Fix cef to follow new Browser::new() interface
Changes the call to `Browser::new()` in cef to contain the target_url.
cc @paulrouget
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When stylo is not enabled in Gecko, the global state initialization
still creates the style thread pool, even when it's not going to be
used. This wastes address space and a little memory.
See https://bugzilla.mozilla.org/show_bug.cgi?id=1374824#c38 and
following comment.
Before this change, the `ComputedStyle` struct that is part of permanent style
data per element holds 2 `StrongRuleNode`s (unvisited and visited) and 2
`Arc<ComputedValues>` (unvisited and visited).
Both rule nodes and the visited values don't actually need to be here. This
patch moves these 3 to new temporary storage in `CascadeInputs` on
`CurrentElementInfo` during the match and cascade process. Rule nodes are
pushed down inside the `ComputedValues` for later access after the cascade.
(Visited values were already available there.)
The permanent style data per element now has just the `Arc<ComputedValues>` for
itself and eager pseudo-elements (plus the `RestyleHint`).
MozReview-Commit-ID: 3wq52ERMpdi
style: Be more strict when setting the root font size.
Before this commit, we assumed that if the element had no parent element, it was
the root of the document, which is plain false, since we can arrive there from,
let's say, getComputedStyle on a detached node.
Bug: 1374062
Reviewed-By: heycam
MozReview-Commit-ID: 65DxdzXgd0J
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Right now when calling getComputedStyle with an element from another document,
we return the style using the pres context of that document, not of the document
of the window getComputedStyle was called on, so this holds.
But it will stop holding if we ever change this, so assert it doesn't happen.
Bug: 1374062
Reviewed-By: Manishearth
MozReview-Commit-ID: 3g8yQWWdsen
Improve decisions in compositor over when to draw a frame.
This patch fixes a couple of issues in the compositor:
1) Remove the delayed composition code. Previously, this would schedule
a composite for 12ms in the future. This doesn't really make any sense
with WR. There's no point in doing a composite unless WR has provided
a new frame to be drawn. This fixes issues in several benchmarks where
we were doing multiple composite / renders per rAF, which is a waste
of CPU time. This *does* make the framerate slower in some cases (such
as a slow rAF callback) but it's more correct - otherwise we were just
compositing the same frame multiple times for no real benefit.
2) Inform the window of the current animation state of the compositor.
Specifically, if an animation (or rAF) is currently active, the
window system switches to use event polling, and does not block on
the OS-level event loop. In the case of active animation, we just
assume that we want to be running as the vsync interval and not
blocking. This means the compositor thread only sleeps on vsync
during animation, which reduces OS scheduling and results in much
smoother animation.
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Before this commit, we assumed that if the element had no parent element, it was
the root of the document, which is plain false, since we can arrive there from,
let's say, getComputedStyle on a detached node.
Bug: 1374062
Reviewed-By: heycam
MozReview-Commit-ID: 65DxdzXgd0J
Don't run normal traversal for animation only restyle element
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https://bugzilla.mozilla.org/show_bug.cgi?id=1356141
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This patch fixes a couple of issues in the compositor:
1) Remove the delayed composition code. Previously, this would schedule
a composite for 12ms in the future. This doesn't really make any sense
with WR. There's no point in doing a composite unless WR has provided
a new frame to be drawn. This fixes issues in several benchmarks where
we were doing multiple composite / renders per rAF, which is a waste
of CPU time. This *does* make the framerate slower in some cases (such
as a slow rAF callback) but it's more correct - otherwise we were just
compositing the same frame multiple times for no real benefit.
2) Inform the window of the current animation state of the compositor.
Specifically, if an animation (or rAF) is currently active, the
window system switches to use event polling, and does not block on
the OS-level event loop. In the case of active animation, we just
assume that we want to be running as the vsync interval and not
blocking. This means the compositor thread only sleeps on vsync
during animation, which reduces OS scheduling and results in much
smoother animation.
Before this patch, we were setting the dirty descendants bit in animation-only
restyles and it triggered unnecessary traversal for elements that does not need
the traversal (i.e no need selector matching).
Fix parsing of shell.homepage
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This should fix the nightly builds crashing, although I don't know how to verify whether my fixes worked since I don't know how to test packaging. Any pointers on how to do that would be highly appreciated.
@paulrouget Please let me know if there are any problems with these changes.
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In the next few patches we move all non-transition related code over to
using AnimatableLonghand instead of TransitionProperty. This will allow
us to re-purpose TransitionProperty to represent only properties that
can be transitioned (i.e. excluding discrete properties) as well as
simplifying the code by removing the need to deal with shorthands and
the "all" value in places that do not need to handle those values.