Remove unit test that triggers frequent intermittent failure.
This works around #26895 by removing the test that triggers it. The underlying cause of the failure isn't clear, but it's something to do with the hyper server and doesn't appear to impact the way that Servo's HTTP stack functions. The unit test itself is testing one particular property of the way CORS requests are made with HEAD requests, and that's not a property that is critical functionality if we stop testing it.
Implemented get element target algorithm
Added check for area and anchor element
Finished issue: Implemented get target and no opener algorithm
Implemented get element target and get element noopener algorithms.
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Used the algorithms in html spec to implement target and no opener algorithms.
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Implement GPURenderBundles
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1. Implement `GPURenderBundleEncoder` and `GPURenderBundle`.
2. Update wgpu to use serializable descriptors.
3. Set user-defined labels on object creation.
r?@kvark
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Use the size of the containing block, not the size of the block formatting context, to place floats in layout 2020.
The containing block for a float is not necessarily the same as the block
formatting context the float is in per CSS 2.1 [1]:
"For other elements, if the element’s position is relative or static, the
containing block is formed by the content edge of the nearest block container
ancestor box."
This shows up in the simplest case:
<html>
<body>
<div style="float: left">Hello</div>
</body>
</html>
In this case, the `<html>` element is the block formatting context with inline
size equal to the width of the window, but the `<body>` element with nonzero
inline margins is the containing block for the float. The float placement must
respect the content box of the `<body>` element (i.e. floats must not overlap
the `<body>` element's margins), not that of the `<html>` element.
Because a single block formatting context may contain floats with different
containing blocks, the left and right "walls" of that containing block become
properties of individual floats at the time of placement, not properties of the
float context itself.
Additionally, this commit generalizes the float placement logic a bit to allow
the placement of arbitrary objects, not just floats. This is intended to
support inline layout and block formatting context placement.
This commit updates the `FloatContext` and associated tests only and doesn't
actually wire the context up to the rest of layout, so floats in pages still
aren't actually laid out.
[1]: https://drafts.csswg.org/css2/#containing-block-details
r? @Manishearth
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context, to place floats in layout 2020.
The containing block for a float is not necessarily the same as the block
formatting context the float is in per CSS 2.1 [1]:
"For other elements, if the element’s position is relative or static, the
containing block is formed by the content edge of the nearest block container
ancestor box."
This shows up in the simplest case:
<html>
<body>
<div style="float: left">Hello</div>
</body>
</html>
In this case, the `<html>` element is the block formatting context with inline
size equal to the width of the window, but the `<body>` element with nonzero
inline margins is the containing block for the float. The float placement must
respect the content box of the `<body>` element (i.e. floats must not overlap
the `<body>` element's margins), not that of the `<html>` element.
Because a single block formatting context may contain floats with different
containing blocks, the left and right "walls" of that containing block become
properties of individual floats at the time of placement, not properties of the
float context itself.
Additionally, this commit generalizes the float placement logic a bit to allow
the placement of arbitrary objects, not just floats. This is intended to
support inline layout and block formatting context placement.
This commit updates the `FloatContext` and associated tests only and doesn't
actually wire the context up to the rest of layout, so floats in pages still
aren't actually laid out.
[1]: https://drafts.csswg.org/css2/#containing-block-details
Compile external scripts off the main thread
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Implement GPUCommandEncoder.copy commands
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r?@kvark
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UWP: non random port for devtools, and support for custom UWP prefs
packages-prefs.json is now taken into account for libsimpleservo. Making it possible to have custom pref for the UWP builds, removing some weirdness in the way we handle preferences in the hololens code.
This also adds a new set of preferences to control the devtools server startup state, and make the port choice constant across sessions.
Fix#27267Fix#22970
Update XRWebGLLayer to match specification.
This unbreaks most of the webxr WPT tests.
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- [x] There are tests for these changes
Implement core float layout for layout 2020
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Add an implementation of the core float and clear placement logic in layout 2020, not yet wired to the rest of layout.
This commit implements an object that handles the 10 rules in CSS 2.1:
https://www.w3.org/TR/CSS2/visuren.html#float-position
The implementation strategy is that of a persistent balanced binary search tree
of float bands. Binary search trees are commonly used for implementing float
positioning; e.g. by WebKit. Persistence enables each object that interacts
with floats to efficiently contain a snapshot of the float list at the time
that object was laid out. That way, incremental layout can invalidate and start
reflow at any point in a containing block.
This commit features extensive use of
[QuickCheck](https://github.com/BurntSushi/quickcheck) to ensure that the rules
of the CSS specification are followed.
