -f 1 | sort | uniq > files
for file in $(cat files); do sed -i "s#LengthOrPercentage#LengthPercentage#g" $file; done
Differential Revision: https://phabricator.services.mozilla.com/D15812
This is a first step to share LengthOrPercentage representation between Rust and
Gecko.
We need to preserve whether the value came from a calc() expression, for now at
least, since we do different things depending on whether we're calc or not right
now. See https://github.com/w3c/csswg-drafts/issues/3482 and dependent bugs for
example.
That means that the gecko conversion code needs to handle calc() in a bit of an
awkward way until I change it to not be needed (patches for that incoming in the
next few weeks I hope).
I need to add a hack to exclude other things from the PartialEq implementation
because the new conversion code is less lossy than the old one, and we relied on
the lousiness in AnimationValue comparison (in order to start transitions and
such, in [1] for example).
I expect to remove that manual PartialEq implementation as soon as I'm done with
the conversion.
The less lossy conversion does fix a few serialization bugs for animation values
though, like not loosing 0% values in calc() when interpolating lengths and
percentages, see the two modified tests:
* property-types.js
* test_animation_properties.html
Differential Revision: https://phabricator.services.mozilla.com/D15793
Replace LengthOrPercentage with NonNegativeLengthOrPercentage on
ShapeRadius, Circle, Ellipse. And derive ToAnimatedValue for ShapeSource and
its related types, so we clamp its interpolated results into non-negative
values. (i.e. The radius of circle()/ellipse() and the border-radius of
inset().)
Note: We may get negative values when using a negative easing function, so the
clamp is necessary to avoid the incorrect result or any undefined behavior.
Differential Revision: https://phabricator.services.mozilla.com/D14654
This ended up not being so small of a patch as I'd have thought, since it
propagated a bit. But most of it is mechanical. Interesting part is
NonNegativeNumberOrPercentage and the actual uses of the NonNegative stuff and
during parsing.
This looks like it'd fix a few correctness issues during interpolation for all
the types except for BorderRadius and co (which handled it manually).
I should write tests for those in a different patch.
Differential Revision: https://phabricator.services.mozilla.com/D14673
Although the methods of Matrix3D in animated_properties.mako.rs could be
simplified by mako, it's a little bit hard to read because they are far
from the usage and definition. Therefore, we move them to the definition of
computed::Matrix3D and expand the mako.
Differential Revision: https://phabricator.services.mozilla.com/D11961
We manually implement ComputeSquaredDistance for Translate, Rotate, and
Scale because we have to handle mismatch cases, and actually we don't
need to implement it for specified types.
Differential Revision: https://phabricator.services.mozilla.com/D11935
Basically, most of the animation code of transform don't need mako, so
we could move them into values/animated/transform.rs.
However, we still use mako to generate some code to make the methods of
Matrix3D simpler, so I still leave them in animated_properties.mako.rs.
Differential Revision: https://phabricator.services.mozilla.com/D11934
We define the standalone types for using derive macro easily and overriding
the behaviors of this traits. This could avoid defining the general
behavior of booleans.
Depends on D4788
Differential Revision: https://phabricator.services.mozilla.com/D4813
Here, we change the animation type of offset-path as ComputedValue, so
we could do animation on it. Also enable the wpt for offset-path
interpolation. In test_transition_per_property.html, we add some basic tests
ifor offset-path.
ToAnimatedZero for PathCommand will be dropped later.
Because the animations of arcs with mismatched flags are fallen back to
discrete animations, the result of getComputedValue is not normalized in this
case. This makes some wpt failed even though the progress is 100%.
Depends on D4786
Differential Revision: https://phabricator.services.mozilla.com/D4787
Implement Animate trait for SVGPathData.
The basic idea is: we normalize |this| and |other| svg paths, and then
do interpolation on the normalized svg paths. The normalization is to
convert relative coordinates into absolute coordinates, so we could do
real number interpolation on each path command directly.
In this patch, we also make |clip-path:path()| animatable.
Differential Revision: https://phabricator.services.mozilla.com/D4786
Extract the common parts of `animated::Color` and `computed::Color` out
into `generics::color::Color<T>` that is generic over the type of
RGBA color.
Bug: 1465307
Reviewed-by: xidorn
MozReview-Commit-ID: EymSr7aqnAP
Refactored StyleComplexColor to support "complex" blending between
background (numeric) color and foreground color (currentColor).
Made explicit the distinction between numeric, currentColor and a
complex blend in Gecko and Stylo.
This is to support SMIL animation, for example, of the form:
<animate from="rgb(10,20,30)" by="currentColor" ... />
Bug: 1465307
Reviewed-by: hiro,xidorn
MozReview-Commit-ID: IUAK8P07gtm
This should fix the following two "expected to fail" tests:
- getComputedStyle(elem) for url() listStyleImage uses the resolved URL
and elem.style uses the original URL
- getComputedStyle(elem) for url() listStyle uses the resolved URL
and elem.style uses the original URL