Update parse_length to match spec
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Don't send empty canvases to WebRender
If any dimension of a canvas is 0, don't try to display it as it causes
problems inside webrender.
Minimal test case available here: https://github.com/servo/servo/issues/21411#issuecomment-605226547
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Avoid infinitely looping CSS transitions.
This change addresses the long-standing issue of CSS transitions not ending appropriately. It does not fundamentally change the way we process transitions/animations.
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Fix tojson unconditionally serializes
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Fix failing assertion -- failure to pop reference frame
closes#23438
In-depth description here: https://github.com/servo/servo/issues/23438#issuecomment-605553001
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Implementation for ImageBitmap
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Created the boilerplate code for the image bitmap implementation.
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Implementation of ImageBitmap
ImageBitMap webidl file added
Implementation of ImageBitmap
mentioned the correct origin link
basic new and new_inherited
updated the mod.rs file to include imagebitmap
imagebitmap implemented
changed according to Serialization
implemented serializable
get methods for width and height
basic imagebitmap
added missing crates
added Vec and missing crates
Syntax fixes
Reformatting and minor error fixes
Implementation of ImageBitmap
tidy-test runs
Took out extra parameters in reflect_dom_object call
added comments with specification links for webidl functions
changing the code based on review comments
adding resolved changes form the pull request
Changes based on pr review
Changes based on pr review
ran test-tidy and fmt
removed the duplicate crate
removed unnecessary crates
Kept only the relevant crate import
Updated test expectations, exposed interface list, and manifest
Add support for DrawRangeElements in WebGL2
Adds initial support for the WebGL2 `DrawRangeElements` call.
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I have started working on this function, but not sure how could I check for the Uniform Block Backing (https://www.khronos.org/registry/webgl/specs/latest/2.0/#ACTIVE_UNIFORM_BLOCK_BACKING).
I am looking for some advice.
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cc @mmatyas @zakorgy @jdm
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Enable Atomics.wait in a dedicated worker agent
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FIX#25191
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layout_2020: Use ArcRefCell to track hoisted fragments
This avoids the use of lookup tables for containing blocks when
constructing the stacking context tree.
This seems to catch some laid-out hoisted fragments that were otherwise
dropped in the previous design. The changes cause one new test to pass
and one to fail. Visual examination of the failing tests reveals that
it's a progression (list markers are appearing when they were previously
not rendered).
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This avoids the use of lookup tables for containing blocks when
constructing the stacking context tree.
This seems to catch some laid-out hoisted fragments that were otherwise
dropped in the previous design. The changes cause one new test to pass
and one to fail. Visual examination of the failing tests reveals that
it's a progression (list markers are appearing when they were previously
not rendered).