style: Move all the style sharing code outside matching.rs
This is just a code health change. I want to move it away to keep matching.rs as
simple as possible.
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Implement MutationObserver childList mutations.
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Implement MutationObserver childList mutations
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stylo: Bug 1334036 - Enable animations running on compositor.
These are interdependent patches of Bug 1334036, which enables off-main thread animations. We add one FFI to get the property id set which overriding animations, so we can make sure the cascade result is correct for off-main thread animations.
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- [X] These changes do not require tests because we support off-main thread animation only on Gecko, and there are enough test cases there.
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In some cases, e.g. mouse event, we need to request an animation-only restyle
to force flush all throttled animations when we handle an event with
coordinates. This restyle shouldn't trigger a normal restyle, and add a
different traversal flag, TraversalRestyleBehavior::ForAnimationOnly, to check.
If we add/remove important rules, we may need to update a list of all important
rules (in Gecko) which overrides animation properties. Therefore, we need to
set a flag if we update the primary rules which includes important ones.
If we have animations on this element, we update its effect properties, and
also send a task to update cascade results.
Calling get_properties_overriding_animations() might cases some impact
on performance because we need to walk the rule tree, so if possible, we could
just store this set into TNode to avoid finding the properties for both old
and new rules each time. This could be a future work if necessary.
Make font-stretch animatable.
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This is a PR for https://bugzilla.mozilla.org/show_bug.cgi?id=1357663
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We add one FFI, Servo_GetProperties_Overriding_Animation, which calls
StrongRuleNode::get_properties_overriding_animations() to get a LonghandIdSet,
which may override animation properties running on compositor.
Use microtasks to await a stable state.
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@jdm @KiChjang First pass at using microtasks to await a stable state. I ran into all sorts of problems to get it to compile, I think it's mainly related to the fact that the microtasks are stored in a `Vec`, which meant the `Runnalbe.handler(self: Box<Self>)` couldn't be called while iterating over the Vec... It compiles now although I haven't run any tests. I'm assuming I'm missing something fundamental and was hoping my changes would highlight the problems I run into, and you had a better idea of how to implement this... Perhaps we shouldn't pass a `Runnable` to `await_stable_state` at all?
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Avoid returning / passing around a huge ParsedDeclaration type
This enum type used to contain the result of parsing one CSS source declaration (`name: value;`) and expanding shorthands. Enum types are as big as the biggest of their variant (plus discriminant), which was quite big because some shorthands expand to many longhand properties. This type was returned through many functions and methods, wrapped and rewrapped in `Result` with different error types. This presumably caused significant `memmove` traffic.
Instead, we now allocate an `ArrayVec` on the stack and pass `&mut` references to it for various functions to push into it. This type is also very big, but we never move it.
We still use an intermediate data structure because we sometimes decide after shorthand expansion that a declaration is invalid after all and that we’re gonna drop it. Only later do we push to a `PropertyDeclarationBlock`, with an entire `ArrayVec` or nothing.
In future work we can try to avoid a large stack-allocated array, and instead writing directly to the heap allocation of the `Vec` inside `PropertyDeclarationBlock`. However this is tricky: we need to preserve this "all or nothing" aspect of parsing one source declaration, and at the same time we want to make it as little error-prone as possible for the various call sites. `PropertyDeclarationBlock` curently does property deduplication incrementally: as each `PropertyDeclaration` is pushed, we check if an existing declaration of the same property exists and if so overwrite it. To get rid of the stack allocated array we’d need to somehow deduplicate separately after pushing multiple `PropertyDeclaration`.
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This enum type used to contain the result of parsing
one CSS source declaration (`name: value;`) and expanding shorthands.
Enum types are as big as the biggest of their variant (plus discriminant),
which was quite big because some shorthands
expand to many longhand properties.
This type was returned through many functions and methods,
wrapped and rewrapped in `Result` with different error types.
This presumably caused significant `memmove` traffic.
Instead, we now allocate an `ArrayVec` on the stack
and pass `&mut` references to it for various functions to push into it.
This type is also very big, but we never move it.
We still use an intermediate data structure because we sometimes decide
after shorthand expansion that a declaration is invalid after all
and that we’re gonna drop it.
Only later do we push to a `PropertyDeclarationBlock`,
with an entire `ArrayVec` or nothing.
In future work we can try to avoid a large stack-allocated array,
and instead writing directly to the heap allocation
of the `Vec` inside `PropertyDeclarationBlock`.
However this is tricky:
we need to preserve this "all or nothing" aspect
of parsing one source declaration,
and at the same time we want to make it as little error-prone as possible
for the various call sites.
`PropertyDeclarationBlock` curently does property deduplication
incrementally: as each `PropertyDeclaration` is pushed,
we check if an existing declaration of the same property exists
and if so overwrite it.
To get rid of the stack allocated array we’d need to somehow
deduplicate separately after pushing multiple `PropertyDeclaration`.
Make canvas origin clean checks use origin of image response
Adapted from #15887.
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