Improve implementation of media resource fetch algorithm
I have been observing inconsistent behaviors with my local tests depending of the media asset being played. I figured that we had these issues:
- We were setting the player EOS as soon as we got the first [process_response_eof](1046ae58a1/components/script/dom/htmlmediaelement.rs (L1596)). This is fine only if there is a single request. But that's not the case for multiple range requests or for seeks. Setting the player EOS makes the player appsrc reject any new buffers, and that breaks playback. Figuring out when is the right time to set the player EOS won't be a straight forward task, so my suggested fix for now is to simply not set it for now. It is a cleanup step that it would be nice to have but it is not mandatory.
- We were setting the input size more than once for multiple range requests and with the incorrect value. The fix uses the `content-length` or the `content-range` headers for single and range requests respectively.
- We were moving to the HaveEnoughData state if a fetch request succeded but no data was fetched from the network.
- [X] `./mach build -d` does not report any errors
- [X] `./mach test-tidy` does not report any errors
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Add onmessageerror to WindowEventHandler
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Cancel animations that affect nodes that do not participate in layout.
- [x] `./mach build -d` does not report any errors
- [x] `./mach test-tidy` does not report any errors
- [x] These changes fix#22378
- [x] There are tests for these changes
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Fix missing textures on reloading three.js image content
The fundamental problem is that three.js sets the crossOrigin property of an image, which kicks off an image microtask, and then sets the src. When the image URL is in the image cache (such as when reloading a page), this causes the shortcut to be taken and the image data is made available immediately, but the queued image task is unaware of this and asks the image cache to feed the image data. The existing code then ended up in an unexpected state when trying to deal with this data, such that when three.js received the image load notification and performed the texImage2D operation on the image data, it would discover that the image element did not claim to have a URL, and it would treat this as a broken image. Ultimately, this caused the texture that three.js obtained to be completely black.
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- [x] These changes fix#22152.
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Change Response's statusText default value from 'Ok' to an empty string
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Closes#22238
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refactoring with ResourceFetchMetadata
implemented deprecated window.timing functionality
created ResourceTimingListener trait
fixed w3c links in navigation timing
updated include.ini to run resource timing tests on ci
Implement Audio constructor
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Implement Audio constructor
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Forward WebDriver CompositionEvent
Dispatch composition events in JS.
Insert characters from composition events to text input.
CompositionEvents currently can only be
created by WebDriver and not by embedders.
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Dispatch composition events in JS.
Insert characters from composition events to text input.
CompositionEvents currently can only be
created by WebDriver and not by embedders.
Add GetShaderPrecisionFormat argument validation
This patch adds a check on the shader_type argument. If it is not one either
FRAGMENT_SHADER or VERTEX_SHADER, we return INVALID_ENUM.
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