It currently works by constructing from null (which will throw a runtime
error if there are non-defaultable members).
This changes it so that we no longer need a JSContext to construct this,
so it can be safely constructed. In the case of non-defaultable members,
this method simply does not exist.
Store vertex attribs data in DOM and optimise GetVertexAttrib
This is not an extremely useful change on its own but those things need to be stored on the DOM side to implement some draw checks anyway.
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DOM structs embed their parent type as their first field. This
introduces a `.parent()` method to the DOM struct that returns its first
field, and codegens a type assert that ensures that `.parent()` returns
the parent struct.
This generates:
On `#[dom_struct]`:
```rust
impl HasParent for Type {
type Parent = ParentType;
fn as_parent(&self) -> ParentType {
&self.first_field
}
}
```
In the codegen files:
```rust
impl Type {
fn __assert_parent_type(&self) {
let _: &ParentType = self.as_parent();
}
}
````
Most of it is automated by:
%s/eStyleContentType_/StyleContentType::/g
%s/nsStyleContentType/StyleContentType/g
But I removed some parentheses by hand.
Bug: 1472443
Reviewed-by: xidorn
Differential Revision: https://phabricator.services.mozilla.com/D1900
This changes the order of properties returned from gCS. The old order
doesn't make much sense, and other browsers don't agree on an identical
order either, so it should be trivial to change it. Also the spec isn't
super clear / useful in this case.
Several -moz-prefixed properties are excluded from the list due to their
being internal. I suspect they are never accessible anyway, so probably
nothing gets changed by this.
Bug: 1471114
Reviewed-by: xidorn
MozReview-Commit-ID: 9LfangjpJ3P
The EffectSet count does not exactly represent the count what we really need
for AnimationValueMap, but in most cases it matches. For example;
1) The element has two different keyframes animations
@keyframes anim1 {
to { opacity: 0; }
}
@keyframes anim2 {
to { transform: rotate(360deg); }
}
In this case the number matches.
2) The element has two animations but both keyframes have the same CSS property
@keyframes anim1 {
to { opacity: 0; }
}
@keyframes anim2 {
to { opacity: 0.1; }
}
In this case the number doesn't match, moreover it results more memory than we
ever needed, but this case is presumably less common.
3) The element has an animation having keyframes for two different CSS
properties.
@keyframes anim {
from { opacity: 0; transform: rotate(360deg); }
}
In this kind of cases, the number doesn't match. But even so, this patch
reduces the opportunities that the AnimationValueMap tries to allocate a new
memory (i.e. less opportunities on expanding the map).
Note that when the hash map is expanded, we do allocate a new RawTable with the
new size then replace the old one with the new one [1], so I believe this
change will reduce the crash rate to some extent.
[1] https://hg.mozilla.org/mozilla-central/file/15c95df467be/servo/components/hashglobe/src/hash_map.rs#l734
Bug: 1418806
Reviewed-by: birtles
MozReview-Commit-ID: 6tcF9aqXh7a