servo/components/constellation/frame.rs
2016-12-27 16:10:04 +08:00

192 lines
6.7 KiB
Rust

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
use msg::constellation_msg::{FrameId, PipelineId};
use pipeline::Pipeline;
use std::collections::HashMap;
use std::iter::once;
use std::mem::replace;
use std::time::Instant;
/// A frame in the frame tree.
/// Each frame is the constrellation's view of a browsing context.
/// Each browsing context has a session history, caused by
/// navigation and traversing the history. Each frame has its
/// current entry, plus past and future entries. The past is sorted
/// chronologically, the future is sorted reverse chronoogically:
/// in partiucular prev.pop() is the latest past entry, and
/// next.pop() is the earliest future entry.
#[derive(Debug, Clone)]
pub struct Frame {
/// The frame id.
pub id: FrameId,
/// The past session history, ordered chronologically.
pub prev: Vec<FrameState>,
/// The currently active session history entry.
pub current: FrameState,
/// The future session history, ordered reverse chronologically.
pub next: Vec<FrameState>,
}
impl Frame {
/// Create a new frame.
/// Note this just creates the frame, it doesn't add it to the frame tree.
pub fn new(id: FrameId, pipeline_id: PipelineId) -> Frame {
Frame {
id: id,
prev: vec!(),
current: FrameState::new(pipeline_id, id),
next: vec!(),
}
}
/// Set the current frame entry, and push the current frame entry into the past.
pub fn load(&mut self, pipeline_id: PipelineId) {
self.prev.push(self.current.clone());
self.current = FrameState::new(pipeline_id, self.id);
}
/// Set the future to be empty.
pub fn remove_forward_entries(&mut self) -> Vec<FrameState> {
replace(&mut self.next, vec!())
}
/// Set the current frame entry, and drop the current frame entry.
pub fn replace_current(&mut self, pipeline_id: PipelineId) -> FrameState {
replace(&mut self.current, FrameState::new(pipeline_id, self.id))
}
}
/// An entry in a frame's session history.
/// Each entry stores the pipeline id for a document in the session history.
///
/// When we operate on the joint session history, entries are sorted chronologically,
/// so we timestamp the entries by when the entry was added to the session history.
#[derive(Debug, Clone)]
pub struct FrameState {
/// The timestamp for when the session history entry was created
pub instant: Instant,
/// The pipeline for the document in the session history
pub pipeline_id: PipelineId,
/// The frame that this session history entry is part of
pub frame_id: FrameId,
}
impl FrameState {
/// Create a new session history entry.
fn new(pipeline_id: PipelineId, frame_id: FrameId) -> FrameState {
FrameState {
instant: Instant::now(),
pipeline_id: pipeline_id,
frame_id: frame_id,
}
}
}
/// Represents a pending change in the frame tree, that will be applied
/// once the new pipeline has loaded and completed initial layout / paint.
pub struct FrameChange {
/// The frame to change.
pub frame_id: FrameId,
/// The pipeline that was currently active at the time the change started.
/// TODO: can this field be removed?
pub old_pipeline_id: Option<PipelineId>,
/// The pipeline for the document being loaded.
pub new_pipeline_id: PipelineId,
/// Is the new document replacing the current document (e.g. a reload)
/// or pushing it into the session history (e.g. a navigation)?
pub replace: bool,
}
/// An iterator over a frame tree, returning the fully active frames in
/// depth-first order. Note that this iterator only returns the fully
/// active frames, that is ones where every ancestor frame is
/// in the currently active pipeline of its parent frame.
pub struct FrameTreeIterator<'a> {
/// The frames still to iterate over.
pub stack: Vec<FrameId>,
/// The set of all frames.
pub frames: &'a HashMap<FrameId, Frame>,
/// The set of all pipelines. We use this to find the active
/// children of a frame, which are the iframes in the currently
/// active document.
pub pipelines: &'a HashMap<PipelineId, Pipeline>,
}
impl<'a> Iterator for FrameTreeIterator<'a> {
type Item = &'a Frame;
fn next(&mut self) -> Option<&'a Frame> {
loop {
let frame_id = match self.stack.pop() {
Some(frame_id) => frame_id,
None => return None,
};
let frame = match self.frames.get(&frame_id) {
Some(frame) => frame,
None => {
warn!("Frame {:?} iterated after closure.", frame_id);
continue;
},
};
let pipeline = match self.pipelines.get(&frame.current.pipeline_id) {
Some(pipeline) => pipeline,
None => {
warn!("Pipeline {:?} iterated after closure.", frame.current.pipeline_id);
continue;
},
};
self.stack.extend(pipeline.children.iter().map(|&c| c));
return Some(frame)
}
}
}
/// An iterator over a frame tree, returning all frames in depth-first
/// order. Note that this iterator returns all frames, not just the
/// fully active ones.
pub struct FullFrameTreeIterator<'a> {
/// The frames still to iterate over.
pub stack: Vec<FrameId>,
/// The set of all frames.
pub frames: &'a HashMap<FrameId, Frame>,
/// The set of all pipelines. We use this to find the
/// children of a frame, which are the iframes in all documents
/// in the session history.
pub pipelines: &'a HashMap<PipelineId, Pipeline>,
}
impl<'a> Iterator for FullFrameTreeIterator<'a> {
type Item = &'a Frame;
fn next(&mut self) -> Option<&'a Frame> {
loop {
let frame_id = match self.stack.pop() {
Some(frame_id) => frame_id,
None => return None,
};
let frame = match self.frames.get(&frame_id) {
Some(frame) => frame,
None => {
warn!("Frame {:?} iterated after closure.", frame_id);
continue;
},
};
for entry in frame.prev.iter().chain(frame.next.iter()).chain(once(&frame.current)) {
if let Some(pipeline) = self.pipelines.get(&entry.pipeline_id) {
self.stack.extend(pipeline.children.iter().map(|&c| c));
}
}
return Some(frame)
}
}
}