servo/components/canvas/canvas_data.rs
hashcatHitman 326a2e9ab6
Initial move of canvas/context/snapshot size from u64 -> u32
Changed the two instances of `euclid::default::Size2D<u64>` in
`servo/components/script/canvas_context.rs` and
`servo/components/shared/snapshot/lib.rs` that were outlined as the bare minimum
in "Make canvas/context/snapshot size be u32 everywhere" to
`euclid::default::Size2D<u32>`. Every other change made in this commit is
either:
 - of similar nature, and is the minimum that would allow compilation
 - resolving lints triggered by the former

More might be needed to complete the issue, but I feel like this is a good
starting point.

This commit includes changes to the following components:
 - canvas
 - pixels
 - script
 - shared/canvas
 - shared/snapshot

Signed-off-by: hashcatHitman <155700084+hashcatHitman@users.noreply.github.com>
2025-06-03 14:38:28 -04:00

1435 lines
49 KiB
Rust

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
use std::marker::PhantomData;
use std::mem;
use std::sync::Arc;
use app_units::Au;
use canvas_traits::canvas::*;
use compositing_traits::{CrossProcessCompositorApi, ImageUpdate, SerializableImageData};
use euclid::default::{Box2D, Point2D, Rect, Size2D, Transform2D, Vector2D};
use euclid::point2;
use fonts::{
ByteIndex, FontBaseline, FontContext, FontGroup, FontMetrics, FontRef, GlyphInfo, GlyphStore,
LAST_RESORT_GLYPH_ADVANCE, ShapingFlags, ShapingOptions,
};
use ipc_channel::ipc::{IpcSender, IpcSharedMemory};
use log::warn;
use range::Range;
use servo_arc::Arc as ServoArc;
use snapshot::Snapshot;
use style::color::AbsoluteColor;
use style::properties::style_structs::Font as FontStyleStruct;
use unicode_script::Script;
use webrender_api::units::RectExt as RectExt_;
use webrender_api::{ImageDescriptor, ImageDescriptorFlags, ImageFormat, ImageKey};
use crate::backend::{
Backend, DrawOptionsHelpers as _, GenericDrawTarget as _, GenericPathBuilder, PathHelpers,
PatternHelpers, StrokeOptionsHelpers as _,
};
// Asserts on WR texture cache update for zero sized image with raw data.
// https://github.com/servo/webrender/blob/main/webrender/src/texture_cache.rs#L1475
const MIN_WR_IMAGE_SIZE: Size2D<u64> = Size2D::new(1, 1);
fn to_path<B: Backend>(path: &[PathSegment], mut builder: B::PathBuilder) -> B::Path {
let mut build_ref = PathBuilderRef::<B> {
builder: &mut builder,
transform: Transform2D::identity(),
};
for &seg in path {
match seg {
PathSegment::ClosePath => build_ref.close(),
PathSegment::MoveTo { x, y } => build_ref.move_to(&Point2D::new(x, y)),
PathSegment::LineTo { x, y } => build_ref.line_to(&Point2D::new(x, y)),
PathSegment::Quadratic { cpx, cpy, x, y } => {
build_ref.quadratic_curve_to(&Point2D::new(cpx, cpy), &Point2D::new(x, y))
},
PathSegment::Bezier {
cp1x,
cp1y,
cp2x,
cp2y,
x,
y,
} => build_ref.bezier_curve_to(
&Point2D::new(cp1x, cp1y),
&Point2D::new(cp2x, cp2y),
&Point2D::new(x, y),
),
PathSegment::ArcTo {
cp1x,
cp1y,
cp2x,
cp2y,
radius,
} => build_ref.arc_to(&Point2D::new(cp1x, cp1y), &Point2D::new(cp2x, cp2y), radius),
PathSegment::Ellipse {
x,
y,
radius_x,
radius_y,
rotation,
start_angle,
end_angle,
anticlockwise,
} => build_ref.ellipse(
&Point2D::new(x, y),
radius_x,
radius_y,
rotation,
start_angle,
end_angle,
anticlockwise,
),
PathSegment::SvgArc {
radius_x,
radius_y,
rotation,
large_arc,
sweep,
x,
y,
} => build_ref.svg_arc(
radius_x,
radius_y,
rotation,
large_arc,
sweep,
&Point2D::new(x, y),
),
}
}
builder.finish()
}
/// The canvas data stores a state machine for the current status of
/// the path data and any relevant transformations that are
/// applied to it. The Azure drawing API expects the path to be in
/// userspace. However, when a path is being built but the canvas'
/// transform changes, we choose to transform the path and perform
/// further operations to it in device space. When it's time to
/// draw the path, we convert it back to userspace and draw it
/// with the correct transform applied.
/// TODO: De-abstract now that Azure is removed?
enum PathState<B: Backend> {
/// Path builder in user-space. If a transform has been applied
/// but no further path operations have occurred, it is stored
/// in the optional field.
UserSpacePathBuilder(B::PathBuilder, Option<Transform2D<f32>>),
/// Path builder in device-space.
DeviceSpacePathBuilder(B::PathBuilder),
/// Path in user-space. If a transform has been applied but
/// but no further path operations have occurred, it is stored
/// in the optional field.
