Allow more WebGL2 FBO attachment formats
Add support for most of the framebuffer attachment formats introduced in WebGL2 for textures and renderbuffers.
Related format tables:
- https://www.khronos.org/registry/OpenGL-Refpages/es3.0/html/glTexImage2D.xhtml
- https://www.khronos.org/registry/OpenGL-Refpages/es3.0/html/glRenderbufferStorage.xhtml
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cc @jdm @zakorgy
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Add support for WebGL2 framebuffer invalidation
Adds support for the `invalidateFramebuffer` and `invalideSubFramebuffer` WebGL2 calls.
See: https://www.khronos.org/registry/webgl/specs/latest/2.0/#3.7.4
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Depends on #25785.
cc @jdm @zakorgy
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Make CanvasRenderingContext2D.fillRect() draw patterns correctly
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Upgrade mime crate to use the essence function
While implementing module script, the `essence` function is not supported in mime crate yet so Manish filed the issue.
So, as that issue is fixed and shipped, we can upgrade mime crate to use the `essence_str` function.
I've tried to run https://threejs.org/examples/webgl_animation_cloth.html locally. Other than a bunch of `Unimplemented canvas2d.fillText`, I can see the animated cloth.
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Have transforms and filters be CBs for all descendants in layout_2020
This is a feature that was never properly implemented in the previous
layout system. We still need to preserve their in-tree order in the
display list though.
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This is a feature that was never properly implemented in the previous
layout system. We still need to preserve their in-tree order in the
display list though.
Move tinyfiledialog call from script to embedder
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PR is based on work started in #23651. I rebased on top of master and addressed review comments. Handling the `PromptPermission` message in `libsimpleservo` is probably not ideal. Looking forward to make more changes, just let me know how I should proceed.
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Upgrade to mozdebug 0.2
These changes fix#25868
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Generate ::before and ::after content from url() for layout2020
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Rename AbsolutelyPositionedBox::layout to AbsolutelyPositionedBox::to_hoisted
This method doesn't actually do any layout, but converts this block to a
HoistedAbsolutelyPositionedBox which is hoisted and then laid-out with
its containing block later. This makes the code a little easier to read.
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make Document.getElementsByName a live collection
Another new case for NodeList; this and the labels live collection in #25424 are in the pipeline simultaneously, so one of them will need a merge resolution when the other one lands.
Iterating over many same-named elements is potentially slower than it has to be, since getting the nth element from the live view always starts from the start of the tree.
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This method doesn't actually do any layout, but converts this block to a
HoistedAbsolutelyPositionedBox which is hoisted and then laid-out with
its containing block later. This makes the code a little easier to read.
Properly position atomic inline level boxes
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Fixing some style related issues in WebGPU.
Changed the Requests/Response from tuples to named struct variants and also sorted in alphabetical order.
Replaced the ID generator functions from `globalscope` with a single function, which returns a `RefMut` and can call the appropriate method to generate resource IDs.
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cc @kvark @jdm @zakorgy
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Changed the Requests/Response from tuples to named struct variants and also sorted in alphabetical order.
Replaced the ID generator functions from `globalscope` with a single function,
which returns a `RefMut` and can call the appropriate method to generate resource IDs.
Refactor CanvasRenderingContext2D.arc() and .ellipse()
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Refactor `arc()` and `ellipse()` to make use of `lyon_geom::Arc` for approximating an arc with quadratic bezier curves.
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