* Implement Servo side of GamepadHapticActuator
Signed-off-by: Daniel Adams <msub2official@gmail.com>
* Get build working
Signed-off-by: Daniel Adams <msub2official@gmail.com>
* Create effect handling on embedder side
Signed-off-by: Daniel Adams <msub2official@gmail.com>
* Update tracing for GamepadHapticEffect
Signed-off-by: Daniel Adams <msub2official@gmail.com>
* Update gilrs to point to commit with effect complete event
Signed-off-by: Daniel Adams <msub2official@gmail.com>
* Implement playing and preempting haptic effects
Signed-off-by: Daniel Adams <msub2official@gmail.com>
* Update IDL to add trigger rumble
Signed-off-by: Daniel Adams <msub2official@gmail.com>
* Update WPT expectations
Signed-off-by: Daniel Adams <msub2official@gmail.com>
* Handle stopping haptic effects from reset()
Signed-off-by: Daniel Adams <msub2official@gmail.com>
* ./mach fmt, fix test-tidy issues
Signed-off-by: Daniel Adams <msub2official@gmail.com>
* Add extra validity checks for trigger rumble
Signed-off-by: Daniel Adams <msub2official@gmail.com>
* Retrieve supported haptic effects from embedder
Signed-off-by: Daniel Adams <msub2official@gmail.com>
* Fix test expectations
Signed-off-by: Daniel Adams <msub2official@gmail.com>
* Add missing spec link, pin gilrs commit
Signed-off-by: Daniel Adams <msub2official@gmail.com>
* servoshell cargo formatting
Signed-off-by: Daniel Adams <msub2official@gmail.com>
* Fix Cargo.toml
Signed-off-by: Daniel Adams <msub2official@gmail.com>
* Additional comments, realm proof, naming
Signed-off-by: Daniel Adams <msub2official@gmail.com>
* ./mach fmt
Signed-off-by: Daniel Adams <msub2official@gmail.com>
* Update gilrs rev to gilrs-core 0.5.12 release
Signed-off-by: Daniel Adams <msub2official@gmail.com>
* Implement sequence ids for gamepad haptic promises
Signed-off-by: Daniel Adams <msub2official@gmail.com>
* Take playing effect promise instead of cloning
Signed-off-by: Daniel Adams <msub2official@gmail.com>
* Implement listener for reset function
Signed-off-by: Daniel Adams <msub2official@gmail.com>
* Fix Cargo.lock
Signed-off-by: Daniel Adams <msub2official@gmail.com>
* Restructure IPC listeners, add comments, handle visibility change
Signed-off-by: Daniel Adams <msub2official@gmail.com>
* Check that haptic effect still exists before handling ff completion event
Signed-off-by: Daniel Adams <msub2official@gmail.com>
* Visibility steps, add InRealm bindings for promises
Signed-off-by: Daniel Adams <msub2official@gmail.com>
* Add Gamepad EmbedderMsg arms to egl servo_glue
Signed-off-by: Daniel Adams <msub2official@gmail.com>
---------
Signed-off-by: Daniel Adams <msub2official@gmail.com>
* simple conversion to cstrings using as_ptr()
Signed-off-by: Bum Kim <bumcrystlbum@gmail.com>
* replaced byte strings with c strings using new helper functions
Signed-off-by: Bum Kim <bumcrystlbum@gmail.com>
* changed &[u8] type parameters to &CStr
Signed-off-by: Bum Kim <bumcrystlbum@gmail.com>
---------
Signed-off-by: Bum Kim <bumcrystlbum@gmail.com>
* Do not change media element ready state when network response is complete.
* Do not fire multiple error events for the same media content.
* Inform media backend when media response is complete.
* Continue delaying the load event when a complete media response is received.
* Only mark a media response as complete when the response is the active one.
* Update expectations for imagebitmap tests using video element.
* Update fetch ORB video test expectations.
* Update media CSS selector test expectation for non-implemented feature.
* Update expectations for media element tests that now work.
* Updat expected result for failing reftest.
* Update expected failure for test that loads an audio file in a video element.
* Update media test expectation for unimplemented track feature.
* Do not process media element ready state changes that are unchanged.
* Reset media element ready state to Current when playback finishes.
* Set media element ready state to Enough when appropriate player event is received.
* Update test expectations.