Because this is not yet connected to layout, floats will not actually be laid
out in Web pages yet.
Note that unit tests as set up in Servo currently require types that they
access to be public. Therefore, some internal layout 2020 types that were
previously private have been made public. This is somewhat unfortunate.
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Update GPUObjectBase webidl and cleanup valid flags
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Update labels to be `USVString`
Remove `valid` flags in WebGPU resources. The only place where we still have that is `GPUCommandEncoder` (Only to validate the GPUCommandEncoder state. Not sure how errors would be handled/reported by server for copy commands).
r?@kvark
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2020, not yet wired to the rest of layout.
This commit implements an object that handles the 10 rules in CSS 2.1:
https://www.w3.org/TR/CSS2/visuren.html#float-position
The implementation strategy is that of a persistent balanced binary search tree
of float bands. Binary search trees are commonly used for implementing float
positioning; e.g. by WebKit. Persistence enables each object that interacts
with floats to efficiently contain a snapshot of the float list at the time
that object was laid out. That way, incremental layout can invalidate and start
reflow at any point in a containing block.
This commit features extensive use of
[QuickCheck](https://github.com/BurntSushi/quickcheck) to ensure that the rules
of the CSS specification are followed.
Because this is not yet connected to layout, floats will not actually be laid
out in Web pages yet.
Note that unit tests as set up in Servo currently require types that they
access to be public. Therefore, some internal layout 2020 types that were
previously private have been made public. This is somewhat unfortunate.
Part of #25167.
Save / restore state when updating opaque framebuffer bindings
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This saves and restores the WebGL bindings for texture and framebuffer when beginning a webxr frame.
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- [x] These changes do not require tests because we don't reftest hololens (it would be nice if we did!)
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Introduce dynamic module
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Because MSVC uses a different calling conventions for functions that
return non-POD values, we need to use the new exposed wrapper function
so that `GetScriptPrivate` can be handled correctly on Windows.
Use `asynch` instead of `r#async`
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This is a vestige of the transition from 2015 to 2018 edition Rust.
`async` was added as a keyword in 2018 edition Rust, so `cargo fix`
changed the variable name here to `r#async`.
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Gstreamer plugin support for streaming from webxr
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Allows us to stream webxr video content.
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Implement WebGPU ErrorScopes
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This PR covers the following-
1. update wgpu-core (Rustify `RenderPipelineDescriptor`)
2. Add initial implementation of `pushErrorScope` and `popErrorScope`.
3. Use existing `BGL` if an equivalent already exists.
A brief explanation of the ErrorScope Implementation-
1. We store `HashMap<u64, ErrorScopeInfo>` in `GPUDevice`. `ErrorScopeInfo` is a new struct used to store all necessary info for an ErrorScope.
2. We simultaneously store `Vec<u64>` to keep track of the ErrorScope hierarchy. `next_scope_id` is used to get the `scope_id` for a new Scope.
3. We send the `scope_id` of top-level scope to the server in the message for an operation. The server performs the operation and sends back the scope_id with the result message (only if a scope_id was sent from the client. Otherwise no message is sent.).
4. We store a `HashMap<WebGPUDevice, Dom<GPUDevice>>` in `GlobalScope` to access them from `ScriptThread`.
5. While creating a `GPUDevice` we send the `PipelineId` of the pipeline it was created in so that when the server send the response, we can access the device from the GlobalScope of that Pipeline.
6. We generate the relevant `GPUError` in `GlobalScope`(if required) can call the necessary fn in `GPUDevice`.
This implementation is pretty rough and not complete at all. Broadly the following cases aren't handled at the moment-
1. ErrorFilter is not checked when an error is captured.
2. We don't propagate an error to enclosing scope if a scope did not capture it.
3. `UncapturedErrorEvents` is not implemented.
As for Equivalent BGLs we now store `Vec<(Vec<wgt::BindGroupLayoutEntry>, Dom<GPUBindGroupLayout>)>` in `GPUDevice` and compare `Vec<wgt::BindGroupLayoutEntry>` for new BGL with the existing ones and return one if it is found. Otherwise a new one is created and an entry added to the `Vec`.
r?@kvark
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Web developers can use `Dynamic Import` in a classic script; thus, we
need to save the script's private reference so that we can reuse it when
we're going to fetch a dynamic import module for a classic script.
Besides, because it's possible to use different executing context for a
dynamic import module (like `dynamic-import/string-compilation-other-document.html` WPT test),
we can't initialize a module owner at the timing of `SetScriptPrivate`;
thus, if the private module script doesn't hold an owner, we'll use a
DynamicImport owner for it.