servo/resources/shaders/ps_rectangle.vs.glsl
2016-10-23 13:20:36 +02:00

23 lines
879 B
GLSL

#line 1
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
void main(void) {
Primitive prim = load_primitive(gl_InstanceID);
Rectangle rect = fetch_rectangle(prim.prim_index);
vColor = rect.color;
#ifdef WR_FEATURE_TRANSFORM
TransformVertexInfo vi = write_transform_vertex(prim.local_rect,
prim.local_clip_rect,
prim.layer,
prim.tile);
vLocalRect = vi.clipped_local_rect;
vLocalPos = vi.local_pos;
#else
write_vertex(prim.local_rect,
prim.local_clip_rect,
prim.layer,
prim.tile);
#endif
}