servo/resources/shaders/ps_clear.vs.glsl

16 lines
455 B
GLSL

#line 1
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
layout(std140) uniform Data {
uvec4 data[WR_MAX_UBO_VECTORS];
};
void main() {
vec4 rect = vec4(data[gl_InstanceID]);
vec4 pos = vec4(mix(rect.xy, rect.xy + rect.zw, aPosition.xy), 0, 1);
gl_Position = uTransform * pos;
}