This also adopts the resolution from [1] while at it, making letter-spacing
compute to a length, serializing 0 to normal rather than keeping normal in the
computed value, which matches every other engine.
This removes the SMIL tests for percentages from letter-spacing since
letter-spacing does in fact not support percentages, so they were passing just
by chance.
[1]: https://github.com/w3c/csswg-drafts/issues/1484
Differential Revision: https://phabricator.services.mozilla.com/D21850
-moz-tab-size, border-image-outset and border-image-slice.
This is not a particularly interesting patch, just removes some code. We can
remove way more code when a few related properties are also ported.
Differential Revision: https://phabricator.services.mozilla.com/D19825
It does not represent `<length> | <percentage>`, but `<length-percentage>`, so
`LengthOrPercentage` is not the right name.
This patch is totally autogenerated using:
rg 'LengthOrPercentage' servo | cut -d : -f 1 | sort | uniq > files
for file in $(cat files); do sed -i "s#LengthOrPercentage#LengthPercentage#g" $file; done
Differential Revision: https://phabricator.services.mozilla.com/D15812
This is a first step to share LengthOrPercentage representation between Rust and
Gecko.
We need to preserve whether the value came from a calc() expression, for now at
least, since we do different things depending on whether we're calc or not right
now. See https://github.com/w3c/csswg-drafts/issues/3482 and dependent bugs for
example.
That means that the gecko conversion code needs to handle calc() in a bit of an
awkward way until I change it to not be needed (patches for that incoming in the
next few weeks I hope).
I need to add a hack to exclude other things from the PartialEq implementation
because the new conversion code is less lossy than the old one, and we relied on
the lousiness in AnimationValue comparison (in order to start transitions and
such, in [1] for example).
I expect to remove that manual PartialEq implementation as soon as I'm done with
the conversion.
The less lossy conversion does fix a few serialization bugs for animation values
though, like not loosing 0% values in calc() when interpolating lengths and
percentages, see the two modified tests:
* property-types.js
* test_animation_properties.html
Differential Revision: https://phabricator.services.mozilla.com/D15793
This ended up not being so small of a patch as I'd have thought, since it
propagated a bit. But most of it is mechanical. Interesting part is
NonNegativeNumberOrPercentage and the actual uses of the NonNegative stuff and
during parsing.
This looks like it'd fix a few correctness issues during interpolation for all
the types except for BorderRadius and co (which handled it manually).
I should write tests for those in a different patch.
Differential Revision: https://phabricator.services.mozilla.com/D14673