UserSpacePath(B::Path, Option<Transform2D<f32>>),
}
impl<B: Backend> PathState<B> {
fn is_path(&self) -> bool {
match *self {
PathState::UserSpacePath(..) => true,
PathState::UserSpacePathBuilder(..) | PathState::DeviceSpacePathBuilder(..) => false,
}
}
fn path(&self) -> &B::Path {
match *self {
PathState::UserSpacePath(ref p, _) => p,
PathState::UserSpacePathBuilder(..) | PathState::DeviceSpacePathBuilder(..) => {
panic!("should have called ensure_path")
},
}
}
}
/// A wrapper around a stored PathBuilder and an optional transformation that should be
/// applied to any points to ensure they are in the matching device space.
struct PathBuilderRef<'a, B: Backend> {
builder: &'a mut B::PathBuilder,
transform: Transform2D<f32>,
}
impl<B: Backend> PathBuilderRef<'_, B> {
fn line_to(&mut self, pt: &Point2D<f32>) {
let pt = self.transform.transform_point(*pt);
self.builder.line_to(pt);
}
fn move_to(&mut self, pt: &Point2D<f32>) {
let pt = self.transform.transform_point(*pt);
self.builder.move_to(pt);
}
fn rect(&mut self, rect: &Rect<f32>) {
let (first, second, third, fourth) = (
Point2D::new(rect.origin.x, rect.origin.y),
Point2D::new(rect.origin.x + rect.size.width, rect.origin.y),
Point2D::new(
rect.origin.x + rect.size.width,
rect.origin.y + rect.size.height,
),
Point2D::new(rect.origin.x, rect.origin.y + rect.size.height),
);
self.move_to(&first);
self.line_to(&second);
self.line_to(&third);
self.line_to(&fourth);
self.close();
self.move_to(&first);
}
fn quadratic_curve_to(&mut self, cp: &Point2D<f32>, endpoint: &Point2D<f32>) {
self.builder.quadratic_curve_to(
&self.transform.transform_point(*cp),
&self.transform.transform_point(*endpoint),
)
}
fn bezier_curve_to(&mut self, cp1: &Point2D<f32>, cp2: &Point2D<f32>, endpoint: &Point2D<f32>) {
self.builder.bezier_curve_to(
&self.transform.transform_point(*cp1),
&self.transform.transform_point(*cp2),
&self.transform.transform_point(*endpoint),
)
}
fn arc(
&mut self,
center: &Point2D<f32>,
radius: f32,
start_angle: f32,
end_angle: f32,
ccw: bool,
) {
let center = self.transform.transform_point(*center);
self.builder
.arc(center, radius, start_angle, end_angle, ccw);
}
fn arc_to(&mut self, cp1: &Point2D<f32>, cp2: &Point2D<f32>, radius: f32) {
let cp0 = if let (Some(inverse), Some(point)) =
(self.transform.inverse(), self.builder.get_current_point())
{
inverse.transform_point(Point2D::new(point.x, point.y))
} else {
*cp1
};
if (cp0.x == cp1.x && cp0.y == cp1.y) || cp1 == cp2 || radius == 0.0 {
self.line_to(cp1);
return;
}
// if all three control points lie on a single straight line,
// connect the first two by a straight line
let direction = (cp2.x - cp1.x) * (cp0.y - cp1.y) + (cp2.y - cp1.y) * (cp1.x - cp0.x);
if direction == 0.0 {
self.line_to(cp1);
return;
}
// otherwise, draw the Arc
let a2 = (cp0.x - cp1.x).powi(2) + (cp0.y - cp1.y).powi(2);
let b2 = (cp1.x - cp2.x).powi(2) + (cp1.y - cp2.y).powi(2);
let d = {
let c2 = (cp0.x - cp2.x).powi(2) + (cp0.y - cp2.y).powi(2);
let cosx = (a2 + b2 - c2) / (2.0 * (a2 * b2).sqrt());
let sinx = (1.0 - cosx.powi(2)).sqrt();
radius / ((1.0 - cosx) / sinx)
};
// first tangent point
let anx = (cp1.x - cp0.x) / a2.sqrt();
let any = (cp1.y - cp0.y) / a2.sqrt();
let tp1 = Point2D::new(cp1.x - anx * d, cp1.y - any * d);
// second tangent point
let bnx = (cp1.x - cp2.x) / b2.sqrt();
let bny = (cp1.y - cp2.y) / b2.sqrt();
let tp2 = Point2D::new(cp1.x - bnx * d, cp1.y - bny * d);
// arc center and angles
let anticlockwise = direction < 0.0;
let cx = tp1.x + any * radius * if anticlockwise { 1.0 } else { -1.0 };
let cy = tp1.y - anx * radius * if anticlockwise { 1.0 } else { -1.0 };
let angle_start = (tp1.y - cy).atan2(tp1.x - cx);
let angle_end = (tp2.y - cy).atan2(tp2.x - cx);
self.line_to(&self.transform.transform_point(tp1));
if [cx, cy, angle_start, angle_end]
.iter()
.all(|x| x.is_finite())
{
self.arc(
&self.transform.transform_point(Point2D::new(cx, cy)),
radius,
angle_start,
angle_end,
anticlockwise,
);
}
}
#[allow(clippy::too_many_arguments)]
pub(crate) fn ellipse(
&mut self,
center: &Point2D<f32>,
radius_x: f32,
radius_y: f32,
rotation_angle: f32,
start_angle: f32,
end_angle: f32,
ccw: bool,
) {
let center = self.transform.transform_point(*center);
self.builder.ellipse(
center,
radius_x,
radius_y,
rotation_angle,
start_angle,
end_angle,
ccw,
);
}
fn svg_arc(
&mut self,
radius_x: f32,
radius_y: f32,
rotation_angle: f32,
large_arc: bool,
sweep: bool,
end_point: &Point2D<f32>,
) {
let end_point = self.transform.transform_point(*end_point);
self.builder.svg_arc(
radius_x,
radius_y,
rotation_angle,
large_arc,
sweep,
end_point,
);
}
fn close(&mut self) {
self.builder.close();
}
}
#[derive(Default)]
struct UnshapedTextRun<'a> {
font: Option<FontRef>,
script: Script,
string: &'a str,
}
impl UnshapedTextRun<'_> {
fn script_and_font_compatible(&self, script: Script, other_font: &Option<FontRef>) -> bool {
if self.script != script {
return false;
}
match (&self.font, other_font) {
(Some(font_a), Some(font_b)) => font_a.identifier() == font_b.identifier(),
(None, None) => true,
_ => false,
}
}
fn into_shaped_text_run(self) -> Option<TextRun> {
let font = self.font?;
if self.string.is_empty() {
return None;
}
let word_spacing = Au::from_f64_px(
font.glyph_index(' ')
.map(|glyph_id| font.glyph_h_advance(glyph_id))
