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26 lines
908 B
GLSL
26 lines
908 B
GLSL
#line 1
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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void main(void) {
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vec4 color, uv_rect;
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PrimitiveInfo info = fetch_text_run_glyph(gl_InstanceID, color, uv_rect);
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#ifdef WR_FEATURE_TRANSFORM
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TransformVertexInfo vi = write_transform_vertex(info);
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vLocalRect = vi.clipped_local_rect;
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vLocalPos = vi.local_pos;
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vec2 f = (vi.local_pos.xy - info.local_rect.xy) / info.local_rect.zw;
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#else
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VertexInfo vi = write_vertex(info);
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vec2 f = (vi.local_clamped_pos - vi.local_rect.p0) / (vi.local_rect.p1 - vi.local_rect.p0);
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#endif
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vec2 texture_size = vec2(textureSize(sDiffuse, 0));
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vec2 st0 = uv_rect.xy / texture_size;
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vec2 st1 = uv_rect.zw / texture_size;
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vColor = color;
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vUv = mix(st0, st1, f);
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}
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