Fix android GL crash
There were two issues, fundamentally:
1. POINT_SPRITE is not supported on GLES, which was causing the GL_INVALID_ENUM error when using any WebGL API.
2. The version check was using the wrong version value to determine if enabling point sprites was necessary.
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- [x] `./mach build -d` does not report any errors
- [x] `./mach test-tidy` does not report any errors
- [x] These changes fix#22162
- [x] There are tests for these changes
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Update Webrender
New version is
9156a4465f6ad715a0206cdd9a7e9a6f0385fbd6
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- [x] `./mach build -d` does not report any errors
- [x] `./mach test-tidy` does not report any errors
- [x] These changes do not require tests because just updating WR
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Optional backtraces for JS errors and WebGL errors
This adds two new build-time features to enable useful debugging tools when investigating why JS and WebGL content isn't working. They're optional because they're quite heavyweight.
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- [x] `./mach build -d` does not report any errors
- [x] `./mach test-tidy` does not report any errors
- [x] These changes do not require tests because they're optional developer features.
<!-- Reviewable:start -->
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The expectation change is due to the shader now using its DOM-side compile status.
It is actually a bug for the shader to think it actually compiled successfully,
but at least it does so consistently now.