.unwrap_or(LAST_RESORT_GLYPH_ADVANCE),
);
let options = ShapingOptions {
letter_spacing: None,
word_spacing,
script: self.script,
flags: ShapingFlags::empty(),
};
let glyphs = font.shape_text(self.string, &options);
Some(TextRun { font, glyphs })
}
}
pub(crate) struct TextRun {
pub(crate) font: FontRef,
pub(crate) glyphs: Arc<GlyphStore>,
}
impl TextRun {
fn bounding_box(&self) -> Rect<f32> {
let mut bounding_box = None;
let mut bounds_offset: f32 = 0.;
let glyph_ids = self
.glyphs
.iter_glyphs_for_byte_range(&Range::new(ByteIndex(0), self.glyphs.len()))
.map(GlyphInfo::id);
for glyph_id in glyph_ids {
let bounds = self.font.typographic_bounds(glyph_id);
let amount = Vector2D::new(bounds_offset, 0.);
let bounds = bounds.translate(amount);
let initiated_bbox = bounding_box.get_or_insert_with(|| {
let origin = Point2D::new(bounds.min_x(), 0.);
Box2D::new(origin, origin).to_rect()
});
bounding_box = Some(initiated_bbox.union(&bounds));
bounds_offset = bounds.max_x();
}
bounding_box.unwrap_or_default()
}
}
#[derive(Clone, Copy)]
pub(crate) enum Filter {
Bilinear,
Nearest,
}
pub(crate) struct CanvasData<'a, B: Backend> {
backend: B,
drawtarget: B::DrawTarget,
path_state: Option<PathState<B>>,
state: CanvasPaintState<'a, B>,
saved_states: Vec<CanvasPaintState<'a, B>>,
compositor_api: CrossProcessCompositorApi,
image_key: ImageKey,
font_context: Arc<FontContext>,
}
impl<'a, B: Backend> CanvasData<'a, B> {
pub(crate) fn new(
size: Size2D<u64>,
compositor_api: CrossProcessCompositorApi,
font_context: Arc<FontContext>,
backend: B,
) -> CanvasData<'a, B> {
let size = size.max(MIN_WR_IMAGE_SIZE);
let draw_target = backend.create_drawtarget(size);
let image_key = compositor_api.generate_image_key().unwrap();
let descriptor = ImageDescriptor {
size: size.cast().cast_unit(),
stride: None,
format: ImageFormat::BGRA8,
offset: 0,
flags: ImageDescriptorFlags::empty(),
};
let data =
SerializableImageData::Raw(IpcSharedMemory::from_bytes(draw_target.bytes().as_ref()));
compositor_api.update_images(vec![ImageUpdate::AddImage(image_key, descriptor, data)]);
CanvasData {
state: backend.new_paint_state(),
backend,
drawtarget: draw_target,
path_state: None,
saved_states: vec![],
compositor_api,
image_key,
font_context,
}
}
pub(crate) fn image_key(&self) -> ImageKey {
self.image_key
}
pub(crate) fn draw_image(
&mut self,
image_data: &[u8],
image_size: Size2D<u32>,
dest_rect: Rect<f64>,
source_rect: Rect<f64>,
smoothing_enabled: bool,
premultiply: bool,
) {
// We round up the floating pixel values to draw the pixels
let source_rect = source_rect.ceil();
// It discards the extra pixels (if any) that won't be painted
let image_data = if Rect::from_size(image_size.to_f64()).contains_rect(&source_rect) {
pixels::rgba8_get_rect(image_data, image_size, source_rect.to_u32()).into()
} else {
image_data.into()
};
let draw_options = self.state.draw_options.clone();
let writer = |draw_target: &mut B::DrawTarget| {
write_image::<B>(
draw_target,
image_data,
source_rect.size,
dest_rect,
smoothing_enabled,
premultiply,
&draw_options,
);
};
if self.need_to_draw_shadow() {
let rect = Rect::new(
Point2D::new(dest_rect.origin.x as f32, dest_rect.origin.y as f32),
Size2D::new(dest_rect.size.width as f32, dest_rect.size.height as f32),
);
// TODO(pylbrecht) pass another closure for raqote
self.draw_with_shadow(&rect, writer);
} else {
writer(&mut self.drawtarget);
}
}
pub(crate) fn save_context_state(&mut self) {
self.saved_states.push(self.state.clone());
}
pub(crate) fn restore_context_state(&mut self) {
if let Some(state) = self.saved_states.pop() {
let _ = mem::replace(&mut self.state, state);
self.drawtarget.set_transform(&self.state.transform);
self.drawtarget.pop_clip();
}
}
pub(crate) fn fill_text_with_size(
&mut self,
text: String,
x: f64,
y: f64,
max_width: Option<f64>,
is_rtl: bool,
size: f64,
) {
// > Step 2: Replace all ASCII whitespace in text with U+0020 SPACE characters.
let text = replace_ascii_whitespace(text);
// > Step 3: Let font be the current font of target, as given by that object's font
// > attribute.
let Some(ref font_style) = self.state.font_style else {
return;
};
let font_group = self
.font_context
.font_group_with_size(font_style.clone(), Au::from_f64_px(size));
let mut font_group = font_group.write();
let Some(first_font) = font_group.first(&self.font_context) else {
warn!("Could not render canvas text, because there was no first font.");
return;
};
let runs = self.build_unshaped_text_runs(&text, &mut font_group);
// TODO: This doesn't do any kind of line layout at all. In particular, there needs
// to be some alignment along a baseline and also support for bidi text.
let shaped_runs: Vec<_> = runs
.into_iter()
.filter_map(UnshapedTextRun::into_shaped_text_run)
.collect();
let total_advance = shaped_runs
.iter()
.map(|run| run.glyphs.total_advance())
.sum::<Au>()
.to_f64_px();
// > Step 6: If maxWidth was provided and the hypothetical width of the inline box in the
// > hypothetical line box is greater than maxWidth CSS pixels, then change font to have a
// > more condensed font (if one is available or if a reasonably readable one can be
// > synthesized by applying a horizontal scale factor to the font) or a smaller font, and
// > return to the previous step.
