Add support for WebGL2 GetIndexedParameter
Adds support for the `GetIndexedParameter` WebGL2 call.
See: https://www.khronos.org/registry/webgl/specs/latest/2.0/#3.7.2
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Depends on #25915.
cc @jdm @zakorgy
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Remove GL->d3d blit in HoloLens immersive mode
Depends on:
* https://github.com/servo/surfman/pull/151
* https://github.com/asajeffrey/surfman-chains/pull/7
* https://github.com/servo/webxr/pull/133
These changes add two extra APIs for embedders to use when registering a WebXR device - one to allow running any closure as a task in the webgl thread, and one to register an arbitrary surface provider for a particular webxr session. When an openxr session is started, it can then obtain the webgl thread's d3d device from that thread's surfman device and ensure that openxr uses it.
Surface providers are traits that have their methods invoked by the webgl thread as part of the the normal swapchain operations. This allows the openxr surface provider to return surfaces that wrap the underlying openxr textures, which are valid in the webgl thread and can be used as the target of an opaque framebuffer.
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- [x] These changes fix#25735
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Add VTTRegion and part of VTTCue DOM interfaces
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Hello! In this PR I implemented the VTTRegion DOM interface and part of VTTCue (#22312). Before continuing I thought it's maybe a good idea to first request a review or even merge what I did up to this point, as I might get stuck on the next part. I have a slight idea of what needs to be done (I assume it's hooking the GStreamer parser somewhere in `GetCueAsHTML()`), but a short outline or some more instructions would help a lot.
I updated test expectations by first running:
```
./mach test-wpt tests/wpt/web-platform-tests/webvtt/api --log-raw servo.log --pref dom.webvtt.enabled=true
```
then
```
./mach update-wpt servo.log
```
Thanks!
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Stop embedder calls and fake rAF when window not visible
This addresses 2 issues:
- a rAF loop might still be ongoing when the window is invisible if script decided that the rAF were going too fast (spurious rAF)
- a hidden window does not run the rAF loop, but the embedder would still be in animating mode
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We now go through <Root<MaybeUnreflectedDom<T>>>::reflect_with,
to decrease the amount of bad stuff we can end up doing. This
avoids a source of vtable pointer instability that could cause
issues down the road.
Render HTML <canvas> elements on layout 2020
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Improved the WebGL2 framebuffer render validation
It seems `MissingColorAttachment` should be returned only when all of the color attachments are missing.
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cc @jdm @zakorgy
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Remove unnecessary .clone() calls
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Allow more WebGL2 FBO attachment formats
Add support for most of the framebuffer attachment formats introduced in WebGL2 for textures and renderbuffers.
Related format tables:
- https://www.khronos.org/registry/OpenGL-Refpages/es3.0/html/glTexImage2D.xhtml
- https://www.khronos.org/registry/OpenGL-Refpages/es3.0/html/glRenderbufferStorage.xhtml
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cc @jdm @zakorgy
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Add support for WebGL2 framebuffer invalidation
Adds support for the `invalidateFramebuffer` and `invalideSubFramebuffer` WebGL2 calls.
See: https://www.khronos.org/registry/webgl/specs/latest/2.0/#3.7.4
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Depends on #25785.
cc @jdm @zakorgy
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Make CanvasRenderingContext2D.fillRect() draw patterns correctly
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Upgrade mime crate to use the essence function
While implementing module script, the `essence` function is not supported in mime crate yet so Manish filed the issue.
So, as that issue is fixed and shipped, we can upgrade mime crate to use the `essence_str` function.
I've tried to run https://threejs.org/examples/webgl_animation_cloth.html locally. Other than a bunch of `Unimplemented canvas2d.fillText`, I can see the animated cloth.
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This is a feature that was never properly implemented in the previous
layout system. We still need to preserve their in-tree order in the
display list though.
Move tinyfiledialog call from script to embedder
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PR is based on work started in #23651. I rebased on top of master and addressed review comments. Handling the `PromptPermission` message in `libsimpleservo` is probably not ideal. Looking forward to make more changes, just let me know how I should proceed.
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Generate ::before and ::after content from url() for layout2020
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Rename AbsolutelyPositionedBox::layout to AbsolutelyPositionedBox::to_hoisted
This method doesn't actually do any layout, but converts this block to a
HoistedAbsolutelyPositionedBox which is hoisted and then laid-out with
its containing block later. This makes the code a little easier to read.
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make Document.getElementsByName a live collection
Another new case for NodeList; this and the labels live collection in #25424 are in the pipeline simultaneously, so one of them will need a merge resolution when the other one lands.
Iterating over many same-named elements is potentially slower than it has to be, since getting the nth element from the live view always starts from the start of the tree.
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This method doesn't actually do any layout, but converts this block to a
HoistedAbsolutelyPositionedBox which is hoisted and then laid-out with
its containing block later. This makes the code a little easier to read.
Properly position atomic inline level boxes
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Fixing some style related issues in WebGPU.
Changed the Requests/Response from tuples to named struct variants and also sorted in alphabetical order.
Replaced the ID generator functions from `globalscope` with a single function, which returns a `RefMut` and can call the appropriate method to generate resource IDs.
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cc @kvark @jdm @zakorgy
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