Implement Range#insertNode
Gecko doesn't really follow the spec but it seems to throw a HierarchyRequest error when parent is null.
Any ideas who I should talk to about fixing the spec to account for the null checks?
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It is a field that is used a function argument. Given that the control flow
is not quite the same, and we can't add an argument to Send, I opted for a
separate function.
Wire up the JS engine's memory reporting.
SpiderMonkey provides an extremely fine-grained breakdown of memory
usage, but for Servo we aggregate the measurements into a small number
of coarse buckets, which seems appropriate for the current level of
detail provided by Servo's memory profiler. Sample output:
```
| 17.41 MiB -- url(file:///home/njn/moz/servo/../servo-static-suite/wikipedia/Guardians%20of%20the%20Galaxy%20(film)%20-%20Wikipedia,%20the%20free%20encyclopedia.html)
| 7.32 MiB -- js
| 3.07 MiB -- malloc-heap
| 3.00 MiB -- gc-heap
| 2.48 MiB -- used
| 0.34 MiB -- decommitted
| 0.09 MiB -- unused
| 0.09 MiB -- admin
| 1.25 MiB -- non-heap
```
Most of the changes are plumbing to get the script task communicating
with the memory profiler task.
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Don't crash when Firefox doesn't send autoMargins.
Firefox Developer Tools doesn't always send autoMargins, as seen in this message:
{"type":"getLayout","node":"node14","to":"pageStyle9"}
So don't use unwrap.
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gfx: Make display lists serializable using `serde`.
This commit introduces the `serde` dependency, which we will use to
serialize messages going between processes in multiprocess Servo.
This also adds a new debugging flag, `-Z print-display-list-json`,
allowing the output of display list serialization to be visualized.
This will be useful for our experiments with alternate rasterizers.
r? @metajack
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This commit introduces the `serde` dependency, which we will use to
serialize messages going between processes in multiprocess Servo.
This also adds a new debugging flag, `-Z print-display-list-json`,
allowing the output of display list serialization to be visualized.
This will be useful for our experiments with alternate rasterizers.
GLRasterizationContext is now responsible for doing GPU rasterization.
It can coexist with its target NativeSurface, so we don't have to
continually recreate NativeSurfaces when doing GPU rasterization.
script: Split `Pipeline::create` into chrome process and content process parts.
This will make it easier to adapt to IPC.
The trickiest part here was to make script tasks spawn new layout tasks
directly instead of having the pipeline do it for them. The latter
approach will not work in multiprocess mode, because layout and script
must run in the same address space and the pipeline cannot inject tasks
into another process.
r? @larsbergstrom
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process parts.
This will make it easier to adapt to IPC.
The trickiest part here was to make script tasks spawn new layout tasks
directly instead of having the pipeline do it for them. The latter
approach will not work in multiprocess mode, because layout and script
must run in the same address space and the pipeline cannot inject tasks
into another process.
an IPC channel instead.
Because this used a boxed trait object to invoke messages across a
process boundary, and boxed trait objects are not supported across IPC,
we spawn a helper thread inside the compositor to perform the marshaling
for us.
Move away from the repeat().take().collect() pattern.
This was the preferred pattern between the deprecation of Vec::from_elem and
the addition of the count argument to the vec![] macro.
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