mirror of
https://github.com/servo/servo.git
synced 2025-06-06 16:45:39 +00:00
The only code that calls these methods is in the script thread, and the code is simpler when we can assume a Window global. Pulling this thread led to cleaning up a lot of constructors for Window-only WebXR code, too. Testing: Existing WPT coverage. --------- Signed-off-by: Josh Matthews <josh@joshmatthews.net>
71 lines
2 KiB
Rust
71 lines
2 KiB
Rust
/* This Source Code Form is subject to the terms of the Mozilla Public
|
|
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
|
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
|
|
|
|
use std::cell::Cell;
|
|
|
|
use dom_struct::dom_struct;
|
|
|
|
use crate::dom::bindings::codegen::Bindings::GamepadButtonBinding::GamepadButtonMethods;
|
|
use crate::dom::bindings::num::Finite;
|
|
use crate::dom::bindings::reflector::{Reflector, reflect_dom_object};
|
|
use crate::dom::bindings::root::DomRoot;
|
|
use crate::dom::window::Window;
|
|
use crate::script_runtime::CanGc;
|
|
|
|
#[dom_struct]
|
|
pub(crate) struct GamepadButton {
|
|
reflector_: Reflector,
|
|
pressed: Cell<bool>,
|
|
touched: Cell<bool>,
|
|
value: Cell<f64>,
|
|
}
|
|
|
|
impl GamepadButton {
|
|
pub(crate) fn new_inherited(pressed: bool, touched: bool) -> GamepadButton {
|
|
Self {
|
|
reflector_: Reflector::new(),
|
|
pressed: Cell::new(pressed),
|
|
touched: Cell::new(touched),
|
|
value: Cell::new(0.0),
|
|
}
|
|
}
|
|
|
|
pub(crate) fn new(
|
|
window: &Window,
|
|
pressed: bool,
|
|
touched: bool,
|
|
can_gc: CanGc,
|
|
) -> DomRoot<GamepadButton> {
|
|
reflect_dom_object(
|
|
Box::new(GamepadButton::new_inherited(pressed, touched)),
|
|
window,
|
|
can_gc,
|
|
)
|
|
}
|
|
}
|
|
|
|
impl GamepadButtonMethods<crate::DomTypeHolder> for GamepadButton {
|
|
// https://www.w3.org/TR/gamepad/#widl-GamepadButton-pressed
|
|
fn Pressed(&self) -> bool {
|
|
self.pressed.get()
|
|
}
|
|
|
|
// https://www.w3.org/TR/gamepad/#widl-GamepadButton-touched
|
|
fn Touched(&self) -> bool {
|
|
self.touched.get()
|
|
}
|
|
|
|
// https://www.w3.org/TR/gamepad/#widl-GamepadButton-value
|
|
fn Value(&self) -> Finite<f64> {
|
|
Finite::wrap(self.value.get())
|
|
}
|
|
}
|
|
|
|
impl GamepadButton {
|
|
pub(crate) fn update(&self, pressed: bool, touched: bool, value: f64) {
|
|
self.pressed.set(pressed);
|
|
self.touched.set(touched);
|
|
self.value.set(value);
|
|
}
|
|
}
|