This trait is used to hold onto the downcast and upcast functions of all
castable IDL interfaces. A castable IDL interface is one which either derives
from or is derived by other interfaces.
The deriving relation is represented by implementations of marker trait
DerivedFrom<T: Castable> generated in InheritTypes.
/^[ ]*use dom::bindings::codegen::InheritTypes::.*(Base|Cast|Derived)/ {
/::[a-zA-Z]+(Base|Cast|Derived);/d
s/([{ ])[a-zA-Z]+(Base|Cast|Derived), /\1/g
s/([{ ])[a-zA-Z]+(Base|Cast|Derived), /\1/g
s/, [a-zA-Z]+(Base|Cast|Derived)([},])/\2/g
s/, [a-zA-Z]+(Base|Cast|Derived)([},])/\2/g
/\{([a-zA-Z]+(Base|Cast|Derived))?\};$/d
s/\{([a-zA-Z_]+)\};$/\1;/
}
s/([a-zA-Z]+)Cast::from_ref\(\&?\**([a-zA-Z_]+)(\.r\(\))?\)/\2.upcast::<\1>()/g
s/([a-zA-Z]+)Cast::from_ref\(\&?\**([a-zA-Z_]+)(\.[a-zA-Z_]+\(\))?\)/\2\3.upcast::<\1>()/g
s/\(([a-zA-Z]+)Cast::from_ref\)/\(Castable::upcast::<\1>\)/g
s/([a-zA-Z]+)Cast::from_root/Root::upcast::<\1>/g
s/([a-zA-Z]+)Cast::from_layout_js\(\&([a-zA-Z_.]+)\)/\2.upcast::<\1>()/g
s/([a-zA-Z]+)Cast::to_ref\(\&?\**([a-zA-Z_]+)(\.r\(\))?\)/\2.downcast::<\1>()/g
s/([a-zA-Z]+)Cast::to_ref\(\&?\**([a-zA-Z_]+)(\.[a-zA-Z_]+\(\))?\)/\2\3.downcast::<\1>()/g
s/\(([a-zA-Z]+)Cast::to_ref\)/\(Castable::downcast::<\1>\)/g
s/([a-zA-Z]+)Cast::to_root/Root::downcast::<\1>/g
s/([a-zA-Z]+)Cast::to_layout_js\(&?([a-zA-Z_.]+(\(\))?)\)/\2.downcast::<\1>()/g
s/\.is_document\(\)/.is::<Document>()/g
s/\.is_htmlanchorelement\(\)/.is::<HTMLAnchorElement>()/g
s/\.is_htmlappletelement\(\)/.is::<HTMLAppletElement>()/g
s/\.is_htmlareaelement\(\)/.is::<HTMLAreaElement>()/g
s/\.is_htmlbodyelement\(\)/.is::<HTMLBodyElement>()/g
s/\.is_htmlembedelement\(\)/.is::<HTMLEmbedElement>()/g
s/\.is_htmlfieldsetelement\(\)/.is::<HTMLFieldSetElement>()/g
s/\.is_htmlformelement\(\)/.is::<HTMLFormElement>()/g
s/\.is_htmlframesetelement\(\)/.is::<HTMLFrameSetElement>()/g
s/\.is_htmlhtmlelement\(\)/.is::<HTMLHtmlElement>()/g
s/\.is_htmlimageelement\(\)/.is::<HTMLImageElement>()/g
s/\.is_htmllegendelement\(\)/.is::<HTMLLegendElement>()/g
s/\.is_htmloptgroupelement\(\)/.is::<HTMLOptGroupElement>()/g
s/\.is_htmloptionelement\(\)/.is::<HTMLOptionElement>()/g
s/\.is_htmlscriptelement\(\)/.is::<HTMLScriptElement>()/g
s/\.is_htmltabledatacellelement\(\)/.is::<HTMLTableDataCellElement>()/g
s/\.is_htmltableheadercellelement\(\)/.is::<HTMLTableHeaderCellElement>()/g
s/\.is_htmltablerowelement\(\)/.is::<HTMLTableRowElement>()/g
s/\.is_htmltablesectionelement\(\)/.is::<HTMLTableSectionElement>()/g
s/\.is_htmltitleelement\(\)/.is::<HTMLTitleElement>()/g
Given codegen now generates the various TypeId enums, it seems pointless to
still have to write their respective values in every DOM struct inheriting from
Node just to set the initial IS_IN_DOC flag in Document and IN_ENABLED_STATE in
form controls.
This replaces before_remove_attr(), after_remove_attr() and after_set_attr().
The virtual method takes the mutated attribute and an AttributeMutation value
to disambiguate between "attribute is changed", "attribute is added" and
"attribute is removed".
In the case of "attribute is changed", the mutation value contains a reference
to the old value of the mutated attribute, which is used to unregister outdated
named elements when the "id" attribute is changed on an element.
This greatly simplifies the handling of attributes, which in many cases don't
have any specific behaviour whether they are removed or changed or added. It
also fixes a few bugs where things were put in before_remove_attr() instead of
after_remove_attr() (e.g. when removing an href attribute from a base element).
A few helper functions in Element were also renamed and made private.
This commit implements WebGL's:
* cullFace
* frontFace
* enable
* disable
* depthMask
* colorMask
* clearDepth
* clearStencil
* depthFunc
* depthRange
* hint
* lineWidth
* pixelStorei
* polygonOffset
* texParameteri
* texParameterf
* texImage2D (partially)
It inlines a lot of OpenGL calls to keep the file
`components/canvas/webgl_paint_task.rs` as small as possible while
keeping readability.
It also improves error detection on previous calls, and sets node damage
on the canvas in the drawing calls.
It adds a `TexImage2D` reftest, even though it's not enabled because:
* WebGL paints the image when it loads (asynchronously), so the reftest doesn't wait for it and it finishes early
* If we change the source for the base64 src of the image it works as expected in non-headless mode, but the test harness locks
To actually make the multiprocess communication work, we'll need to
reroute the task creation to the pipeline or the compositor. But this
works as a first step.