Commit graph

88 commits

Author SHA1 Message Date
David Zbarsky
1d02239804 Respect the composition op when drawing images 2015-08-05 20:38:48 -04:00
David Zbarsky
9fbe33b6f2 Implement strokeRect with zero-width or zero-height rects 2015-08-04 17:44:18 -04:00
Patrick Walton
bb99b2f3c8 script: Make most of 2D canvas and WebGL run over IPC.
To actually make the multiprocess communication work, we'll need to
reroute the task creation to the pipeline or the compositor. But this
works as a first step.
2015-07-25 00:50:12 -07:00
Patrick Walton
626974994a canvas: Move to shared memory for images and canvas backing stores.
The idea here is to land this before making images and canvas IPC-safe,
because this will shake out bugs relating to the shared memory. There
are currently test timeouts that are preventing multiprocess images and
canvas from landing, and I believe those are due to the inefficiency of
sending large amounts of data in the unoptimized builds we test with. By
moving to shared memory, this should drastically reduce the number of
copies and `serde` serialization.

Under the hood, this uses Mach OOL messages on Mac and temporary
memory-mapped files on Linux.
2015-07-24 16:14:24 -07:00
Bogdan Cuza
0baa6b477c Replace astersisks with appropriate versions in deps 2015-07-20 20:08:08 +03:00
Martin Robinson
efdf2cd601 Update to latest rust-layers, azure, and skia
GLRasterizationContext is now responsible for doing GPU rasterization.
It can coexist with its target NativeSurface, so we don't have to
continually recreate NativeSurfaces when doing GPU rasterization.
2015-07-14 17:48:50 -07:00
ecoal95
42bd43a696 webgl: Make bind* calls more spec-compliant 2015-07-06 19:54:06 +02:00
ecoal95
b1765c6882 webgl: Refactor implementation to move logic inside the DOM interfaces
This improves the encapsulation and consistency in our WebGL
implementation.

Also allows to implement new methods such as `getShaderSource()`.

It will also allow us to use `delete()` in the destructors of them (note
that we will want to keep track of them from the context).
2015-07-06 19:54:05 +02:00
Ms2ger
73a7e92bfd Update to rustc 2d0cbf3e3e25e092bd9e4c94d08e446b680869f0. 2015-06-25 20:02:36 +02:00
ecoal95
8cbfb3482c Use euclid from crates.io 2015-06-19 00:04:24 +02:00
Hyowon Kim
2e230bdb93 Implement fill and stroke functions for all pattern types and check the zero size gradient. 2015-06-17 09:46:38 +09:00
bors-servo
48e1d45bff Auto merge of #6355 - hyowon:drawing_shadows, r=nox
https://html.spec.whatwg.org/multipage/#when-shadows-are-drawn
r? @nox 
cc @mmatyas @yichoi

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2015-06-16 05:30:20 -06:00
Hyowon Kim
465cea8db5 Implement drawing shadows in canvas. 2015-06-16 08:57:00 +09:00
Simon Sapin
a80a12e41e Use cgl and gleam from crates.io 2015-06-15 23:00:33 +02:00
bors-servo
ceaca2e288 Auto merge of #6357 - ecoal95:more-webgl, r=pcwalton
See the commit descriptions for more details. 

Blocked on https://github.com/servo/gleam/pull/24

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2015-06-13 15:05:08 -06:00
ecoal95
ff568ecc90 webgl: Add multiple WebGL calls (activeTexture + blend*)
* activeTexture
* blendColor
* blendFunc
* blendFuncSeparate
* blendEquation
* blendEquationSeparate

