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16 lines
455 B
GLSL
16 lines
455 B
GLSL
#line 1
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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layout(std140) uniform Data {
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uvec4 data[WR_MAX_UBO_VECTORS];
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};
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void main() {
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vec4 rect = vec4(data[gl_InstanceID]);
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vec4 pos = vec4(mix(rect.xy, rect.xy + rect.zw, aPosition.xy), 0, 1);
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gl_Position = uTransform * pos;
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}
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