Major fixes in error reporting in GPUCommandEncoder and ErrorScope Model
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1. Update wgpu to use the error model on wgpu-core side. Register error Ids separately.
2. ~~Record errors only in `GPUCommandEncoder.finish()`. Errors are no longer recorded in ErrorScopes in transfer commands or while recording passes. Any errors that occur are stored on the server-side in `error_command_encoders: HashMap<id::CommandEncoderId, String>` and reported on `CommandEncoderFinish`. Note: This should be reverted when the spec gets updated.~~
3. Correct a major flaw in ErrorScope Model. If multiple operations are issued inside scope and an early operation fails, the promise resolves and script execution continues. The scope, however, was not popped until the results of all its operations were received. This meant that if the user issues another operation, it was assumed to be issued in an error scope that has already been popped by the user, which led to the failure of a number of tests. This is solved by storing a `popped` boolean to check whether `popErrorScope()` has been called on a scope or not. Operation is now issued in the lastest scope for which `popped == false`.
One of the tests used to crash, but it no longer does (All subtests under it fail now). That explains the large number of failing test expectations that have been added. Most of them fail due to the tests being outdated. I'll switch to the updated branch in the next PR.
r?@kvark
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Make textures that come from webxr invalid outside an rAF
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Implements "The colorTexture and depthStencilTexture objects MUST only be used during the XR animation frame of the current session and MUST be made invalid once the XR animation frame completes." from https://immersive-web.github.io/layers/#xrwebglsubimagetype
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Add dummy implementations of missing XR layer types
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Add dummy implementations of the missing layer types, and the functions that create them.
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WebGPU-Report errors in Promise or void returning operations
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This also updates GPUBuffer mapping to match latest spec.
r?@kvark
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Fire mouseenter and mouseleave events
The PR primarily consists of changes for:
- Fixing the order in which `mousemove` events are fired.
- Firing `mouseenter` and `mouseleave` events.
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Use ExtendableMessageEvent for messageerror in service workers #25241
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added function dispatch_error to the ExtendableMessageEvent implmentation and replaced the MessageEvent dispatch error call with the ExtendableMessageEvent dispatch error call in serviceworkerglobalscope.rs
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Refactor and improve GPUErrorScopes
- Remove use of equivalent BGLs
- Capture errors from more `Createxxx` operations
- Address crashes on macOS in #27402
Improved ErrorScope model attempts to-
1. Identify and report `OutOfMemoryError` separately.
1. Match `GPUErrorFilter` and pass on uncaptured errors to parent scope.
r?@kvark
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Don't delete GL textures created by WebXR
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Currently WebGL assumes it owns any WebGLTexture, and deletes the backing GL texture when the object is GC'd. This isn't valid for textures created by a webxr layer manager, which can result in textures being used after they're deleted.
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Add a pref to indicate user intent to enter webxr
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Add a pref to indicate that the user has indicated intent to enter webxr.
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Removed unnecessary conversion from UTF-8 to UTF-16
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Changed Spidermonkey API calls to remove need for UTF-16 conversion.
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Implemented get element target algorithm
Added check for area and anchor element
Finished issue: Implemented get target and no opener algorithm
Implemented get element target and get element noopener algorithms.
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Used the algorithms in html spec to implement target and no opener algorithms.
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Implement GPURenderBundles
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1. Implement `GPURenderBundleEncoder` and `GPURenderBundle`.
2. Update wgpu to use serializable descriptors.
3. Set user-defined labels on object creation.
r?@kvark
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Compile external scripts off the main thread
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Implement GPUCommandEncoder.copy commands
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r?@kvark
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Update XRWebGLLayer to match specification.
This unbreaks most of the webxr WPT tests.
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Update GPUObjectBase webidl and cleanup valid flags
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Update labels to be `USVString`
Remove `valid` flags in WebGPU resources. The only place where we still have that is `GPUCommandEncoder` (Only to validate the GPUCommandEncoder state. Not sure how errors would be handled/reported by server for copy commands).
r?@kvark
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