Known issues:
* Collapsed borders do not correctly affect the border-box of the table
itself.
* The content widths of all cells in a column and the content height of
all cells in a row is the same in this patch, but not in Gecko and
WebKit.
* Corners are not painted well. The spec does not say what to do here.
* Column spans are not handled well. The spec does not say what to do
here either.
Note that I call is_htmltabledatacellelement in
synthesize_presentational_hints_for_legacy_attributes, rather than
is_htmltablecellelement (which was used in
get_simple_color_attribute_for_layout), because that function was never called
for th elements.
wrapping on newlines rather than searching for a newline character.
Since the newline character might have been stripped out during
whitespace stripping, this was incorrect.
Fixes the "jumpiness" seen on the Google home page, Wikipedia, and many
other places.
It required to move create_stacking_context() outside of BlockFlow,
as a method of FragmentDisplayListBuilding. This allowed the reuse
for inline fragments that need a stacking context.
As we now create stacking contexts (SC) for inline elements, this stresses
the code in Fragment that calculates the need for a SC.
For while, we create a SC only if there are filters associated with the
Inline element. Companion issue is #5812.
* Simpler image cache API for clients to use.
* Significantly fewer threads.
* One thread for image cache task (multiplexes commands, decoder threads and async resource requests).
* 4 threads for decoder worker tasks.
* Removed ReflowEvent hacks in script and layout tasks.
* Image elements pass a Trusted<T> to image cache, which is used to dirty nodes via script task. Previous use of Untrusted addresses was unsafe.
* Image requests such as background-image on layout / paint threads trigger repaint only rather than full reflow.
* Add reflow batching for when multiple images load quickly.
* Reduces the number of paints loading wikipedia from ~95 to ~35.
* Reasonably simple to add proper prefetch support in a follow up PR.
* Async loaded images always construct Image fragments now, instead of generic.
* Image fragments support the image not being present.
* Simpler implementation of synchronous image loading for reftests.
* Removed image holder.
* image.onload support.
* image NaturalWidth and NaturalHeight support.
* Updated WPT expectations.
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* Simpler image cache API for clients to use.
* Significantly fewer threads.
* One thread for image cache task (multiplexes commands, decoder threads and async resource requests).
* 4 threads for decoder worker tasks.
* Removed ReflowEvent hacks in script and layout tasks.
* Image elements pass a Trusted<T> to image cache, which is used to dirty nodes via script task. Previous use of Untrusted addresses was unsafe.
* Image requests such as background-image on layout / paint threads trigger repaint only rather than full reflow.
* Add reflow batching for when multiple images load quickly.
* Reduces the number of paints loading wikipedia from ~95 to ~35.
* Reasonably simple to add proper prefetch support in a follow up PR.
* Async loaded images always construct Image fragments now, instead of generic.
* Image fragments support the image not being present.
* Simpler implementation of synchronous image loading for reftests.
* Removed image holder.
* image.onload support.
* image NaturalWidth and NaturalHeight support.
* Updated WPT expectations.
@jdm @ecoal95 I'm working on making VR happen in the Browser and I want to bring to Servo the [webVR APIs](https://github.com/MozVR/webvr-spec/blob/master/webvr.idl) we already have in Gecko. Before anything happens we need a working implementation of WebGL (and also the [fullscreen API](https://fullscreen.spec.whatwg.org/)). My implementation is very basic and probably naive (I just recently started to contribute to Servo). My patch is just a starting point:
- It only implements ```clearColor``` and ```clear``` methods of the [WebGL spec](https://www.khronos.org/registry/webgl/specs/latest/).
- It uses the readback strategy that ```canvasRenderingContext2D``` is using (The webgl task paints stuff independently on it's own buffer and the compositor task request the pixels back to the webgl task when it needs them) I'm sure there are much better ways to handle this. Latency and FPS are critical in VR so we have to figure out the fastest way to push pixels to the screen. I've read something about layerizing the canvas but I'm still not sure what that even means :)
- There's an included test you can try ```./mach run tests/ref/webgl-context/clearcolor.html```
@ecoal95 I know you'll be working on this for the next three months. With a foundation in place we will be able to make quick progress in parallel. This is exciting!