//
// TODO: We only try decreasing the font size here. Eventually it would make sense to use
// other methods to try to decrease the size, such as finding a narrower font or decreasing
// spacing.
if let Some(max_width) = max_width {
let new_size = (max_width / total_advance * size).floor().max(5.);
if total_advance > max_width && new_size != size {
self.fill_text_with_size(text, x, y, Some(max_width), is_rtl, new_size);
return;
}
}
// > Step 7: Find the anchor point for the line of text.
let start = self.find_anchor_point_for_line_of_text(
x as f32,
y as f32,
&first_font.metrics,
total_advance as f32,
is_rtl,
);
// > Step 8: Let result be an array constructed by iterating over each glyph in the inline box
// > from left to right (if any), adding to the array, for each glyph, the shape of the glyph
// > as it is in the inline box, positioned on a coordinate space using CSS pixels with its
// > origin is at the anchor point.
self.drawtarget.fill_text(
shaped_runs,
start,
&self.state.fill_style,
&self.state.draw_options,
);
}
/// <https://html.spec.whatwg.org/multipage/#text-preparation-algorithm>
pub(crate) fn fill_text(
&mut self,
text: String,
x: f64,
y: f64,
max_width: Option<f64>,
is_rtl: bool,
) {
let Some(ref font_style) = self.state.font_style else {
return;
};
let size = font_style.font_size.computed_size();
self.fill_text_with_size(text, x, y, max_width, is_rtl, size.px() as f64);
}
/// <https://html.spec.whatwg.org/multipage/#text-preparation-algorithm>
/// <https://html.spec.whatwg.org/multipage/#dom-context-2d-measuretext>
pub(crate) fn measure_text(&mut self, text: String) -> TextMetrics {
// > Step 2: Replace all ASCII whitespace in text with U+0020 SPACE characters.
let text = replace_ascii_whitespace(text);
let Some(ref font_style) = self.state.font_style else {
return TextMetrics::default();
};
let font_group = self.font_context.font_group(font_style.clone());
let mut font_group = font_group.write();
let font = font_group
.first(&self.font_context)
.expect("couldn't find font");
let ascent = font.metrics.ascent.to_f32_px();
let descent = font.metrics.descent.to_f32_px();
let runs = self.build_unshaped_text_runs(&text, &mut font_group);
let shaped_runs: Vec<_> = runs
.into_iter()
.filter_map(UnshapedTextRun::into_shaped_text_run)
.collect();
let total_advance = shaped_runs
.iter()
.map(|run| run.glyphs.total_advance())
.sum::<Au>()
.to_f32_px();
let bounding_box = shaped_runs
.iter()
.map(TextRun::bounding_box)
.reduce(|a, b| {
let amount = Vector2D::new(a.max_x(), 0.);
let bounding_box = b.translate(amount);
a.union(&bounding_box)
})
.unwrap_or_default();
let FontBaseline {
ideographic_baseline,
alphabetic_baseline,
hanging_baseline,
} = match font.baseline() {
Some(baseline) => baseline,
None => FontBaseline {
hanging_baseline: ascent * HANGING_BASELINE_DEFAULT,
ideographic_baseline: -descent * IDEOGRAPHIC_BASELINE_DEFAULT,
alphabetic_baseline: 0.,
},
};
let anchor_x = match self.state.text_align {
TextAlign::End => total_advance,
TextAlign::Center => total_advance / 2.,
TextAlign::Right => total_advance,
_ => 0.,
};
let anchor_y = match self.state.text_baseline {
TextBaseline::Top => ascent,
TextBaseline::Hanging => hanging_baseline,
TextBaseline::Ideographic => ideographic_baseline,
TextBaseline::Middle => (ascent - descent) / 2.,
TextBaseline::Alphabetic => alphabetic_baseline,
TextBaseline::Bottom => -descent,
};
TextMetrics {
width: total_advance,
actual_boundingbox_left: anchor_x - bounding_box.min_x(),
actual_boundingbox_right: bounding_box.max_x() - anchor_x,
actual_boundingbox_ascent: bounding_box.max_y() - anchor_y,
actual_boundingbox_descent: anchor_y - bounding_box.min_y(),
font_boundingbox_ascent: ascent - anchor_y,
font_boundingbox_descent: descent + anchor_y,
em_height_ascent: ascent - anchor_y,
em_height_descent: descent + anchor_y,
hanging_baseline: hanging_baseline - anchor_y,
alphabetic_baseline: alphabetic_baseline - anchor_y,
ideographic_baseline: ideographic_baseline - anchor_y,
}
}
fn build_unshaped_text_runs<'b>(
&self,
text: &'b str,
font_group: &mut FontGroup,
) -> Vec<UnshapedTextRun<'b>> {
let mut runs = Vec::new();
let mut current_text_run = UnshapedTextRun::default();
let mut current_text_run_start_index = 0;
for (index, character) in text.char_indices() {
// TODO: This should ultimately handle emoji variation selectors, but raqote does not yet
// have support for color glyphs.
let script = Script::from(character);
let font = font_group.find_by_codepoint(&self.font_context, character, None, None);
if !current_text_run.script_and_font_compatible(script, &font) {
let previous_text_run = mem::replace(
&mut current_text_run,
UnshapedTextRun {
font: font.clone(),
script,
..Default::default()
},
);
current_text_run_start_index = index;
runs.push(previous_text_run)
}
current_text_run.string =
&text[current_text_run_start_index..index + character.len_utf8()];
}
runs.push(current_text_run);
runs
}
/// Find the *anchor_point* for the given parameters of a line of text.
