PerformanceObserver.supportedEntryTypes
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It felt odd to cache these directly in GlobalScope, but they need to be [SameObject] and the global scope is where the spec implies they go.
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Initial implementation of GPUQueue
Added WebIDL bindings for `GPUQueue`.
Implemented the `submit` function of `GPUQueue` and `defaultQueue` function of `GPUDevice`.
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Make name content attributes consistently atoms and put them in rare_data for fast access
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All codepaths setting the name content attribute now use an atom, which is also stored in rare_data for direct lookup by a get_name method.
Paralleling the get_name method, I added a get_id method, which makes some internal id-lookup cases nicer.
A new test tests for a name setter on every HTML element type. In addition to its overt and upstreamable purpose of checking IDL property reflection semantics, for us this test also hits some Servo assertions that make sure the name is an atom in every case. If the test doesn't crash, even a failed test case still has the attribute as an atom rather than some other type. The failed cases are for elements that we have unimplemented or completely stubbed; I added a few missing name IDL properties to otherwise implemented elements.
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Implement CanvasRenderingContext2D.getTransform()
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Implement "translate" attribute
This attribute is almost a straightforward enumerated one, but the getter value inherits from parents when the content attribute is absent, even when the parents are non-HTML elements. This initial commit is using LocalName::from on a static string; once html5ever has a release with "translate" in the built-in local name list, a small change will be needed.
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Make performance observers take "type" and "buffered" options without panicking.
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I updated the observe() method to align with spec, and fixed the borrow duration bug @jdm pointed out in #25589 so it wouldn't cause a hard crash. Some tests go from failing to passing, but others go from early failing to later timeout; performance observers still aren't doing the right thing in all cases.
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Initial implementation of GPUCommandEncoder
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Added WebIDL bindings for `GPUCommandEncoder`, `GPUCommandBuffer`, `GPUComputePassEncoder` and `GPUProgrammablePassEncoder`.
Implemented the `beginComputePass`, `copyBufferToBuffer` and `finish` functions of `GPUCommandEncoder`.
Implemented the `createCommandEncoder` function of `GPUDevice`.
This pull request is based on: #25700
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Initial implementation of GPUComputePipeline
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Added WebIDL bindings for `GPUComputePipeline`.
Implemented the `createComputePipeline` function of `GPUDevice`.
This pull request is based on: #25677
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Initial implementation of GPUShaderModule
Added WebIDL bindings for `GPUShaderModule`.
Implemented the `createShaderModule` function of `GPUDevice`.
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Make CanvasRenderingContext2D.createPattern() return null for incomplete images
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`createPattern()` should return `null` if the passed `image` argument is not usable.
References:
- https://html.spec.whatwg.org/multipage/canvas.html#dom-context-2d-createpattern
- https://html.spec.whatwg.org/multipage/canvas.html#check-the-usability-of-the-image-argument
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Added WebIDL bindings for `GPUCommandEncoder`, `GPUCommandBuffer`, `GPUComputePassEncoder`, `GPUProgrammablePassEncoder`.
Implemented the `beginComputePass`, `copyBufferToBuffer` and `finish` functions of `GPUCommandEncoder`.
Implemented the `createCommandEncoder` function of `GPUDevice`.
Initial implementation of GPUBindGroup for WebGPU
Added WebIDL bindings for `GPUBindGroup`.
Implemented the `createBindGroup` function of `GPUDevice`
Renamed `GPUBindGroupBinding` to `GPUBindGroupBindings` and `GPUBufferBinding` to `GPUBufferBindings` in the WebIDL, because these names are already occupied.
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Implement HTMLMenuElement
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Per spec, "The menu element is simply a semantic alternative to ul to express an unordered list of commands (a "toolbar")." We already have the CSS for it in user-agent.css, and this gives us the interface object.
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Add support for WebGL2 uniform matrix operations
Adds support for the `uniformMatrix[234]x[234]fv` WebGL2 functions.
See: https://www.khronos.org/registry/webgl/specs/latest/2.0/#3.7.8
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Note: Similarly to #25538, some of the functions here also overlap with their WebGL 1 variant.
cc @jdm @zakorgy @imiklos
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Add support for WebGL2 uniform array operations
Adds support for the WebGL2 overloads of `uniform[1234][if]v`.
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WebGL2 adds two optional parameters for the `uniform[1234][if]v` functions to allow specifying input data ranges. However, because they have the same name and overlapping parameters, the Codegen cannot make a difference between their GL1 and 2 variants. As a workaround, I've added the new parameters to the WebGL1 side, which which isn't strictly what the spec says, but shouldn't break things either. (Note: Firefox devs also run into this issue: [[1](https://searchfox.org/mozilla-central/source/dom/webidl/WebGLRenderingContext.webidl#794), [2](https://bugzilla.mozilla.org/show_bug.cgi?id=1324543)]).
cc @jdm @zakorgy @imiklos
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Initial implementation of GPUBindGroupLayout for WebGPU
Added WebIDL bindings for `GPUBindGroupLayout`, `GPUBindGroupLayoutDescriptor`, `GPUBindingType`, `GPUShaderStage` and `GPUBindGroupLayoutBinding` (Note: The servo's codegen doesn't like the name, because its already occupied).
Implemented the `createBindGroupLayout` function of `GPUDevice`.
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Added WebIDL bindings for `GPUBindGroupLayout`, `GPUBindGroupLayoutDescriptor`, `GPUBindingType`, `GPUShaderStage`
and `GPUBindGroupLayoutBinding` (Note: The servo's codegen doesn't like the name, because its already occupied).
Implemented the `createBindGroupLayout` function of `GPUDevice`.
Add support for WebGL2 unsigned uniform operations
This adds support for the WebGL2 `uniform[1234]ui` and `uniform[1234]uiv` operations.
See: https://www.khronos.org/registry/webgl/specs/latest/2.0/#3.7.8
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cc @jdm @zakorgy @imiklos
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Implement HTMLOptionElement.index
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Made list_of_options public in HTMLSelectElement so HTMLOptionElement can see it, added index-getting to HTMLOptionElement.
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Make getOwnPropertyDescriptor hold the correct value for indexed/named properties
This is towards #25036 and #25415; it could have far-reaching implications so I want to test it in isolation and see the results on the full test suite.
A few lines of code had a FIXME(#11868) despite that issue being closed, and looking for the pattern that was marked that way, I found one other unmarked instance of it. It doesn't immediately crash, and maybe it will pass some tests or fail some tests in informative ways.
EDIT: After adding an overlooked extended attribute to HTMLFormElement, this works very well indeed and seems to be worth merging!
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