Blocked on gleam.
2015-06-13 23:03:38 +02:00
Corey Farwell
5c408d2be9 rust-geom API changes
https://github.com/servo/rust-geom/pull/81
2015-06-13 12:28:21 -07:00
Hyowon Kim
00240e5550 Implementation of pattern fill style for canvas. 2015-06-13 14:35:13 +09:00
Mátyás Mustoha
3ae64fe739 Remove gfx_traits from the dependencies of [script]. 2015-06-12 12:59:46 +02:00
Hyowon Kim
473afdb196 Add attributes for canvas shadows. 2015-06-12 09:40:00 +09:00
bors-servo
e09c555a41 Auto merge of #6293 - ecoal95:webgl-objects, r=nox
This commit implements:
* WebGLFramebuffer
* WebGLRenderbuffer
* WebGLTexture

And adds the following methods to `WebGLRenderingContext`:
* create{Texture,Framebuffer,Renderbuffer}
* bind{Texture,Framebuffer,Renderbuffer}
* destroy{Buffer,Texture,Framebuffer,Renderbuffer}

Fixes:
* WebGLUniform location shouldn't inherit from WebGLObject.

Known Issues:
* WebGL objects have to be destroyed on drop, we may want to keep a reference to the context, or maybe a clone of the renderer to achieve this

Also refactors a huge part of the current implementation, to allow
failing on creation of different WebGL objects.

Blocked on https://github.com/servo/gleam/pull/22

A reftest for most of the added functionality is not doable right now,
we need a few more functions in order to upload a texture, for example.

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2015-06-09 10:06:37 -05:00
Eduard Burtescu
00e8e5f77d Use the correct log crate and setup env_logger in main. 2015-06-06 23:20:40 +03:00
ecoal95
9f94d39c9e Implement new WebGL interfaces and methods
This commit implements:
* WebGLFramebuffer
* WebGLRenderbuffer
* WebGLTexture

And adds the following methods to `WebGLRenderingContext`:
* create{Texture,Framebuffer,Renderbuffer}
* bind{Texture,Framebuffer,Renderbuffer}
* destroy{Buffer,Texture,Framebuffer,Renderbuffer}

Fixes:
* WebGLUniform location shouldn't inherit from WebGLObject.

Known Issues:
* WebGL objects have to be destroyed on drop, we may want to keep a reference to the context, or maybe a clone of the renderer to achieve this

Also refactors a huge part of the current implementation, to allow
failing on creation of different WebGL objects.

Blocked on https://github.com/servo/gleam/pull/22

A reftest for most of the added functionality is not doable right now,
we need a few more functions in order to upload a texture, for example.
2015-06-06 12:14:01 +02:00
ecoal95
eff2bb4310 WebGLRenderingContext getters and getParameter
This implements the `canvas`, `drawingBufferHeight` and
`drawingBufferWidth` getters to `WebGLRenderingContext`, and an initial
version of `getParameter`.
2015-06-01 16:34:51 +02:00
bors-servo
0de09b936e Auto merge of #6183 - ecoal95:webglcontextattributes, r=nox
r? @jdm

I couldn't add the `getContextAttributes` method since `CodegenRust`
doesn't know how to return a dictionary value, I'll take a look at it ASAP.

I think the helper functions can return directly the renderer, since they're used just for that, but I wanted to hear your opinions about this.

By the way I'm interested in adding more serious tests for WebGL, and I think the [khronos conformance suit](https://github.com/KhronosGroup/WebGL/tree/master/conformance-suites/1.0.3) should be the best option.

Should I try to integrate it in wpt, or making a `tests/webgl` directory (or similar) inside the servo tree? (Maybe this question should be for @Ms2ger)

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2015-06-01 08:37:48 -05:00
ecoal95
b3ac346749 Add WebGLContextAttributes support
This commit also:
* Allows to return non-rootable dictionaries from
Codegen.
* Merges the two context types in an enum type.
2015-06-01 15:29:38 +02:00
Mátyás Mustoha
f4c0bd3b80 Turn off default antialiasing for most DrawOptions. 2015-05-28 18:42:16 +02:00
Mátyás Mustoha
322fd5ad9d Add disable-canvas-aa option to test runner. 2015-05-28 11:10:58 +02:00
Mátyás Mustoha
adef44183d Enable antialiasing for the canvas. 2015-05-28 11:10:57 +02:00
Corey Farwell
8e3f4bba85 Reduce max line length from 150 to 120 characters
Part of https://github.com/servo/servo/issues/6041
2015-05-24 00:01:49 -04:00
ecoal95
3350522306 Layerize canvas
Note that this keeps using readback right now, `NativeSurface` painting
will be implemented soon.

