MallocSizeOf is similar to the existing HeapSizeOf trait from the
heapsize crate. The only difference is that MallocSizeOf's
malloc_size_of_children() function takes an additional MallocSizeOfFn
argument, which is used to measure heap blocks. This extra argument
makes MallocSizeOf match how Gecko's memory measurements work, and is
required for Stylo to integrate with DMD.
The patch also introduces a second trait, MallocSizeOfWithGuard, which
is much the same as MallocSizeOf, but with a |guard| argument for the
global style lock.
Finally, the patch uses the new traits to measure a small amount of
Stylo's memory usage.
Speed up the visited cascade by only running it for the properties that are
actually visited dependent. (These are only the properties where the separate
set of visited styles is even read at all, so running the rest is wasted work.)
MozReview-Commit-ID: 5B7wYtuH974
To support visited styles, we match and cascade a separate set of styles any
time we notice that an element has a relevant link.
The visited rules and values are held in `ComputedStyle` alongside the
regular rules and values, which simplifies supporting various APIs like
`cascade_primary_and_pseudos` which expect easy access to previously matched
rules.
To simplify passing the additional values around, an additional reference to the
visited `ComputedValues` is placed inside the regular `ComputedValues`.
MozReview-Commit-ID: 2ebbjcfkfWf
If we add/remove important rules, we may need to update a list of all important
rules (in Gecko) which overrides animation properties. Therefore, we need to
set a flag if we update the primary rules which includes important ones.
If we have animations on this element, we update its effect properties, and
also send a task to update cascade results.
Calling get_properties_overriding_animations() might cases some impact
on performance because we need to walk the rule tree, so if possible, we could
just store this set into TNode to avoid finding the properties for both old
and new rules each time. This could be a future work if necessary.
We add one FFI, Servo_GetProperties_Overriding_Animation, which calls
StrongRuleNode::get_properties_overriding_animations() to get a LonghandIdSet,
which may override animation properties running on compositor.
This enum type used to contain the result of parsing
one CSS source declaration (`name: value;`) and expanding shorthands.
Enum types are as big as the biggest of their variant (plus discriminant),
which was quite big because some shorthands
expand to many longhand properties.
This type was returned through many functions and methods,
wrapped and rewrapped in `Result` with different error types.
This presumably caused significant `memmove` traffic.
Instead, we now allocate an `ArrayVec` on the stack
and pass `&mut` references to it for various functions to push into it.
This type is also very big, but we never move it.
We still use an intermediate data structure because we sometimes decide
after shorthand expansion that a declaration is invalid after all
and that we’re gonna drop it.
Only later do we push to a `PropertyDeclarationBlock`,
with an entire `ArrayVec` or nothing.
In future work we can try to avoid a large stack-allocated array,
and instead writing directly to the heap allocation
of the `Vec` inside `PropertyDeclarationBlock`.
However this is tricky:
we need to preserve this "all or nothing" aspect
of parsing one source declaration,
and at the same time we want to make it as little error-prone as possible
for the various call sites.
`PropertyDeclarationBlock` curently does property deduplication
incrementally: as each `PropertyDeclaration` is pushed,
we check if an existing declaration of the same property exists
and if so overwrite it.
To get rid of the stack allocated array we’d need to somehow
deduplicate separately after pushing multiple `PropertyDeclaration`.
We need another flag that represents allow-negative-number for SMIL, so
this enum will also comprise the another parsing mode that allows negative number.
Fix variable serialization bug on shorthand alias properties
<!-- Please describe your changes on the following line: -->
-moz-transform were having a problem with variable serialization. It wasn't printing transform's value and transform wasn't printing -moz-transform's if their value was a variable. This PR fixes that.
Reduces stylo -moz-transform failures to 2: https://treeherder.mozilla.org/#/jobs?repo=try&revision=3fd3a57873e5e98dfcb173eef4b13822a66fdf6a
---
<!-- Thank you for contributing to Servo! Please replace each `[ ]` by `[X]` when the step is complete, and replace `__` with appropriate data: -->
- [X] `./mach build -d` does not report any errors
- [X] `./mach test-tidy` does not report any errors
<!-- Also, please make sure that "Allow edits from maintainers" checkbox is checked, so that we can help you if you get stuck somewhere along the way.-->
<!-- Pull requests that do not address these steps are welcome, but they will require additional verification as part of the review process. -->
<!-- Reviewable:start -->
---
This change is [<img src="https://reviewable.io/review_button.svg" height="34" align="absmiddle" alt="Reviewable"/>](https://reviewable.io/reviews/servo/servo/16607)
<!-- Reviewable:end -->
Text style is always resolved via ServoStyleSet::ResolveStyleForText, either
from the frame constructor initially, or from
ServoRestyleManager::ProcessPostTraversalForText.
So text-only adjustments should go there instead. Since that doesn't call into
cascade(), all the code that passes `pseudo` there is dead code we can remove.
MozReview-Commit-ID: jpbBYpLlUL
Signed-off-by: Emilio Cobos Álvarez <emilio@crisal.io>
Ports the Gecko fixup for text-combine-upright writing mode to Servo. In
addition, this passes the current pseudo element (if any) down to the cascade
for use during the fixup process.
MozReview-Commit-ID: BkHd4AvSsOt
1. We add a new arm to TransitionProperty, TransitionProperty::Unsupported,
which contains an Atom, so it's better to remove the Copy trait from
TransitionProperty.
2. TransitionProperty::Unsupported(Atom) represents any non-animatable, custom,
or unrecognized property, and we use Atom to store the ident string for
serialization.