servo/components/script/dom/xrwebgllayer.rs
2020-06-28 16:37:45 -05:00

328 lines
12 KiB
Rust
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
use crate::dom::bindings::inheritance::Castable;
use crate::dom::bindings::codegen::Bindings::WebGL2RenderingContextBinding::WebGL2RenderingContextConstants as constants;
use crate::dom::bindings::codegen::Bindings::WebGLRenderingContextBinding::WebGLRenderingContextMethods;
use crate::dom::bindings::codegen::Bindings::WebGL2RenderingContextBinding::WebGL2RenderingContextBinding::WebGL2RenderingContextMethods;
use crate::dom::bindings::codegen::Bindings::XRWebGLLayerBinding::XRWebGLLayerInit;
use crate::dom::bindings::codegen::Bindings::XRWebGLLayerBinding::XRWebGLLayerMethods;
use crate::dom::bindings::codegen::Bindings::XRWebGLLayerBinding::XRWebGLRenderingContext;
use crate::dom::bindings::error::Error;
use crate::dom::bindings::error::Fallible;
use crate::dom::bindings::reflector::{reflect_dom_object, DomObject, Reflector};
use crate::dom::bindings::root::{Dom, DomRoot};
use crate::dom::globalscope::GlobalScope;
use crate::dom::webglframebuffer::WebGLFramebuffer;
use crate::dom::webglobject::WebGLObject;
use crate::dom::webgltexture::WebGLTexture;
use crate::dom::webglrenderingcontext::WebGLRenderingContext;
use crate::dom::webgl2renderingcontext::WebGL2RenderingContext;
use crate::dom::window::Window;
use crate::dom::xrframe::XRFrame;
use crate::dom::xrsession::XRSession;
use crate::dom::xrview::XRView;
use crate::dom::xrviewport::XRViewport;
use canvas_traits::webgl::WebGLContextId;
use canvas_traits::webgl::WebGLCommand;
use canvas_traits::webgl::WebGLTextureId;
use dom_struct::dom_struct;
use euclid::{Rect, Size2D};
use std::convert::TryInto;
use webxr_api::ContextId as WebXRContextId;
use webxr_api::LayerId;
use webxr_api::LayerInit;
use webxr_api::Viewport;
#[derive(JSTraceable, MallocSizeOf)]
#[unrooted_must_root_lint::must_root]
pub enum RenderingContext {
WebGL1(Dom<WebGLRenderingContext>),
WebGL2(Dom<WebGL2RenderingContext>),
}
impl RenderingContext {
fn context_id(&self) -> WebGLContextId {
match self {
RenderingContext::WebGL1(ref ctx) => ctx.context_id(),
RenderingContext::WebGL2(ref ctx) => ctx.base_context().context_id(),
}
}
}
impl<'a> From<&'a XRWebGLLayerInit> for LayerInit {
fn from(init: &'a XRWebGLLayerInit) -> LayerInit {
LayerInit::WebGLLayer {
alpha: init.alpha,
antialias: init.antialias,
depth: init.depth,
stencil: init.stencil,
framebuffer_scale_factor: *init.framebufferScaleFactor as f32,
ignore_depth_values: init.ignoreDepthValues,
}
}
}
#[dom_struct]
pub struct XRWebGLLayer {
reflector_: Reflector,
antialias: bool,
depth: bool,
stencil: bool,
alpha: bool,
context: RenderingContext,
session: Dom<XRSession>,
/// If none, this is an inline session (the composition disabled flag is true)
framebuffer: Option<Dom<WebGLFramebuffer>>,
