Add <audio> and <video> player backends
These patches enables audio and video playing inside Servo.
It is bit hackish way to enable it, thus the purpose of this pull request is for an early request for comments.
It is tested with the current servo-media GStreamer backend in Linux.
~~The produced layout is not correct, since the elements after the video seems to be stacked behind, and the same with the scrolling bars.~~
~~There is no JavaScript interface yet~~, neither controls.
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Add framebuffer check for mark_as_dirty, #21691
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Check `bound_framebuffer` in each `mark_as_dirty` call, so that we don't dirty the canvas if we don't have a bound framebuffer.
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Since media processing is highly asynchronous, there is no need to
match one event with the other. Then error handling is done when
the player emits the EOS event.
The have_metadata attribute is not required anymore.
This will allow the HTMLMediaElement later to get a handle to the
RenderApi for rendering video frames.
At a later time, all media handling should be moved to its own
thread/process that is communicated with via IPC. At that point this
can be removed again.
Original-patch-by: Sebastian Dröge <sebastian@centricular.com>
Previously, the `tests` feature flag of the `embedder_traits` crate
caused it and every crate recursively depending on it to be built twice.
This feature flag was used to provide a specific set of "resources"
when running tests. Instead, this commits overrides the `main()` function
of the test harness to change resources at runtime before running any test.
This is done by adding a dependency that has `name = "test"` in its
`[lib]` section of `Cargo.toml`. This overrides the crate found by
`extern crate test;` in code generated by `rustc --test`.
We use that to send only the pixels that will be actually drawn to the
canvas thread in CanvasRenderingContext2d::PutImageData.
We also make the canvas thread byte swap and premultiply colours in-place.