/// See <https://html.spec.whatwg.org/multipage/#text-preparation-algorithm>.
fn find_anchor_point_for_line_of_text(
&self,
x: f32,
y: f32,
metrics: &FontMetrics,
width: f32,
is_rtl: bool,
) -> Point2D<f32> {
let text_align = match self.state.text_align {
TextAlign::Start if is_rtl => TextAlign::Right,
TextAlign::Start => TextAlign::Left,
TextAlign::End if is_rtl => TextAlign::Left,
TextAlign::End => TextAlign::Right,
text_align => text_align,
};
let anchor_x = match text_align {
TextAlign::Center => -width / 2.,
TextAlign::Right => -width,
_ => 0.,
};
let ascent = metrics.ascent.to_f32_px();
let descent = metrics.descent.to_f32_px();
let anchor_y = match self.state.text_baseline {
TextBaseline::Top => ascent,
TextBaseline::Hanging => ascent * HANGING_BASELINE_DEFAULT,
TextBaseline::Ideographic => -descent * IDEOGRAPHIC_BASELINE_DEFAULT,
TextBaseline::Middle => (ascent - descent) / 2.,
TextBaseline::Alphabetic => 0.,
TextBaseline::Bottom => -descent,
};
point2(x + anchor_x, y + anchor_y)
}
pub(crate) fn fill_rect(&mut self, rect: &Rect<f32>) {
if self.state.fill_style.is_zero_size_gradient() {
return; // Paint nothing if gradient size is zero.
}
let draw_rect = self.state.fill_style.draw_rect(rect);
if self.need_to_draw_shadow() {
self.draw_with_shadow(&draw_rect, |new_draw_target: &mut B::DrawTarget| {
new_draw_target.fill_rect(
&draw_rect,
self.state.fill_style.clone(),
Some(&self.state.draw_options),
);
});
} else {
self.drawtarget.fill_rect(
&draw_rect,
self.state.fill_style.clone(),
Some(&self.state.draw_options),
);
}
}
pub(crate) fn clear_rect(&mut self, rect: &Rect<f32>) {
self.drawtarget.clear_rect(rect);
}
pub(crate) fn stroke_rect(&mut self, rect: &Rect<f32>) {
if self.state.stroke_style.is_zero_size_gradient() {
return; // Paint nothing if gradient size is zero.
}
if self.need_to_draw_shadow() {
self.draw_with_shadow(rect, |new_draw_target: &mut B::DrawTarget| {
new_draw_target.stroke_rect(
rect,
self.state.stroke_style.clone(),
&self.state.stroke_opts,
&self.state.draw_options,
);
});
} else if rect.size.width == 0. || rect.size.height == 0. {
let mut stroke_opts = self.state.stroke_opts.clone();
stroke_opts.set_line_cap(LineCapStyle::Butt);
self.drawtarget.stroke_line(
rect.origin,
rect.bottom_right(),
self.state.stroke_style.clone(),
&stroke_opts,
&self.state.draw_options,
);
} else {
self.drawtarget.stroke_rect(
rect,
self.state.stroke_style.clone(),
&self.state.stroke_opts,
&self.state.draw_options,
);
}
}
pub(crate) fn begin_path(&mut self) {
// Erase any traces of previous paths that existed before this.
self.path_state = None;
}
pub(crate) fn close_path(&mut self) {
self.path_builder().close();
}
fn ensure_path(&mut self) {
// If there's no record of any path yet, create a new builder in user-space.
if self.path_state.is_none() {
self.path_state = Some(PathState::UserSpacePathBuilder(
self.drawtarget.create_path_builder(),
None,
));
}
// If a user-space builder exists, create a finished path from it.
let new_state = match *self.path_state.as_mut().unwrap() {
PathState::UserSpacePathBuilder(ref mut builder, ref mut transform) => {
Some((builder.finish(), transform.take()))
},
PathState::DeviceSpacePathBuilder(..) | PathState::UserSpacePath(..) => None,
};
if let Some((path, transform)) = new_state {
self.path_state = Some(PathState::UserSpacePath(path, transform));
}
// If a user-space path exists, create a device-space builder based on it if
// any transform is present.
let new_state = match *self.path_state.as_ref().unwrap() {
PathState::UserSpacePath(ref path, Some(ref transform)) => {
Some(path.transformed_copy_to_builder(transform))
},
PathState::UserSpacePath(..) |
PathState::UserSpacePathBuilder(..) |
PathState::DeviceSpacePathBuilder(..) => None,
};
if let Some(builder) = new_state {
self.path_state = Some(PathState::DeviceSpacePathBuilder(builder));
}
// If a device-space builder is present, create a user-space path from its
// finished path by inverting the initial transformation.
let new_state = match *self.path_state.as_mut().unwrap() {
PathState::DeviceSpacePathBuilder(ref mut builder) => {
let path = builder.finish();
let inverse = match self.drawtarget.get_transform().inverse() {
Some(m) => m,
None => {
warn!("Couldn't invert canvas transformation.");
return;
},
};
let mut builder = path.transformed_copy_to_builder(&inverse);
Some(builder.finish())
},
PathState::UserSpacePathBuilder(..) | PathState::UserSpacePath(..) => None,
};
if let Some(path) = new_state {
self.path_state = Some(PathState::UserSpacePath(path, None));
}
assert!(self.path_state.as_ref().unwrap().is_path())
}
fn path(&self) -> &B::Path {
self.path_state
.as_ref()
.expect("Should have called ensure_path()")
.path()
}
pub(crate) fn fill(&mut self) {
if self.state.fill_style.is_zero_size_gradient() {
return; // Paint nothing if gradient size is zero.
