The expectation change is due to the shader now using its DOM-side compile status.
It is actually a bug for the shader to think it actually compiled successfully,
but at least it does so consistently now.
Respect the source rectangle when drawing a canvas to another canvas.
This allows us to run the three.js examples without panicking, since they use self-drawing canvases to scroll the FPS graph.
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Don't forward GL parameter gets for constant limits.
This avoids IPC traffic for unchanging constants that are determined when the GL context is created. These changes require https://github.com/emilio/rust-offscreen-rendering-context/pull/123.
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Implement WebGL GetRenderbufferParameter
This needed a bump of gleam to version 0.4.33 for this https://github.com/servo/gleam/pull/162
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I think my changes in test expectations are pretty naive and I have to wait for the PR to run on CI to see what the actual impact is. I'd like some guidance on this, too.
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Implement WebGL getFrameBufferAttachmentParameter API
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Implementation of `getFramebufferAttachmentParameter` as in WebGL1 specification.
Part of https://github.com/servo/servo/issues/10209.
r? emilio or jdm.
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