/// If none, this is an inline session (the composition disabled flag is true)
#[ignore_malloc_size_of = "Layer ids don't heap-allocate"]
layer_id: Option<LayerId>,
}
impl XRWebGLLayer {
pub fn new_inherited(
session: &XRSession,
context: XRWebGLRenderingContext,
init: &XRWebGLLayerInit,
framebuffer: Option<&WebGLFramebuffer>,
layer_id: Option<LayerId>,
) -> XRWebGLLayer {
XRWebGLLayer {
reflector_: Reflector::new(),
antialias: init.antialias,
depth: init.depth,
stencil: init.stencil,
alpha: init.alpha,
layer_id,
context: match context {
XRWebGLRenderingContext::WebGLRenderingContext(ctx) => {
RenderingContext::WebGL1(Dom::from_ref(&*ctx))
},
XRWebGLRenderingContext::WebGL2RenderingContext(ctx) => {
RenderingContext::WebGL2(Dom::from_ref(&*ctx))
},
},
session: Dom::from_ref(session),
framebuffer: framebuffer.map(Dom::from_ref),
}
}
pub fn new(
global: &GlobalScope,
session: &XRSession,
context: XRWebGLRenderingContext,
init: &XRWebGLLayerInit,
framebuffer: Option<&WebGLFramebuffer>,
layer_id: Option<LayerId>,
) -> DomRoot<XRWebGLLayer> {
reflect_dom_object(
Box::new(XRWebGLLayer::new_inherited(
session,
context,
init,
framebuffer,
layer_id,
)),
global,
)
}
/// https://immersive-web.github.io/webxr/#dom-xrwebgllayer-xrwebgllayer
#[allow(non_snake_case)]
pub fn Constructor(
global: &Window,
session: &XRSession,
context: XRWebGLRenderingContext,
init: &XRWebGLLayerInit,
) -> Fallible<DomRoot<Self>> {
// Step 2
if session.is_ended() {
return Err(Error::InvalidState);
}
// XXXManishearth step 3: throw error if context is lost
// XXXManishearth step 4: check XR compat flag for immersive sessions
let (framebuffer, layer_id) = if session.is_immersive() {
// Step 9.2. "Initialize layers framebuffer to a new opaque framebuffer created with context."
let size = session
.with_session(|session| session.recommended_framebuffer_resolution())
.ok_or(Error::Operation)?;
let framebuffer = WebGLFramebuffer::maybe_new_webxr(session, &context, size)
.ok_or(Error::Operation)?;
// Step 9.3. "Allocate and initialize resources compatible with sessions XR device,
// including GPU accessible memory buffers, as required to support the compositing of layer."
let context_id = WebXRContextId::from(context.context_id());
let layer_init = LayerInit::from(init);
let layer_id = session
.with_session(|session| session.create_layer(context_id, layer_init))
.map_err(|_| Error::Operation)?;
// Step 9.4: "If layers resources were unable to be created for any reason,
// throw an OperationError and abort these steps."
(Some(framebuffer), Some(layer_id))
} else {
(None, None)
};
// Ensure that we finish setting up this layer before continuing.
match context {
XRWebGLRenderingContext::WebGLRenderingContext(ref ctx) => ctx.Finish(),
XRWebGLRenderingContext::WebGL2RenderingContext(ref ctx) => ctx.Finish(),
}
// Step 10. "Return layer."
