The code was returning RGBA8 data from the non-raw sources (HTML
canvas elements, JS ImageData, etc.), but we then validated and passed
that rgba8 data as if it was whatever format/datatype was specified in
TexImage2D/TexSubImage2D, so the pixels would come out as garbage.
It would seem like we could just rewrite the passed in format/datatype
for the TexImage call to be RGBA/UNSIGNED_BYTE, but that would leave
incorrect levels of precision if the internalformat didn't match the
format/datatype (and older desktop implementations often ignore the
internalformat in choosing their internal format, anyway).
It’s a compiler plugin that uses unstable compiler APIs
that are not on a path to stabilization.
With this changes, there is one less thing that might break
when we update the compiler. For example:
https://github.com/sfackler/rust-phf/pull/101
Update to webrender 0.10.0
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Changes necessary to build servor with webrender 0.10.0
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switch to using webrender_traits::ImageData
update use of webrender_traits::StackingContext in layout
use webrender_traits::channel::msg_channel in webgl ipc
fix use of resource_override_path in components/servo/lib
Update Rust to 1.14.0-nightly (7c69b0d5a 2016-11-01)
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Implement matchMedia and MediaQueryList
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Fixes#13376.
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