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We use that to send only the pixels that will be actually drawn to the canvas thread in CanvasRenderingContext2d::PutImageData. We also make the canvas thread byte swap and premultiply colours in-place. |
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.. | ||
webgl_mode | ||
canvas_data.rs | ||
canvas_paint_thread.rs | ||
Cargo.toml | ||
gl_context.rs | ||
lib.rs | ||
webgl_thread.rs |