Commit graph

210 commits

Author SHA1 Message Date
kingdido999
f472d05003 Format components canvas and canvas_traits #21373 2018-08-30 11:24:39 +08:00
Anthony Ramine
8b1c753c6c Properly check limit in gl.activeTexture() 2018-08-23 15:15:33 +02:00
Paul Rouget
0d9161dd7b WR update 2018-08-06 07:22:24 +02:00
Anthony Ramine
04c81c5cc3 Merge code from Draw* and Draw*Instanced methods
This made me realise we weren't supporting OES_element_index_uint in the
ANGLE_instanced_arrays extension.
2018-08-02 22:54:39 +02:00
Anthony Ramine
f7124886bc Use the DOM cache for gl.getTexParameter(gl.TEXTURE_*_FILTER)
Part of #20596.
2018-08-02 18:06:58 +02:00
Anthony Ramine
76f23f7d78 Simplify gl.getShaderParameter() (fixes #20562)
The expectation change is due to the shader now using its DOM-side compile status.
It is actually a bug for the shader to think it actually compiled successfully,
but at least it does so consistently now.
2018-07-31 11:12:45 +02:00
Anthony Ramine
5a9ad01145 Cache which capabilities are enabled in the context (fixes #20534)
This is needed for #20555.
2018-07-25 19:58:02 +02:00
Anthony Ramine
3e8c2d659a Implement gl.getUniform() 2018-07-18 21:37:41 +02:00
Anthony Ramine
20714bd08c Update to gleam 0.6 2018-07-18 18:31:51 +02:00
Bastien Orivel
9e446971a8 Update euclid to 0.18 2018-07-18 09:27:24 +02:00
bors-servo
3003e6f897
Auto merge of #21184 - servo:webgl, r=jdm
Use active uniforms data to implement gl.uniform* checks

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2018-07-16 19:46:05 -04:00
Anthony Ramine
476640c3ab Use active uniforms data to implement gl.uniform* checks 2018-07-17 01:26:44 +02:00
Anthony Ramine
e7631cea61 Move ANGLE name shenanigans to WebGL thread 2018-07-16 10:16:30 +02:00
Anthony Ramine
cbac5d05be Store active uniforms on the DOM side 2018-07-16 10:16:29 +02:00
Bastien Orivel
6354cd9a5e WIP: Dedupe dependencies 2018-07-16 08:59:15 +10:00
Anthony Ramine
a5b800970a Remove WebGLCommand::GetActiveAttrib 2018-07-11 11:55:50 +02:00
Anthony Ramine
4e6eea221a Implement instanced WebGL drawing calls (part of #20791) 2018-07-08 10:44:45 +02:00
Anthony Ramine
31774e9203 Implement gl.getParameter(gl.MAX_VIEWPORT_DIMS) 2018-07-08 10:14:10 +02:00
Anthony Ramine
15389586d9 Make gl.useProgram(null) do the right thing 2018-07-05 14:20:47 +02:00
Anthony Ramine
fc593c68c5 Store active attribs in DOM and optimise active attributes APIs 2018-07-05 14:20:47 +02:00
Anthony Ramine
cde6023ed4 Store vertex attribs data in DOM and optimise GetVertexAttrib 2018-07-05 14:20:47 +02:00
Emilio Cobos Álvarez
719209316c
Fix servo build. 2018-07-01 00:54:30 +02:00
Simon Sapin
e39f741321 Remove components/nonzero, use std::num::NonZero instead 2018-06-16 00:14:41 +02:00
Anthony Ramine
f1288cc6e0 Implement EXT_texture_filter_anisotropic 2018-06-06 12:24:47 +02:00
bors-servo
022daccbe1
Auto merge of #20884 - jdm:more-limits, r=avadacatavra
Don't forward GL parameter gets for constant limits.

This avoids IPC traffic for unchanging constants that are determined when the GL context is created. These changes require https://github.com/emilio/rust-offscreen-rendering-context/pull/123.

---
- [x] `./mach build -d` does not report any errors
- [x] `./mach test-tidy` does not report any errors
- [x] These changes fix #20876.
- [x] There are tests for these changes

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2018-05-31 15:03:43 -04:00
Josh Matthews
76c29f8bd0 Don't forward GL parameter gets for constant limits. 2018-05-31 14:24:18 -04:00
Josh Matthews
41ced88f71 Improve debugging output for WebGL errors. 2018-05-29 17:25:03 -04:00
Anthony Ramine
3e510ec008 Implement most of the unsupported parameters in gl.getParameter()
Fixes #20536.
Fixes #20537.
Fixes #20538.
Fixes #20544.
Fixes #20545.
Fixes #20546.
Fixes #20548.
Fixes #20549.
Fixes #20551.
2018-05-24 12:32:15 +02:00
Anthony Ramine
0f91712800 Update to gleam 0.5 2018-05-05 13:08:36 +02:00
bors-servo
f1a06e0d0c
Auto merge of #20631 - brainlessdeveloper:add-webgl-get-renderbuffer-parameter, r=emilio
Implement WebGL GetRenderbufferParameter

This needed a bump of gleam to version 0.4.33 for this https://github.com/servo/gleam/pull/162

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I think my changes in test expectations are pretty naive and I have to wait for the PR to run on CI to see what the actual impact is. I'd like some guidance on this, too.

