Split animation cancellation from update_style_for_animation
`update_style_for_animation` previously handled both canceling defunct
animations and also updating style to reflect current animation state.
This change splits those two concerns because we want to start handling
replaced or canceled animations and finished animations in two different
places.
This is a refactor, so ideally it shouldn't change any behavior.
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Add support for even more WebGL2 GetParameter enums
Adds support for the following new WebGL2 GetParameter values:
- `PACK_ROW_LENGTH`
- `PACK_SKIP_PIXELS`
- `PACK_SKIP_ROWS`
- `RASTERIZER_DISCARD`
- `UNPACK_IMAGE_HEIGHT`
- `UNPACK_ROW_LENGTH`
- `UNPACK_SKIP_IMAGES`
- `UNPACK_SKIP_PIXELS`
- `UNPACK_SKIP_ROWS`
See: https://www.khronos.org/registry/webgl/specs/latest/2.0/#3.7.2
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Depends on #26265 because they touch the same test file.
cc @jdm @zakorgy
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Implementing createImageBitmap
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Implementing createImageBitmap method for canvas image source.
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Add support for WebGL2 TexStorage2D
Adds initial support for the WebGL2 `TexStorage2D` call, adds support for the related texture enums and enables some of the texture tests.
See: https://www.khronos.org/registry/webgl/specs/latest/2.0/#3.7.6
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cc @jdm @zakorgy
A couple of notes:
- Currently `tests/wpt/webgl/meta/conformance2/textures` is disabled for testing; this patch enables the `misc` subdirectory and disables the rest, which is why there are so many new test files. The primary test for `TexStorage2D` is `conformance2/textures/misc/tex-storage-2d.html`.
- Most of the test passes, except the "texSubImage2D should succeed on immutable texture as long as the format is compatible" checks. This produces INVALID_OPERATIONs [here](d5e5414be3/components/script/dom/webglrenderingcontext.rs (L798)) because the texture's image info is not set at that level. I'm probably forgetting to call `set_image_infos_at_level` somewhere but I'm not sure where.
- There's a duplication of the internal texture format list with eg. the renderbuffer code, I wonder if there would be a good common place for it.
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`update_style_for_animation` previously handled both canceling defunct
animations and also updating style to reflect current animation state.
This change splits those two concerns because we want to start handling
replaced or canceled animations and finished animations in two different
places.
This is a refactor, so ideally it shouldn't change any behavior.
Add support for some more WebGL2 limit parameters
Adds support for the following new WebGL2 GetParameter values:
- `MAX_ELEMENT_INDEX`
- `MAX_ELEMENTS_INDICES`
- `MAX_ELEMENTS_VERTICES`
- `MAX_FRAGMENT_INPUT_COMPONENTS`
- `MAX_SAMPLES`
- `MAX_SERVER_WAIT_TIMEOUT`
- `MAX_TEXTURE_LOD_BIAS`
- `MAX_VARYING_COMPONENTS`
- `MAX_VERTEX_OUTPUT_COMPONENTS`
See: https://www.khronos.org/registry/webgl/specs/latest/2.0/#3.7.2
Add a pref for webxr glwindow anaglyphic red-cyan stereo
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Allows us to test out 3D content using old-skule glasses.
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Restyle should reflect animations and transitions
When doing a restyle, we should apply animations and transitions to the
new style so that it is reflected in `getComputedStyle()` and the new
style information properly cascades. This is the first part of properly
ticking animations and transitions.
This causes a couple new animations tests failures (along with many new
passes), but we currently don't have support for properly handling
animations after they have completed, so this isn't totally unexpected.
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These are all going to be flaky until we get further along with the
transition and animation improvements. The flakiness is due to the fact
that it is more likely that these tests pass now.
When doing a restyle, we should apply animations and transitions to the
new style so that it is reflected in `getComputedStyle()` and the new
style information properly cascades. This is the first part of properly
ticking animations and transitions.
This causes a couple new animations tests failures (along with many new
passes), but we currently don't have support for properly handling
animations after they have completed, so this isn't totally unexpected.
Improve devtools output for console APIs
These changes use the new API from https://github.com/servo/rust-mozjs/pull/508 to report meaningful filenames and line numbers for APIs that trigger devtools output. They also cause error messages originating from uncompiled event handlers to report a more relevant filename; this differs from Gecko's behaviour, but provides a more useful debugging experience in my opinion.
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- [x] These changes fix#9604 and fix#26344.
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Improve devtools experience when navigating
The primary motivation for this work was to fix#15425, and these changes make it possible to use the devtools to meaningfully inspect multiple pages when navigating between them. Navigating through session history is not yet supported.
These changes also include improvements to the dedicated worker support, which broke at some point. We now can observe console messages in workers.
Update link
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Add support for WebGL2 buffer types in GetBufferParameter
This makes the new buffer types introduced in WebGL2 usable by the GetBufferParameter call.
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cc @jdm @zakorgy
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Add experimental hand tracking support
Depends on https://github.com/servo/webxr/pull/162
Adds support for [the experimental hand tracking API](https://github.com/immersive-web/webxr-hands-input/blob/master/explainer.md) (with some tweaks made that I intend to upstream).
This needs https://github.com/servo/webxr/pull/163 to actually run on any backend, however that depends on some openxrs changes.
If folks want to try this out, patch in
https://github.com/servo/webxr/pull/163 and run https://manishearth.net/sand/three.js/examples/webxr_vr_paint.html . You also need to toggle the `dom.webxr.hand` pref.
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