}
self.ensure_path();
self.drawtarget.fill(
&self.path().clone(),
self.state.fill_style.clone(),
&self.state.draw_options.clone(),
);
}
pub(crate) fn fill_path(&mut self, path: &[PathSegment]) {
if self.state.fill_style.is_zero_size_gradient() {
return; // Paint nothing if gradient size is zero.
}
let path = to_path::<B>(path, self.drawtarget.create_path_builder());
self.drawtarget.fill(
&path,
self.state.fill_style.clone(),
&self.state.draw_options,
);
}
pub(crate) fn stroke(&mut self) {
if self.state.stroke_style.is_zero_size_gradient() {
return; // Paint nothing if gradient size is zero.
}
self.ensure_path();
self.drawtarget.stroke(
&self.path().clone(),
self.state.stroke_style.clone(),
&self.state.stroke_opts,
&self.state.draw_options,
);
}
pub(crate) fn stroke_path(&mut self, path: &[PathSegment]) {
if self.state.stroke_style.is_zero_size_gradient() {
return; // Paint nothing if gradient size is zero.
}
let path = to_path::<B>(path, self.drawtarget.create_path_builder());
self.drawtarget.stroke(
&path,
self.state.stroke_style.clone(),
&self.state.stroke_opts,
&self.state.draw_options,
);
}
pub(crate) fn clip(&mut self) {
self.ensure_path();
let path = self.path().clone();
self.drawtarget.push_clip(&path);
}
pub(crate) fn clip_path(&mut self, path: &[PathSegment]) {
let path = to_path::<B>(path, self.drawtarget.create_path_builder());
self.drawtarget.push_clip(&path);
}
pub(crate) fn is_point_in_path(
&mut self,
x: f64,
y: f64,
_fill_rule: FillRule,
chan: IpcSender<bool>,
) {
self.ensure_path();
let result = match self.path_state.as_ref() {
Some(PathState::UserSpacePath(path, transform)) => {
let target_transform = self.drawtarget.get_transform();
let path_transform = transform.as_ref().unwrap_or(&target_transform);
path.contains_point(x, y, path_transform)
},
Some(_) | None => false,
};
chan.send(result).unwrap();
}
pub(crate) fn is_point_in_path_(
&mut self,
path: &[PathSegment],
x: f64,
y: f64,
_fill_rule: FillRule,
chan: IpcSender<bool>,
) {
let path_transform = match self.path_state.as_ref() {
Some(PathState::UserSpacePath(_, Some(transform))) => transform,
Some(_) | None => &self.drawtarget.get_transform(),
};
let result = to_path::<B>(path, self.drawtarget.create_path_builder()).contains_point(
x,
y,
path_transform,
);
chan.send(result).unwrap();
}
pub(crate) fn move_to(&mut self, point: &Point2D<f32>) {
self.path_builder().move_to(point);
}
pub(crate) fn line_to(&mut self, point: &Point2D<f32>) {
self.path_builder().line_to(point);
}
fn path_builder(&mut self) -> PathBuilderRef<B> {
if self.path_state.is_none() {
self.path_state = Some(PathState::UserSpacePathBuilder(
self.drawtarget.create_path_builder(),
None,
));
}
// Rust is not pleased by returning a reference to a builder in some branches
// and overwriting path_state in other ones. The following awkward use of duplicate
// matches works around the resulting borrow errors.
let new_state = {
match *self.path_state.as_mut().unwrap() {
PathState::UserSpacePathBuilder(_, None) | PathState::DeviceSpacePathBuilder(_) => {
None
},
PathState::UserSpacePathBuilder(ref mut builder, Some(ref transform)) => {
let path = builder.finish();
Some(PathState::DeviceSpacePathBuilder(
path.transformed_copy_to_builder(transform),
))
},
PathState::UserSpacePath(ref path, Some(ref transform)) => Some(
PathState::DeviceSpacePathBuilder(path.transformed_copy_to_builder(transform)),
),
PathState::UserSpacePath(ref path, None) => Some(PathState::UserSpacePathBuilder(
path.copy_to_builder(),
None,
)),
}
};
match new_state {
// There's a new builder value that needs to be stored.
Some(state) => self.path_state = Some(state),
// There's an existing builder value that can be returned immediately.