Ok(XRWebGLLayer::new(
&global.global(),
session,
context,
init,
framebuffer.as_deref(),
layer_id,
))
}
pub fn layer_id(&self) -> Option<LayerId> {
self.layer_id
}
pub fn context_id(&self) -> WebGLContextId {
self.context.context_id()
}
pub fn session(&self) -> &XRSession {
&self.session
}
pub fn size(&self) -> Size2D<u32, Viewport> {
if let Some(framebuffer) = self.framebuffer.as_ref() {
let size = framebuffer.size().unwrap_or((0, 0));
Size2D::new(
size.0.try_into().unwrap_or(0),
size.1.try_into().unwrap_or(0),
)
} else {
let size = match self.context {
RenderingContext::WebGL1(ref ctx) => ctx.Canvas().get_size(),
RenderingContext::WebGL2(ref ctx) => ctx.base_context().Canvas().get_size(),
};
Size2D::from_untyped(size)
}
}
fn texture_target(&self) -> u32 {
if cfg!(target_os = "macos") {
sparkle::gl::TEXTURE_RECTANGLE
} else {
sparkle::gl::TEXTURE_2D
}
}
pub fn begin_frame(&self, frame: &XRFrame) -> Option<()> {
debug!("XRWebGLLayer begin frame");
let framebuffer = self.framebuffer.as_ref()?;
let context = framebuffer.upcast::<WebGLObject>().context();
let sub_images = frame.get_sub_images(self.layer_id?)?;
// TODO: Cache this texture
let color_texture_id =
WebGLTextureId::maybe_new(sub_images.sub_image.as_ref()?.color_texture)?;
let color_texture = WebGLTexture::new(context, color_texture_id);
let target = self.texture_target();
// TODO: rebind the current bindings
context.send_command(WebGLCommand::BindTexture(target, Some(color_texture_id)));
framebuffer.bind(constants::FRAMEBUFFER);
framebuffer
.texture2d_even_if_opaque(
constants::COLOR_ATTACHMENT0,
self.texture_target(),
Some(&color_texture),
0,
)
.ok()?;
// TODO: depth/stencil
Some(())
}
pub fn end_frame(&self, _frame: &XRFrame) -> Option<()> {
debug!("XRWebGLLayer end frame");
// TODO: invalidate the old texture
let framebuffer = self.framebuffer.as_ref()?;
// TODO: rebind the current bindings
framebuffer.bind(constants::FRAMEBUFFER);
framebuffer
.texture2d_even_if_opaque(constants::COLOR_ATTACHMENT0, self.texture_target(), None, 0)
.ok()?;
framebuffer.upcast::<WebGLObject>().context().Flush();
Some(())
}
}
impl XRWebGLLayerMethods for XRWebGLLayer {
/// https://immersive-web.github.io/webxr/#dom-xrwebgllayer-depth
fn Depth(&self) -> bool {
self.depth
}
/// https://immersive-web.github.io/webxr/#dom-xrwebgllayer-stencil
fn Stencil(&self) -> bool {
self.stencil
}
/// https://immersive-web.github.io/webxr/#dom-xrwebgllayer-antialias
fn Antialias(&self) -> bool {
self.antialias
}
/// https://immersive-web.github.io/webxr/#dom-xrwebgllayer-alpha
fn Alpha(&self) -> bool {
self.alpha
}
/// https://immersive-web.github.io/webxr/#dom-xrwebgllayer-context
fn Context(&self) -> XRWebGLRenderingContext {
match self.context {
RenderingContext::WebGL1(ref ctx) => {
XRWebGLRenderingContext::WebGLRenderingContext(DomRoot::from_ref(&**ctx))
},
RenderingContext::WebGL2(ref ctx) => {
XRWebGLRenderingContext::WebGL2RenderingContext(DomRoot::from_ref(&**ctx))
},
}
}
/// https://immersive-web.github.io/webxr/#dom-xrwebgllayer-framebuffer
fn GetFramebuffer(&self) -> Option<DomRoot<WebGLFramebuffer>> {
self.framebuffer.as_ref().map(|x| DomRoot::from_ref(&**x))
}
/// https://immersive-web.github.io/webxr/#dom-xrwebgllayer-framebufferwidth
fn FramebufferWidth(&self) -> u32 {
self.size().width
}
/// https://immersive-web.github.io/webxr/#dom-xrwebgllayer-framebufferheight
fn FramebufferHeight(&self) -> u32 {
self.size().height
}
/// https://immersive-web.github.io/webxr/#dom-xrwebgllayer-getviewport
fn GetViewport(&self, view: &XRView) -> Option<DomRoot<XRViewport>> {
if self.session != view.session() {
return None;
}
let index = view.viewport_index();
let viewport = self.session.with_session(|s| {
// Inline sssions
if s.viewports().is_empty() {
Rect::from_size(self.size().to_i32())
} else {
s.viewports()[index]
}
});
Some(XRViewport::new(&self.global(), viewport))
}
}