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This makes the names of flow relative geometry consistent with what is used in the style crate and removes them from a module. With this change it's more obvious what makes these types different from the ones in `euclid`.
271 lines
9.2 KiB
Rust
271 lines
9.2 KiB
Rust
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
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//! https://drafts.csswg.org/css-flexbox/#box-model
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use style::properties::longhands::flex_direction::computed_value::T as FlexDirection;
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use crate::geom::{LogicalRect, LogicalSides, LogicalVec2};
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#[derive(Clone, Copy)]
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pub(super) struct FlexRelativeVec2<T> {
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pub main: T,
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pub cross: T,
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}
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#[derive(Clone, Copy)]
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pub(super) struct FlexRelativeSides<T> {
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pub cross_start: T,
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pub main_start: T,
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pub cross_end: T,
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pub main_end: T,
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}
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pub(super) struct FlexRelativeRect<T> {
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pub start_corner: FlexRelativeVec2<T>,
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pub size: FlexRelativeVec2<T>,
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}
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impl<T> std::ops::Add for FlexRelativeVec2<T>
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where
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T: std::ops::Add,
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{
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type Output = FlexRelativeVec2<T::Output>;
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fn add(self, rhs: Self) -> Self::Output {
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FlexRelativeVec2 {
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main: self.main + rhs.main,
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cross: self.cross + rhs.cross,
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}
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}
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}
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impl<T> std::ops::Sub for FlexRelativeVec2<T>
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where
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T: std::ops::Sub,
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{
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type Output = FlexRelativeVec2<T::Output>;
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fn sub(self, rhs: Self) -> Self::Output {
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FlexRelativeVec2 {
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main: self.main - rhs.main,
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cross: self.cross - rhs.cross,
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}
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}
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}
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impl<T> FlexRelativeSides<T> {
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pub fn sum_by_axis(self) -> FlexRelativeVec2<T::Output>
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where
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T: std::ops::Add,
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{
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FlexRelativeVec2 {
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main: self.main_start + self.main_end,
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cross: self.cross_start + self.cross_end,
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}
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}
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}
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/// One of the two bits set by the `flex-direction` property
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/// (The other is "forward" v.s. reverse.)
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#[derive(Clone, Copy, PartialEq)]
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pub(super) enum FlexAxis {
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/// The main axis is the inline axis of the container (not necessarily of flex items!),
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/// cross is block.
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Row,
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/// The main axis is the block axis, cross is inline.
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Column,
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}
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/// Which flow-relative sides map to the main-start and cross-start sides, respectively.
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/// See https://drafts.csswg.org/css-flexbox/#box-model
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#[derive(Clone, Copy)]
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pub(super) enum MainStartCrossStart {
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InlineStartBlockStart,
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InlineStartBlockEnd,
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BlockStartInlineStart,
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BlockStartInlineEnd,
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InlineEndBlockStart,
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InlineEndBlockEnd,
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BlockEndInlineStart,
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BlockEndInlineEnd,
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}
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impl FlexAxis {
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pub fn from(flex_direction: FlexDirection) -> Self {
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match flex_direction {
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FlexDirection::Row | FlexDirection::RowReverse => FlexAxis::Row,
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FlexDirection::Column | FlexDirection::ColumnReverse => FlexAxis::Column,
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}
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}
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pub fn vec2_to_flex_relative<T>(self, flow_relative: LogicalVec2<T>) -> FlexRelativeVec2<T> {
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let LogicalVec2 { inline, block } = flow_relative;
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match self {
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FlexAxis::Row => FlexRelativeVec2 {
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main: inline,
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cross: block,
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},
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FlexAxis::Column => FlexRelativeVec2 {
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main: block,
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cross: inline,
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},
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}
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}
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pub fn vec2_to_flow_relative<T>(self, flex_relative: FlexRelativeVec2<T>) -> LogicalVec2<T> {
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let FlexRelativeVec2 { main, cross } = flex_relative;
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match self {
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FlexAxis::Row => LogicalVec2 {
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inline: main,
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block: cross,
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},
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FlexAxis::Column => LogicalVec2 {
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block: main,
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inline: cross,
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},
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}
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}
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}
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macro_rules! sides_mapping_methods {
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(
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$(
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$variant: path => {
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$( $flex_relative_side: ident <=> $flow_relative_side: ident, )+
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},
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)+
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) => {
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pub fn sides_to_flex_relative<T>(self, flow_relative: LogicalSides<T>) -> FlexRelativeSides<T> {
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match self {
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$(
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$variant => FlexRelativeSides {
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$( $flex_relative_side: flow_relative.$flow_relative_side, )+
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},
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)+
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}
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}
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pub fn sides_to_flow_relative<T>(self, flex_relative: FlexRelativeSides<T>) -> LogicalSides<T> {
