servo/components/script/dom/webidls/GPUCommandEncoder.webidl
Kunal Mohan 1d4efb48ba Implement GPURenderPassEncoder
Add webidls for GPURenderPassEncoder and  GPURenderEncoderBase and
implement relevant methods.
2020-06-04 00:27:58 +05:30

90 lines
2.6 KiB
Text

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
// https://gpuweb.github.io/gpuweb/#gpucommandencoder
[Exposed=(Window, DedicatedWorker), Serializable, Pref="dom.webgpu.enabled"]
interface GPUCommandEncoder {
GPURenderPassEncoder beginRenderPass(GPURenderPassDescriptor descriptor);
GPUComputePassEncoder beginComputePass(optional GPUComputePassDescriptor descriptor = {});
void copyBufferToBuffer(
GPUBuffer source,
GPUSize64 sourceOffset,
GPUBuffer destination,
GPUSize64 destinationOffset,
GPUSize64 size);
// void copyBufferToTexture(
// GPUBufferCopyView source,
// GPUTextureCopyView destination,
// GPUExtent3D copySize);
// void copyTextureToBuffer(
// GPUTextureCopyView source,
// GPUBufferCopyView destination,
// GPUExtent3D copySize);
// void copyTextureToTexture(
// GPUTextureCopyView source,
// GPUTextureCopyView destination,
// GPUExtent3D copySize);
// void pushDebugGroup(DOMString groupLabel);
// void popDebugGroup();
// void insertDebugMarker(DOMString markerLabel);
GPUCommandBuffer finish(optional GPUCommandBufferDescriptor descriptor = {});
};
GPUCommandEncoder includes GPUObjectBase;
dictionary GPUComputePassDescriptor : GPUObjectDescriptorBase {
};
dictionary GPUCommandBufferDescriptor : GPUObjectDescriptorBase {
};
dictionary GPURenderPassDescriptor : GPUObjectDescriptorBase {
required sequence<GPURenderPassColorAttachmentDescriptor> colorAttachments;
GPURenderPassDepthStencilAttachmentDescriptor depthStencilAttachment;
//GPUQuerySet occlusionQuerySet;
};
dictionary GPURenderPassColorAttachmentDescriptor {
required GPUTextureView attachment;
GPUTextureView resolveTarget;
required (GPULoadOp or GPUColor) loadValue;
GPUStoreOp storeOp = "store";
};
dictionary GPURenderPassDepthStencilAttachmentDescriptor {
required GPUTextureView attachment;
required (GPULoadOp or float) depthLoadValue;
required GPUStoreOp depthStoreOp;
boolean depthReadOnly = false;
required GPUStencilLoadValue stencilLoadValue;
required GPUStoreOp stencilStoreOp;
boolean stencilReadOnly = false;
};
typedef (GPULoadOp or GPUStencilValue) GPUStencilLoadValue;
enum GPULoadOp {
"load"
};
enum GPUStoreOp {
"store",
"clear"
};
dictionary GPUColorDict {
required double r;
required double g;
required double b;
required double a;
};
typedef (sequence<double> or GPUColorDict) GPUColor;