---
<!-- Thank you for contributing to Servo! Please replace each `[ ]` by `[X]` when the step is complete, and replace `__` with appropriate data: -->
- [x] `./mach build -d` does not report any errors
- [x] `./mach build-geckolib` does not report any errors
- [x] `./mach test-tidy` does not report any errors
- [x] These changes fix #20514 (github issue number if applicable).

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- [x] There are tests for these changes OR
- [ ] These changes do not require tests because _____

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2018-04-25 04:18:38 -04:00
Fausto Núñez Alberro
58760d91d1
Implement WebGL GetRenderbufferParameter
This needed a bump of gleam to version 0.4.33
2018-04-24 18:16:51 +02:00
Brody-Eastwood
f3065f3707 Moved Canvas rendering to a single thread. 2018-04-23 20:50:05 -04:00
Matt McCoy
36c0e387dd Implement gl.getParameter(gl.ALIASED_LINE_WIDTH_RANGE) 2018-04-17 20:44:35 -04:00
Simon Sapin
52dceb3d5f Use new std::num::NonZero* types instead of deprecated core::nonzero::NonZero 2018-04-09 21:43:26 +02:00
Anthony Ramine
fb290e9c9e Properly clamp arguments to WebGLRenderingContext.depthRange 2018-04-05 09:31:09 +02:00
Anthony Ramine
7b4d66b621 Manually clamp the argument of WebGLRenderingContext.clearDepth
Better be safe than to feed stuff to some GPU driver that wouldn't clamp it.
2018-04-05 09:30:21 +02:00
Anthony Ramine
ae286a518d Cache BUFFER_USAGE value on the DOM side 2018-04-04 15:41:27 +02:00
Brody Eastwood
8a1590efc6 Add unique canvas IDs to all canvas operations. 2018-04-02 22:02:22 -04:00
Anthony Ramine
ce81420bef Use ByteBuf for the canvas messages
The type Vec<u8> is super unefficient to work with in Serde if all you want
to represent is a simple blob.
2018-03-26 20:48:02 +02:00
Anthony Ramine
d6ebbd3e17 Implement gl.getParameter(gl.ALIASED_POINT_SIZE_RANGE) 2018-03-24 16:36:19 +01:00
Anthony Ramine
e34b19c42c Implement gl.getParameter(gl.VIEWPORT) 2018-03-22 19:17:36 +01:00
bors-servo
4aaac61a87
Auto merge of #20317 - gootorov:webgl-getFramebufferAttachmentParameter, r=jdm
Implement WebGL getFrameBufferAttachmentParameter API

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Implementation of `getFramebufferAttachmentParameter` as in WebGL1 specification.

Part of https://github.com/servo/servo/issues/10209.

r? emilio or jdm.

---
<!-- Thank you for contributing to Servo! Please replace each `[ ]` by `[X]` when the step is complete, and replace `__` with appropriate data: -->
- [x] `./mach build -d` does not report any errors
- [x] `./mach test-tidy` does not report any errors
- [ ] These changes fix #__ (github issue number if applicable).

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- [x] There are tests for these changes

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2018-03-22 12:28:30 -04:00
Igor Gutorov
ee5bdbbd8b Implement WebGL getFramebufferAttachmentParameter API 2018-03-22 18:26:18 +02:00
Bastien Orivel
570d865065 Bump ipc-channel and bincode
This required bumping uuid too which unfortunately duplicated rand.
2018-03-21 13:05:47 +01:00
Igor Gutorov
bdd53f35af Simplify GetShaderPrecisionFormat 2018-03-21 01:57:44 +02:00
Igor Gutorov
7e5160b79e Simplify BufferParameter 2018-03-20 21:24:10 +02:00
Igor Gutorov
0747853ad0 Simplify VertexAttribOffset 2018-03-20 21:08:28 +02:00
Igor Gutorov
431e3ddf8d Simplify GetTexParameter 2018-03-20 21:00:46 +02:00
Martina Kollarova
288ef50fb7 Add WebGL function glGetTexParameter
Set the expected result of the test `tex-input-validation.html` to CRASH, since
that is caused by unrelated problems. The test was previously not executing
completely, because it stopped when it didn't find the implementation of
getTexParameter.
2018-03-06 15:28:10 +02:00
Bastien Orivel
c28dcbc3e5 Bump euclid to 0.17 2018-02-28 09:46:59 +01:00