This resolves#8107
Previously the index of the insetion point for a password input was
calculated using the scrambled string based on the edit point in the
raw string. That could lead to a wrong position of the caret. This
commit changes this behavior to calculate the insertion point using
the raw string.
This is done in
`HTMLInputElementHelpers::get_insertion_point_index_for_layout`
and relies on a 1:1 mapping of the chars in the raw input to the
scrambled chars (currently bullets) in the password input.
Refactor code dealing with headers of requests and responses #6638
Extract the code in load in http_loader.rs that specifically deals with modifying the headers for a request into a separate function. Extract the code that deals with processing the headers for a response into a separate function. This will enable use by websocket code when starting a websocket connection is refactored out of the content process.
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Correct event dispatching for multiple simultaneous touch points
Instead of just converting the mouse into a single "touch" input, Servo can now listen for multi-touch events from Glutin, maintain a list of active touch points, and dispatch events for all of them.
r? @glennw (for the compositor changes) and @jdm (for the DOM changes)
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Compute value of float according to position value
According to CSS2 Section 9.7, if 'position' has a value of 'absolute'
or 'fixed' the computed value of 'float' should be 'none'.
This changes the float to a single_keyword_computed which checks the
positioned value of the element to compute the float value.
Fixes#8002
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layout: Avoid flooding the compositor with animation state changes if there are no animations running and no new animations were added.
Avoids compositor jank during scroll.
r? @glennw
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Add destructors to some WebGL objects, remove duplicated glutin dependency and try to enable the webgl reftests
The first commit allows to cleanup the gl resources of the webgl task earlier if they aren't being used.
Right now all resources were cleaned up when the context was destroyed, so I think this is
a slightly better approach.
The second commit bumps rust-offscreen-rendering-context to remove the duplicated glutin dependency.
The third one tries to reenable the webgl reftests.
Since the errored builds are deleted, It's the only way I can try to troubleshoot it.
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This allows to cleanup resources earlier if they stop being used. Right
now all resources were cleaned up when the context was destroyed, this is
a slightly better approach.
We ignore the possible failure of the send() call, since we don't keep
track of these resources from the `WebGLRenderingContext` structure, so
a texture could be destroyed after the context and give us problems.
Un-boxed ScriptReflow
As per #8238 I changed `layout_interface::Msg::Reflow` to store `ScriptReflow` rather than `Box<ScriptReflow>`
I ran the tests and believe everything passed but this is my first commit to the project so sorry if I messed up the protocol!
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Implementing activation behavior for <label>
Attempt to resolve#8179
@Manishearth , could you give me some resources having more information about what each function in `Activatable` does? The code compiles on my machine but I guess a lot more is needed
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Made binary files show an info message instead of garbled text.
Content-types with the TopLevel "Application" such as
* application/octet-stream
* application/pdf
now show an info message instead of trying to view binary data as html.
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