* simple conversion from byte string to c-string
Signed-off-by: Bum Kim <bumcrystlbum@gmail.com>
* convert byte strings to c-strings to c_char ptr
Signed-off-by: Bum Kim <bumcrystlbum@gmail.com>
---------
Signed-off-by: Bum Kim <bumcrystlbum@gmail.com>
* Update wgpu and revamp RenderPass
* Set good expectations
* Set one bad expectation
* send_render_command
* small fixups
* docs
* doc
* Put RenderPass inside PassState
* Use Pass enum for ComputePass too
* fix docs
* Do not wait on drop, but rather wake poller thread
* Update wgpu and render stuff
* Set some good expectations
* Update wgpu again
* handle IPC error as warning
* More good expectations
* Some more expectations
CTS does not match the spec: https://github.com/gpuweb/cts/issues/3806
* This expectations are due to other changes in servo
also happening on main
* Explain error_command_encoders and remove RefCell around it
* fixup
* store validness of passes
* More good expectations
* More docs
* this assert is wrong
* This is even more right per CTS/spec
Only Command encoder state errors are allowed here, but wgpu does not exposes them.
* More good expectations
* One bad expectation
* Fix my english
This change parses a comma-separated list of faces in the `<font>` tag
and also moves the parsing code from `stylo` to Servo. This means that
the servo-specific code can be removed from stylo decreasing the
differences between Gecko and Servo's version of `stylo`.
Add a skeleton implementation of FontFaceSet interface with support
for resolving the `document.fonts.ready` Promise when the loading of
web fonts is completed.
This change exposes new failures in the web platform tests.
These were ERROR before the change because `document.fonts.ready` caused
a `ReferenceError` causing the tests to be aborted and they now FAIL:
- /css/CSS2/linebox/vertical-align-top-bottom-001.html
- /css/css-flexbox/flex-one-sets-flex-basis-to-zero-px.html
- /css/css-fonts/generic-family-keywords-001.html
- /css/css-fonts/math-script-level-and-math-style/math-script-level-004.tentative.html
- /css/css-fonts/math-script-level-and-math-style/math-script-level-002.tentative.html
- /css/css-text/text-autospace/text-autospace-ligature-001.html
- /css/css-values/calc-size/calc-size-width.tentative.html
These were TIMEOUT before the change because `document.fonts.ready` was
a ReferenceError and the tests were asynchronous (reftest-wait). These now
FAIL because the assertions are now executed after fonts are loaded:
- /css/css-fonts/matching/fixed-stretch-style-over-weight.html
- /css/css-fonts/matching/range-descriptor-reversed.html
- /css/css-fonts/matching/stretch-distance-over-weight-distance.html
- /css/css-fonts/matching/style-ranges-over-weight-direction.html
- /css/css-fonts/variations/variable-box-font.html
- /css/css-fonts/variations/variable-gpos-m2b.html
- /css/css-fonts/variations/variable-gsub.html
- /css/css-fonts/variations/variable-opsz-size-adjust.html
- /css/css-position/sticky/position-sticky-change-top.html
- /css/css-position/sticky/position-sticky-fixed-ancestor.html
- /css/css-position/sticky/position-sticky-flexbox.html
- /css/css-position/sticky/position-sticky-grid.html
- /css/css-position/sticky/position-sticky-inline.html
- /css/css-position/sticky/position-sticky-rendering.html
- /css/css-position/sticky/position-sticky-stacking-context.html
- /css/css-position/sticky/position-sticky-table-td-left.html
- /css/css-position/sticky/position-sticky-table-td-right.html
- /css/css-position/sticky/position-sticky-table-tfoot-bottom.html
- /css/css-position/sticky/position-sticky-table-th-right.html
- /css/css-position/sticky/position-sticky-table-thead-top.html
- /css/css-position/sticky/position-sticky-table-tr-bottom.html
- /css/css-position/sticky/position-sticky-table-tr-top.html
- /css/css-position/sticky/position-sticky-writing-modes.html
- /css/css-pseudo/marker-intrinsic-contribution-001.html
- /css/css-text/hyphens/hyphens-character.html
These tests now PASS due to this patch:
* FAIL -> PASS
- /html/canvas/element/text/2d.text.draw.fill.maxWidth.fontface.html
- /html/canvas/element/text/2d.text.measure.width.empty.html
* TIMEOUT -> PASS
- /css/css-fonts/variations/font-descriptor-range-reversed.html
- /css/css-fonts/variations/variable-opsz.html
- /css/css-position/sticky/position-sticky-table-th-left.html
* ERROR -> PASS
- /css/css-fonts/generic-family-keywords-002.html
- /css/css-fonts/generic-family-keywords-003.html
* These two tests only PASS in Layout 2020:
- /css/CSS2/positioning/inline-static-position-001.html
- /css/cssom-view/getBoundingClientRect-empty-inline.html
These two tests have subtests that PASS intermittenttly:
- /fetch/metadata/generated/css-font-face.sub.tentative.html
- /css/css-fonts/generic-family-keywords-001.html
These tests are new TIMEOUTS that used to FAIL because
`documents.fonts.ready` was undefined:
- /resource-timing/TAO-match.html
- /resource-timing/content-type.html
- /resource-timing/nextHopProtocol-is-tao-protected.https.html
The failure in `/resize-observer/change-layout-in-error.html` could be
due to an issue in the ResizeObserver implementation that is now exposed
with this change, but this needs more investigation.