Also see https://github.com/servo/servo/issues/6142
2015-05-20 19:10:50 +02:00
Ms2ger
5c4d2d7928 Move handling of CanvasWebGLMsgs into WebGLPaintTask::handle_webgl_message.
This clarifies the code flow in WebGLPaintTask::start a bit, and as a bonus,
reduces the line lengths.
2015-05-14 13:09:13 +02:00
ecoal95
a3b0c10381 Remove Glutin dependency for WebGL
Now we have mac support, and since android build is broken, we can
drop glutin from WebGL code.

Went back to upstream
(see: https://github.com/servo/rust-offscreen-rendering-context/pull/1#issuecomment-99234534)

Rebased
2015-05-07 13:31:08 +02:00
Simon Sapin
ef8edd4e87 Upgrade to rustc 551a74dddd84cf01440ee84148ebd18bc68bd7c8. 2015-05-05 10:07:34 -04:00
Diego Marcos
79b8e7aa34 It implements enough WebGL spec to draw a triangle 2015-05-02 19:21:05 -07:00
Ms2ger
024323004d Remove remaining as_slice / as_mut_slice calls. 2015-04-28 23:31:11 +02:00
ecoal95
79a5dae170 WebGL context hardware acceleration + error detection 2015-04-27 04:16:47 +02:00
Ms2ger
9185c3de79 Remove as_mut_slice() calls. 2015-04-26 11:09:03 +02:00
Mátyás Mustoha
a8343a0750 Canvas: implement global composition and blending. 2015-04-22 20:54:27 +02:00
Mátyás Mustoha
6fd6eefb35 Canvas: add clipping path support. 2015-04-22 16:25:02 +02:00
Mátyás Mustoha
5287cb7fba Canvas: implement rectangle drawing. 2015-04-21 15:21:30 +02:00
Diego Marcos
c82485874d Kicks off a WebGL implementation 2015-04-20 14:29:39 -07:00
Mátyás Mustoha
5b8416a2b6 Canvas: implement context state save/restore. 2015-04-19 21:12:13 +02:00
Corey Farwell
8b08c6f43f Don't link to specific WHATWG multipage page
"Links to the multipage version of the specification are unfortunately
likely to break over time."
-- https://html.spec.whatwg.org/multipage/asefij.html

This commit removes all references to the specific pages when viewing
WHATWG using multipage mode. I went through all these links and they
redirect fine.

Regex used to generate this commit:

`s_whatwg.org/multipage/.*#_whatwg.org/multipage/#_g`
2015-04-16 22:39:25 -04:00
Mátyás Mustoha
ccfff159e7 Canvas: added lineCap and lineJoin support. 2015-04-14 18:26:41 +02:00
Mátyás Mustoha
93fa9e607a Canvas: added miterLimit support. 2015-04-09 13:00:05 +02:00
Mátyás Mustoha
5c560397eb Canvas: added support for the globalAlpha attribute. 2015-04-08 11:49:22 +02:00
bors-servo
f57b487e4d Auto merge of #5562 - mmatyas:canvas_linewidth, r=jdm
Rebase of #5488
2015-04-08 00:56:37 -05:00
Diego Marcos
88954e3e18 Implements drawImage for html image as ImageSource 2015-04-07 11:02:50 -07:00
Mátyás Mustoha
6da2ce9b1b Canvas: added lineWidth support. 2015-04-07 16:10:29 +02:00