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"Links to the multipage version of the specification are unfortunately
likely to break over time."
-- https://html.spec.whatwg.org/multipage/asefij.html
This commit removes all references to the specific pages when viewing
WHATWG using multipage mode. I went through all these links and they
redirect fine.
Regex used to generate this commit:
`s_whatwg.org/multipage/.*#_whatwg.org/multipage/#_g`
stacking contexts properly.
The code that existed before correctly translated the clips of child
elements, but not those of immediate display items belonging to the flow
itself.
Makes Leaflet.js maps usable.
Before this change, Servo used one code path that computed the position
of flows with `position: static` or `position: relative` and another
separate code path that computed the position of flows with `position:
absolute` or `position: fixed`. The latter code attempted to duplicate
the former code to determine the static position of hypothetical boxes,
but this was both fragile and incorrect in the case of hypothetical
boxes nested inside floats. In fact, it's impossible to determine the
static position of an absolute flow relative to its containing block at
inline-size assignment time, because that static position could depend
on a float that cannot be placed until block-size assignment!
This patch changes block layout to use the same code path for static
positioning of regular flows and static positioning of absolute flows
where applicable. This both simplifies the code and improves its
efficiency, since it allows the `hypothetical_position` field and
`static_block_offsets` data structure to be removed. Moreover, it
improves correctness in the above case (which the new reftest checks).
This allows the sidebar in Facebook Timeline to be positioned properly.
r? @glennw
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Extracted out of #5649
* add more hyperlinks to associated specification for structs/methods
* follow redirects and update links
* replace broken links
* removal of WHATWG multipage page name since the page name is not
guaranteed to be stable
flows and static positions of hypothetical boxes.
Before this change, Servo used one code path that computed the position
of flows with `position: static` or `position: relative` and another
separate code path that computed the position of flows with `position:
absolute` or `position: fixed`. The latter code attempted to duplicate
the former code to determine the static position of hypothetical boxes,
but this was both fragile and incorrect in the case of hypothetical
boxes nested inside floats. In fact, it's impossible to determine the
static position of an absolute flow relative to its containing block at
inline-size assignment time, because that static position could depend
on a float that cannot be placed until block-size assignment!
This patch changes block layout to use the same code path for static
positioning of regular flows and static positioning of absolute flows
where applicable. This both simplifies the code and improves its
efficiency, since it allows the `hypothetical_position` field and
`static_block_offsets` data structure to be removed. Moreover, it
improves correctness in the above case (which the new reftest checks).
This allows the sidebar in Facebook Timeline to be positioned properly.
Extracted this out of #5649
This commit was created with the following commands:
```
find . -iname "*.webidl" -type f -print0 | xargs -0 sed -i '' 's/http:\(.*\)whatwg.org/https:\1whatwg.org/g'
```
```
find . -iname "*.rs" -type f -print0 | xargs -0 sed -i '' 's/http:\(.*\)whatwg.org/https:\1whatwg.org/g'
```
Extracted this out of #5649
This commit was created with the following commands:
```
find . -iname "*.webidl" -type f -print0 | xargs -0 sed -i '' 's/http:\(.*\)whatwg.org/https:\1whatwg.org/g'
```
```
find . -iname "*.rs" -type f -print0 | xargs -0 sed -i '' 's/http:\(.*\)whatwg.org/https:\1whatwg.org/g'
```
Let me know if I should fix anything, or how I could implement a test if needed. I looked at some testing in servo/ports/command_line.rs but it did not seem to apply.
Thanks!
Some debugging reveals that the send_back_unused_buffers() quite often sends empty vectors back to the paint task. This still incurs a communication overhead though. Instead check that the there actually are buffers to send back.