Signed-off-by: Mukilan Thiyagarajan <mukilan@igalia.com>
Co-authored-by: Martin Robinson <mrobinson@igalia.com>
* Make device cleanup right
* Use weakref for GPUDevice in globalscope
* No need to destroy device on drop
* DeviceReason early return
* make remove_gpu_device to be the only way to remove device
This crate only takes care of fonts now as graphics related things are
split into other crates. In addition, this exposes data structures at
the top of the crate, hiding the implementation details and making it
simpler to import them.
Signed-off-by: Martin Robinson <mrobinson@igalia.com>
Co-authored-by: Mukilan Thiyagarajan <mukilan@igalia.com>
* device lost promise should be init at creation of device object
* device lost impl
* lock for device poll
workaround for wgpu deadlocks
* expect
* Less lost reason reasoning in script
* Update WebIDL.py
* Update WebIDL.py
* Add builtin-array.patch
* Fix CodegenRust.py and Configuration.py
* Fix missing downcasts
* mach fmt
* Update check and comment to explain why we need this check
* Update Global of DissimilarOriginWindow.webidl
* layout: Take into account `display: table` etc in offset* queries
The specification says that for deciding whether an element should be
used for offset* queries, a browser should take into account whether the
element is a table cell or table. This change makes that happen.
Co-authored-by: Oriol Brufau <obrufau@igalia.com>
* Only tag HTML elements if they are in the HTML namespace
---------
Co-authored-by: Oriol Brufau <obrufau@igalia.com>
Instead of using an explicit reflow when a web font laods, queue a
pending reflow. This should be able to eliminate multiple reflows some
situations. A followup should ensure that only nodes that have pending
fonts loading are reflows, but this change is the first step.
Instead of bouncing messages from the compositor to script and then to
layout, just have script call methods on Layout. Additionally, we do not
need to send any followup messages to script for these messages. Instead
just execute code after calling the method on Layout.
* Prepare errorscopes logic in wgpu_thread
* remove scope_id from ipc
* new GPUErrors per spec
* remove cotent timeline error_scope
* fixup poperrorscope types
* device_scope -> gpu_error and nice errors
* Handle errors detection more elegantly
* good expectations
* new expectations
* Make error_scope.errors Vec as per spec
Instead of sending a message to the script thread via IPC when a web
font loads and then sending another, just give the `FontContext` a
callback that send a single message to the script thread. This moves all
the cache invalidation internally into `FontContext` as well.
Additionally, the unused LayoutControlMessage::ExitNow enum variant is
removed.
Signed-off-by: Martin Robinson <mrobinson@igalia.com>
Co-authored-by: Mukilan Thiyagarajan <mukilan@igalia.com>
This moves mangement of web fonts to the per-Layout `FontContext`,
preventing web fonts from being available in different Documents.
Fixes#12920.
Signed-off-by: Martin Robinson <mrobinson@igalia.com>
Co-authored-by: Mukilan Thiyagarajan <mukilan@igalia.com>
Have `Document` own `Layout`. This makes it impossible to have a
`Document` without `Layout`, which was true, but now the compiler checks
it. In addition, `Layout` is now released when the `Document` is,
avoiding leaking the entire `Layout`.
* Move WebRender related types to `webrender_traits`
This refactor moves several WebRender related types
from `compositing_traits`, `script_traits` and `net_traits`
crates to the `webrender_traits` crate.
This change also moves the `Image` type and associated
function out of `net_traits` and into the `pixels` crate.
Co-authored-by: Martin Robinson <mrobinson@igalia.com>
Signed-off-by: Mukilan Thiyagarajan <mukilan@igalia.com>
* Move `script_traits::WebrenderIpcSender` to `webrender_traits::WebRenderScriptApi`
---------
Signed-off-by: Mukilan Thiyagarajan <mukilan@igalia.com>
Co-authored-by: Martin Robinson <mrobinson@igalia.com>