At the root of an inline formatting context, we used its vertical-align
in order to compute the strut. That was wrong, since vertical-align
on a block container shouldn't affect the contents, it should only
affect the alignment of the block container (if it's inline-level)
within the parent IFC.
This was only working well if the block container was block-level, since
effective_vertical_align_for_inline_layout returned `baseline` for
block-level boxes.
Instead of the outer display type, this patch changes the logic to check
whether we are at the root of the IFC.
* fix: fixed warnings in components/script/dom
* fix: resolved comment by setting explicit link to HTMLConstructor
* fix: changed the format of WHATWG link
* Fix line breaking
* Remove trailing white space
---------
Co-authored-by: Martin Robinson <mrobinson@igalia.com>
The specification gives instructions for how these values should be
propagated. The other big changs here is that they aren't applied to the
`<body>`.
Co-authored-by: Oriol Brufau <obrufau@igalia.com>
* make margin in pbm use app unit
* Simplification
* Consistently resolve inline margins as Au, like block margins
---------
Co-authored-by: Oriol Brufau <obrufau@igalia.com>
* Add wpt-report artifact
* Merge logs (filtered) are last so we still get other logs merged
* fixup
* it's wptreport.json
* wptreport in full artifact
* Apply suggestions from code review
Co-authored-by: Martin Robinson <mrobinson@igalia.com>
---------
Co-authored-by: Martin Robinson <mrobinson@igalia.com>
* Implement missing gamepad slots, align to spec more
- Fixes TODO's from initial gamepad implementation
- Adds some missing spec steps
* Only handle gamepad events when pref is enabled
* Return empty list in getGamepads if document not active
* ./mach fmt
* Update getGamepads to return an array instead of GamepadList
* Add spec link for [[exposed]] slot
* Remove failing test expectations for not-fully-active
* A few fixes
- Change should_notify to has_gesture
- Add spec links and TODO to navigator
- Remove unneeded clone from GamepadList::list
- Move gamepadconnected event firing into has_gesture block
* Use queue_with_canceller for tasks and add expects
* Explicitly check for gamepad user gesture
* Move user gesture check into separate function
* Change contains_user_gesture to be a gamepad function
* mach fmt
* Change axis/button threshold constants to be private to module
Instead of letting Stylo filter `@font-face` rules, handle this
filtering in Servo. It doesn't make sense that Stylo knows about what
fonts Servo supports. This also cleans up a bit the way that this is
handled, giving an entire stylesheet of rules to the font cache to
process instead of letting each layout thread walk the rules. This
brings more of the font-related code into the FontCacheThread itself.
This is the first step toward adding WOFF2 support and fixing various
web font related bugs.
This also ignores a clippy warning for a new function (and a similar
existing one), until this code can be refactored to use temporary Rust
strutures to carry display list building state.
There are a few new test failures here:
- FAIL [expected PASS] /css/css-images/image-set/image-set-conic-gradient-rendering.html
- FAIL [expected PASS] /css/css-images/image-set/image-set-repeating-conic-gradient-rendering.html
These fail because Servo does not yet support `image-set()`.
- FAIL [expected PASS] /css/filter-effects/filter-function/filter-function-conic-gradient.html
- FAIL [expected PASS] /css/filter-effects/filter-function/filter-function-repeating-conic-gradient.html
These fail because Servo does not support the very early filter effects
specification.
- FAIL [expected PASS] /html/canvas/element/manual/fill-and-stroke-styles/conic-gradient-rotation.html
- FAIL [expected PASS] /html/canvas/element/manual/fill-and-stroke-styles/conic-gradient.html
These fail because this change only adds support for CSS conical
gradients. Another set of changes will be necessary to support this for
Canvas.
* Fix clippy warnings in components/shared
* Fix build error
* Fixes in order to solve some merge issues
---------
Co-authored-by: Martin Robinson <mrobinson@igalia.com>
This doesn't really have observable behavior right now, as much as I
tried to trigger some kind of bug. On the other hand, it's just wrong
and is very obvious when you dump the Fragment tree. If you create a
`display: table-cell` that is a child of the `<body>` all parts of the
anonymous table are flagged as if they are the `<body>` element.
These tests don't seem to time out any longer and this mechanism is
probably better served by some sort of adjustment to `RUST_LOG` in the
WPT harness.
* fixed typo in PositioningContext
Signed-off-by: Wepngong Maureen <maureenwepngong@gmail.com>
* fixed unresolved link to unresolved link to adjust_static_position_of_hoisted_fragments function
Signed-off-by: Wepngong Maureen <maureenwepngong@gmail.com>
* fixed unresolved link to unresolved link to len() function of PositioningContext
Signed-off-by: Wepngong Maureen <maureenwepngong@gmail.com>
---------
Signed-off-by: Wepngong Maureen <maureenwepngong@gmail.com>