servo/components/script/dom/webidls/GPUCommandEncoder.webidl
Zakor Gyula 4facd3d4d2 Initial implementation of GPUCommandEncoder
Added WebIDL bindings for `GPUCommandEncoder`, `GPUCommandBuffer`, `GPUComputePassEncoder`, `GPUProgrammablePassEncoder`.
Implemented the `beginComputePass`, `copyBufferToBuffer` and `finish` functions of `GPUCommandEncoder`.
Implemented the `createCommandEncoder` function of `GPUDevice`.
2020-02-11 10:20:34 +01:00

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/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
// https://gpuweb.github.io/gpuweb/#gpucommandencoder
[Exposed=(Window, DedicatedWorker), Serializable, Pref="dom.webgpu.enabled"]
interface GPUCommandEncoder {
// GPURenderPassEncoder beginRenderPass(GPURenderPassDescriptor descriptor);
GPUComputePassEncoder beginComputePass(optional GPUComputePassDescriptor descriptor = {});
void copyBufferToBuffer(
GPUBuffer source,
GPUBufferSize sourceOffset,
GPUBuffer destination,
GPUBufferSize destinationOffset,
GPUBufferSize size);
// void copyBufferToTexture(
// GPUBufferCopyView source,
// GPUTextureCopyView destination,
// GPUExtent3D copySize);
// void copyTextureToBuffer(
// GPUTextureCopyView source,
// GPUBufferCopyView destination,
// GPUExtent3D copySize);
// void copyTextureToTexture(
// GPUTextureCopyView source,
// GPUTextureCopyView destination,
// GPUExtent3D copySize);
// void pushDebugGroup(DOMString groupLabel);
// void popDebugGroup();
// void insertDebugMarker(DOMString markerLabel);
GPUCommandBuffer finish(optional GPUCommandBufferDescriptor descriptor = {});
};
GPUCommandEncoder includes GPUObjectBase;
dictionary GPUComputePassDescriptor : GPUObjectDescriptorBase {
};
dictionary GPUCommandBufferDescriptor : GPUObjectDescriptorBase {
};