The expectation change is due to the shader now using its DOM-side compile status.
It is actually a bug for the shader to think it actually compiled successfully,
but at least it does so consistently now.
Don't forward GL parameter gets for constant limits.
This avoids IPC traffic for unchanging constants that are determined when the GL context is created. These changes require https://github.com/emilio/rust-offscreen-rendering-context/pull/123.
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Implement WebGL GetRenderbufferParameter
This needed a bump of gleam to version 0.4.33 for this https://github.com/servo/gleam/pull/162
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I think my changes in test expectations are pretty naive and I have to wait for the PR to run on CI to see what the actual impact is. I'd like some guidance on this, too.
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Implement WebGL getFrameBufferAttachmentParameter API
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Implementation of `getFramebufferAttachmentParameter` as in WebGL1 specification.
Part of https://github.com/servo/servo/issues/10209.
r? emilio or jdm.
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Set the expected result of the test `tex-input-validation.html` to CRASH, since
that is caused by unrelated problems. The test was previously not executing
completely, because it stopped when it didn't find the implementation of
getTexParameter.