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match self {
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$(
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$variant => LogicalSides {
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$( $flow_relative_side: flex_relative.$flex_relative_side, )+
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},
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)+
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}
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}
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}
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}
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impl MainStartCrossStart {
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pub fn from(flex_direction: FlexDirection, flex_wrap_reverse: bool) -> Self {
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match (flex_direction, flex_wrap_reverse) {
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// See definition of each keyword in
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// https://drafts.csswg.org/css-flexbox/#flex-direction-property and
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// https://drafts.csswg.org/css-flexbox/#flex-wrap-property,
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// or the tables (though they map to physical rather than flow-relative) at
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// https://drafts.csswg.org/css-flexbox/#axis-mapping
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(FlexDirection::Row, true) => MainStartCrossStart::InlineStartBlockEnd,
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(FlexDirection::Row, false) => MainStartCrossStart::InlineStartBlockStart,
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(FlexDirection::Column, true) => MainStartCrossStart::BlockStartInlineEnd,
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(FlexDirection::Column, false) => MainStartCrossStart::BlockStartInlineStart,
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(FlexDirection::RowReverse, true) => MainStartCrossStart::InlineEndBlockEnd,
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(FlexDirection::RowReverse, false) => MainStartCrossStart::InlineEndBlockStart,
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(FlexDirection::ColumnReverse, true) => MainStartCrossStart::BlockEndInlineEnd,
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(FlexDirection::ColumnReverse, false) => MainStartCrossStart::BlockEndInlineStart,
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}
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}
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sides_mapping_methods! {
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MainStartCrossStart::InlineStartBlockStart => {
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main_start <=> inline_start,
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cross_start <=> block_start,
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main_end <=> inline_end,
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cross_end <=> block_end,
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},
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MainStartCrossStart::InlineStartBlockEnd => {
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main_start <=> inline_start,
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cross_start <=> block_end,
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main_end <=> inline_end,
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cross_end <=> block_start,
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},
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MainStartCrossStart::BlockStartInlineStart => {
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main_start <=> block_start,
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cross_start <=> inline_start,
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main_end <=> block_end,
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cross_end <=> inline_end,
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},
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MainStartCrossStart::BlockStartInlineEnd => {
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main_start <=> block_start,
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cross_start <=> inline_end,
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main_end <=> block_end,
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cross_end <=> inline_start,
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},
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MainStartCrossStart::InlineEndBlockStart => {
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main_start <=> inline_end,
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cross_start <=> block_start,
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main_end <=> inline_start,
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cross_end <=> block_end,
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},
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MainStartCrossStart::InlineEndBlockEnd => {
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main_start <=> inline_end,
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cross_start <=> block_end,
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main_end <=> inline_start,
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cross_end <=> block_start,
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},
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MainStartCrossStart::BlockEndInlineStart => {
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main_start <=> block_end,
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cross_start <=> inline_start,
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main_end <=> block_start,
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cross_end <=> inline_end,
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},
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MainStartCrossStart::BlockEndInlineEnd => {
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main_start <=> block_end,
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cross_start <=> inline_end,
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main_end <=> block_start,
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cross_end <=> inline_start,
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},
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}
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}
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/// The start corner coordinates in both the input rectangle and output rectangle
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/// are relative to some “base rectangle” whose size is passed here.
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pub(super) fn rect_to_flow_relative<T>(
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flex_axis: FlexAxis,
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main_start_cross_start_sides_are: MainStartCrossStart,
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base_rect_size: FlexRelativeVec2<T>,
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rect: FlexRelativeRect<T>,
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) -> LogicalRect<T>
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where
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T: Copy + std::ops::Add<Output = T> + std::ops::Sub<Output = T>,
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{
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// First, convert from (start corner, size) to offsets from the edges of the base rectangle
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let end_corner_position = rect.start_corner + rect.size;
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let end_corner_offsets = base_rect_size - end_corner_position;
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// No-ops, but hopefully clarifies to human readers:
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let start_corner_position = rect.start_corner;
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let start_corner_offsets = start_corner_position;
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// Then, convert to flow-relative using methods above
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let flow_relative_offsets =
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main_start_cross_start_sides_are.sides_to_flow_relative(FlexRelativeSides {
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main_start: start_corner_offsets.main,
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cross_start: start_corner_offsets.cross,
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main_end: end_corner_offsets.main,
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cross_end: end_corner_offsets.cross,
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});
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let flow_relative_base_rect_size = flex_axis.vec2_to_flow_relative(base_rect_size);
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// Finally, convert back to (start corner, size)
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let start_corner = LogicalVec2 {
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inline: flow_relative_offsets.inline_start,
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block: flow_relative_offsets.block_start,
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};
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let end_corner_position = LogicalVec2 {
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inline: flow_relative_base_rect_size.inline - flow_relative_offsets.inline_end,
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block: flow_relative_base_rect_size.block - flow_relative_offsets.block_end,
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};
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let size = &end_corner_position - &start_corner;
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LogicalRect { start_corner, size }
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}
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