Remove unused code (3/N)
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Third PR in a series of PRs to remove unused/dead code from servo, powered by an (upcoming) tool of mine. Please take a look and tell me if you want to keep something.
* First PR: #23477
* Second PR: #23498
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- [x] `./mach build -d` does not report any errors
- [x] `./mach test-tidy` does not report any errors
- [ ] These changes fix #___ (GitHub issue number if applicable)
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- [ ] There are tests for these changes OR
- [x] These changes do not require tests because they only remove dead code
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Add initial support for WebGL compressed textures
This patch is an initial implementation of WebGL compressed texture support, it contains
- functions for registering and querying compressed texture extensions
- initial implementation of `CompressedTexImage2D` and `CompressedTexSubImage2D` and their parameter validation
- implementation of S3TC (DXT1, DXT3, DXT5) and ETC1 extensions as examples
What's still missing:
- some of the parameter validation steps are missing
- the pixel comparison tests fail for more complex cases (I'm probably missing something trivial at the GL calls)
Related: #10209 and #20594
cc @jdm @zakorgy
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- [x] `./mach build -d` does not report any errors
- [x] `./mach test-tidy` does not report any errors
- [x] Related issues: #10209, #20594
- [x] There are tests for these changes
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Create CanvasRect for OffscreenCanvas
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Created CanvasRect fot OffscreenCanvas and Updated Testcases
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- [ ] These changes fix #___ (GitHub issue number if applicable)
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- [X] There are tests for these changes OR
- [ ] These changes do not require tests because ___
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Make webgl behave better with session history
This prevents the compositor from animating pages that are not actually visible, so pages using webgl do not needlessly impact the performance of the rest of the browser. Additionally, this fixes a problem that was alluded to in [this code](b5228c098b/src/draw_buffer.rs (L282-L285)), causing Servo to delete arbitrary resources when a GC occurred in content that used three.js.
- [x] `./mach build -d` does not report any errors
- [x] `./mach test-tidy` does not report any errors
- [x] These changes fix#22987 and fix#22977 and fix#20934 and fix#20953 and fix#20930 and fix#20950 and fix#20924
- [x] There are tests for these changes
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Fix android GL crash
There were two issues, fundamentally:
1. POINT_SPRITE is not supported on GLES, which was causing the GL_INVALID_ENUM error when using any WebGL API.
2. The version check was using the wrong version value to determine if enabling point sprites was necessary.
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- [x] `./mach build -d` does not report any errors
- [x] `./mach test-tidy` does not report any errors
- [x] These changes fix#22162
- [x] There are tests for these changes
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