servo/components/script/dom/gamepadbutton.rs
Josh Matthews b8971e528f
script: Move Window-only gamepad functionality out of GlobalScope (#36805)
The only code that calls these methods is in the script thread, and the
code is simpler when we can assume a Window global. Pulling this thread
led to cleaning up a lot of constructors for Window-only WebXR code,
too.

Testing: Existing WPT coverage.

---------

Signed-off-by: Josh Matthews <josh@joshmatthews.net>
2025-05-02 20:10:26 +00:00

71 lines
2 KiB
Rust

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
use std::cell::Cell;
use dom_struct::dom_struct;
use crate::dom::bindings::codegen::Bindings::GamepadButtonBinding::GamepadButtonMethods;
use crate::dom::bindings::num::Finite;
use crate::dom::bindings::reflector::{Reflector, reflect_dom_object};
use crate::dom::bindings::root::DomRoot;
use crate::dom::window::Window;
use crate::script_runtime::CanGc;
#[dom_struct]
pub(crate) struct GamepadButton {
reflector_: Reflector,
pressed: Cell<bool>,
touched: Cell<bool>,
value: Cell<f64>,
}
impl GamepadButton {
pub(crate) fn new_inherited(pressed: bool, touched: bool) -> GamepadButton {
Self {
reflector_: Reflector::new(),
pressed: Cell::new(pressed),
touched: Cell::new(touched),
value: Cell::new(0.0),
}
}
pub(crate) fn new(
window: &Window,
pressed: bool,
touched: bool,
can_gc: CanGc,
) -> DomRoot<GamepadButton> {
reflect_dom_object(
Box::new(GamepadButton::new_inherited(pressed, touched)),
window,
can_gc,
)
}
}
impl GamepadButtonMethods<crate::DomTypeHolder> for GamepadButton {
// https://www.w3.org/TR/gamepad/#widl-GamepadButton-pressed
fn Pressed(&self) -> bool {
self.pressed.get()
}
// https://www.w3.org/TR/gamepad/#widl-GamepadButton-touched
fn Touched(&self) -> bool {
self.touched.get()
}
// https://www.w3.org/TR/gamepad/#widl-GamepadButton-value
fn Value(&self) -> Finite<f64> {
Finite::wrap(self.value.get())
}
}
impl GamepadButton {
pub(crate) fn update(&self, pressed: bool, touched: bool, value: f64) {
self.pressed.set(pressed);
self.touched.set(touched);
self.value.set(value);
}
}