None => match *self.path_state.as_mut().unwrap() {
PathState::UserSpacePathBuilder(ref mut builder, None) => {
return PathBuilderRef {
builder,
transform: Transform2D::identity(),
};
},
PathState::DeviceSpacePathBuilder(ref mut builder) => {
return PathBuilderRef {
builder,
transform: self.drawtarget.get_transform(),
};
},
_ => unreachable!(),
},
}
match *self.path_state.as_mut().unwrap() {
PathState::UserSpacePathBuilder(ref mut builder, None) => PathBuilderRef {
builder,
transform: Transform2D::identity(),
},
PathState::DeviceSpacePathBuilder(ref mut builder) => PathBuilderRef {
builder,
transform: self.drawtarget.get_transform(),
},
PathState::UserSpacePathBuilder(..) | PathState::UserSpacePath(..) => unreachable!(),
}
}
pub(crate) fn rect(&mut self, rect: &Rect<f32>) {
self.path_builder().rect(rect);
}
pub(crate) fn quadratic_curve_to(&mut self, cp: &Point2D<f32>, endpoint: &Point2D<f32>) {
if self.path_state.is_none() {
self.move_to(cp);
}
self.path_builder().quadratic_curve_to(cp, endpoint);
}
pub(crate) fn bezier_curve_to(
&mut self,
cp1: &Point2D<f32>,
cp2: &Point2D<f32>,
endpoint: &Point2D<f32>,
) {
if self.path_state.is_none() {
self.move_to(cp1);
}
self.path_builder().bezier_curve_to(cp1, cp2, endpoint);
}
pub(crate) fn arc(
&mut self,
center: &Point2D<f32>,
radius: f32,
start_angle: f32,
end_angle: f32,
ccw: bool,
) {
self.path_builder()
.arc(center, radius, start_angle, end_angle, ccw);
}
pub(crate) fn arc_to(&mut self, cp1: &Point2D<f32>, cp2: &Point2D<f32>, radius: f32) {
self.path_builder().arc_to(cp1, cp2, radius);
}
#[allow(clippy::too_many_arguments)]
pub(crate) fn ellipse(
&mut self,
center: &Point2D<f32>,
radius_x: f32,
radius_y: f32,
rotation_angle: f32,
start_angle: f32,
end_angle: f32,
ccw: bool,
) {
self.path_builder().ellipse(
center,
radius_x,
radius_y,
rotation_angle,
start_angle,
end_angle,
ccw,
);
}
pub(crate) fn set_fill_style(&mut self, style: FillOrStrokeStyle) {
self.backend
.set_fill_style(style, &mut self.state, &self.drawtarget);
}
pub(crate) fn set_stroke_style(&mut self, style: FillOrStrokeStyle) {
self.backend
.set_stroke_style(style, &mut self.state, &self.drawtarget);
}
pub(crate) fn set_line_width(&mut self, width: f32) {
self.state.stroke_opts.set_line_width(width);
}
pub(crate) fn set_line_cap(&mut self, cap: LineCapStyle) {
self.state.stroke_opts.set_line_cap(cap);
}
pub(crate) fn set_line_join(&mut self, join: LineJoinStyle) {
self.state.stroke_opts.set_line_join(join);
}
pub(crate) fn set_miter_limit(&mut self, limit: f32) {
self.state.stroke_opts.set_miter_limit(limit);
}
pub(crate) fn set_line_dash(&mut self, items: Vec<f32>) {
self.state.stroke_opts.set_line_dash(items);
}
pub(crate) fn set_line_dash_offset(&mut self, offset: f32) {
self.state.stroke_opts.set_line_dash_offset(offset);
}
pub(crate) fn get_transform(&self) -> Transform2D<f32> {
self.drawtarget.get_transform()
}
pub(crate) fn set_transform(&mut self, transform: &Transform2D<f32>) {
// If there is an in-progress path, store the existing transformation required
// to move between device and user space.
match self.path_state.as_mut() {
None | Some(PathState::DeviceSpacePathBuilder(..)) => (),
Some(PathState::UserSpacePathBuilder(_, transform)) |
Some(PathState::UserSpacePath(_, transform)) => {
if transform.is_none() {
*transform = Some(self.drawtarget.get_transform());
}
},
}
self.state.transform = *transform;
self.drawtarget.set_transform(transform)
}
pub(crate) fn set_global_alpha(&mut self, alpha: f32) {
self.state.draw_options.set_alpha(alpha);
}
pub(crate) fn set_global_composition(&mut self, op: CompositionOrBlending) {
self.backend.set_global_composition(op, &mut self.state);
}
pub(crate) fn recreate(&mut self, size: Option<Size2D<u64>>) {
let size = size
.unwrap_or_else(|| self.drawtarget.get_size().to_u64())
.max(MIN_WR_IMAGE_SIZE);
self.drawtarget = self
.backend
.create_drawtarget(Size2D::new(size.width, size.height));
self.state = self.backend.new_paint_state();
self.saved_states.clear();
self.update_image_rendering();
}
/// Update image in WebRender
pub(crate) fn update_image_rendering(&mut self) {
let descriptor = ImageDescriptor {
size: self.drawtarget.get_size().cast_unit(),
stride: None,
format: ImageFormat::BGRA8,
offset: 0,
flags: ImageDescriptorFlags::empty(),
};
let data = SerializableImageData::Raw(IpcSharedMemory::from_bytes(
self.drawtarget.bytes().as_ref(),
));
self.compositor_api
.update_images(vec![ImageUpdate::UpdateImage(
self.image_key,
descriptor,
data,
)]);
}
// https://html.spec.whatwg.org/multipage/#dom-context-2d-putimagedata
pub(crate) fn put_image_data(&mut self, mut imagedata: Vec<u8>, rect: Rect<u32>) {
assert_eq!(imagedata.len() % 4, 0);
assert_eq!(rect.size.area() as usize, imagedata.len() / 4);
pixels::rgba8_byte_swap_and_premultiply_inplace(&mut imagedata);
let source_surface = self
.drawtarget
.create_source_surface_from_data(&imagedata)
.unwrap();
self.drawtarget.copy_surface(
source_surface,
Rect::from_size(rect.size.to_i32()),
rect.origin.to_i32(),
);
}
pub(crate) fn set_shadow_offset_x(&mut self, value: f64) {
self.state.shadow_offset_x = value;
}
pub(crate) fn set_shadow_offset_y(&mut self, value: f64) {
self.state.shadow_offset_y = value;
}
pub(crate) fn set_shadow_blur(&mut self, value: f64) {
self.state.shadow_blur = value;
}
pub(crate) fn set_shadow_color(&mut self, value: AbsoluteColor) {
self.backend.set_shadow_color(value, &mut self.state);
}
pub(crate) fn set_font(&mut self, font_style: FontStyleStruct) {
self.state.font_style = Some(ServoArc::new(font_style))
}
pub(crate) fn set_text_align(&mut self, text_align: TextAlign) {
self.state.text_align = text_align;
}
pub(crate) fn set_text_baseline(&mut self, text_baseline: TextBaseline) {
self.state.text_baseline = text_baseline;
}
// https://html.spec.whatwg.org/multipage/#when-shadows-are-drawn
fn need_to_draw_shadow(&self) -> bool {
self.backend.need_to_draw_shadow(&self.state.shadow_color) &&
(self.state.shadow_offset_x != 0.0f64 ||
self.state.shadow_offset_y != 0.0f64 ||
self.state.shadow_blur != 0.0f64)
}
fn create_draw_target_for_shadow(&self, source_rect: &Rect<f32>) -> B::DrawTarget {
let mut draw_target = self.drawtarget.create_similar_draw_target(&Size2D::new(
source_rect.size.width as i32,
source_rect.size.height as i32,
));
let matrix = self.state.transform.then(
&Transform2D::identity().pre_translate(-source_rect.origin.to_vector().cast::<f32>()),
);
draw_target.set_transform(&matrix);
draw_target
}
fn draw_with_shadow<F>(&self, rect: &Rect<f32>, draw_shadow_source: F)
where
F: FnOnce(&mut B::DrawTarget),
{
let shadow_src_rect = self.state.transform.outer_transformed_rect(rect);
let mut new_draw_target = self.create_draw_target_for_shadow(&shadow_src_rect);
draw_shadow_source(&mut new_draw_target);
self.drawtarget.draw_surface_with_shadow(
new_draw_target.surface(),
&Point2D::new(shadow_src_rect.origin.x, shadow_src_rect.origin.y),
&self.state.shadow_color,
&Vector2D::new(
self.state.shadow_offset_x as f32,
self.state.shadow_offset_y as f32,
),
(self.state.shadow_blur / 2.0f64) as f32,
self.backend.get_composition_op(&self.state.draw_options),
);
}
/// It reads image data from the canvas
/// canvas_size: The size of the canvas we're reading from
/// read_rect: The area of the canvas we want to read from
#[allow(unsafe_code)]
pub(crate) fn read_pixels(
&self,
read_rect: Option<Rect<u32>>,
canvas_size: Option<Size2D<u32>>,
) -> Snapshot {
let canvas_size = canvas_size.unwrap_or(self.drawtarget.get_size().cast());
let data = if let Some(read_rect) = read_rect {
let canvas_rect = Rect::from_size(canvas_size);
if canvas_rect
.intersection(&read_rect)
.is_none_or(|rect| rect.is_empty())
{
vec![]
} else {
pixels::rgba8_get_rect(self.drawtarget.bytes().as_ref(), canvas_size, read_rect)
.to_vec()
}
} else {
self.drawtarget.bytes().as_ref().to_vec()
};
Snapshot::from_vec(
canvas_size,
snapshot::PixelFormat::BGRA,
snapshot::AlphaMode::Transparent {
premultiplied: true,
},
data,
)
}
}
impl<B: Backend> Drop for CanvasData<'_, B> {
fn drop(&mut self) {
self.compositor_api
.update_images(vec![ImageUpdate::DeleteImage(self.image_key)]);
}
}
const HANGING_BASELINE_DEFAULT: f32 = 0.8;
const IDEOGRAPHIC_BASELINE_DEFAULT: f32 = 0.5;
#[derive(Clone)]
pub(crate) struct CanvasPaintState<'a, B: Backend> {
pub(crate) draw_options: B::DrawOptions,
pub(crate) fill_style: B::Pattern<'a>,
pub(crate) stroke_style: B::Pattern<'a>,
pub(crate) stroke_opts: B::StrokeOptions,
/// The current 2D transform matrix.
pub(crate) transform: Transform2D<f32>,
pub(crate) shadow_offset_x: f64,
pub(crate) shadow_offset_y: f64,
pub(crate) shadow_blur: f64,
pub(crate) shadow_color: B::Color,
pub(crate) font_style: Option<ServoArc<FontStyleStruct>>,
pub(crate) text_align: TextAlign,
pub(crate) text_baseline: TextBaseline,
pub(crate) _backend: PhantomData<B>,
}
/// It writes an image to the destination target
/// draw_target: the destination target where the image_data will be copied
/// image_data: Pixel information of the image to be written. It takes RGBA8
/// image_size: The size of the image to be written
/// dest_rect: Area of the destination target where the pixels will be copied
/// smoothing_enabled: It determines if smoothing is applied to the image result
/// premultiply: Determines whenever the image data should be premultiplied or not
fn write_image<B: Backend>(
draw_target: &mut B::DrawTarget,
mut image_data: Vec<u8>,
image_size: Size2D<f64>,
dest_rect: Rect<f64>,
smoothing_enabled: bool,
premultiply: bool,
draw_options: &B::DrawOptions,
) {
if image_data.is_empty() {
return;
}
if premultiply {
pixels::rgba8_premultiply_inplace(&mut image_data);
}
let image_rect = Rect::new(Point2D::zero(), image_size);
// From spec https://html.spec.whatwg.org/multipage/#dom-context-2d-drawimage
// When scaling up, if the imageSmoothingEnabled attribute is set to true, the user agent should attempt
// to apply a smoothing algorithm to the image data when it is scaled.
// Otherwise, the image must be rendered using nearest-neighbor interpolation.
let filter = if smoothing_enabled {
Filter::Bilinear
} else {
Filter::Nearest
};
let source_surface = draw_target
.create_source_surface_from_data(&image_data)
.unwrap();
draw_target.draw_surface(source_surface, dest_rect, image_rect, filter, draw_options);
}
pub(crate) trait RectToi32 {
fn ceil(&self) -> Rect<f64>;
}
impl RectToi32 for Rect<f64> {
fn ceil(&self) -> Rect<f64> {
Rect::new(
Point2D::new(self.origin.x.ceil(), self.origin.y.ceil()),
Size2D::new(self.size.width.ceil(), self.size.height.ceil()),
)
}
}
fn replace_ascii_whitespace(text: String) -> String {
text.chars()
.map(|c| match c {
' ' | '\t' | '\n' | '\r' | '\x0C' => '\x20',
_ => c,
})
.collect()
}