servo/resources/shaders/es2_common.fs.glsl
Glenn Watson c0531c312f Add WebRender integration to Servo.
WebRender is an experimental GPU accelerated rendering backend for Servo.

The WebRender backend can be specified by running Servo with the -w option (otherwise the default rendering backend will be used).

WebRender has many bugs, and missing features - but it is usable to browse most websites - please report any WebRender specific rendering bugs you encounter!
2016-02-18 10:35:29 +10:00

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GLSL

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#version 110
#define SERVO_ES2
precision highp float;
uniform sampler2D sDiffuse;
uniform sampler2D sMask;
uniform vec4 uBlendParams;
uniform vec4 uAtlasParams;
uniform vec2 uDirection;
uniform vec4 uFilterParams;
varying vec2 vPosition;
varying vec4 vColor;
varying vec2 vColorTexCoord;
varying vec2 vMaskTexCoord;
varying vec4 vBorderPosition;
varying vec4 vBorderRadii;
varying vec2 vDestTextureSize;
varying vec2 vSourceTextureSize;
varying float vBlurRadius;
varying vec4 vTileParams;
varying vec4 vClipInRect;
varying vec4 vClipOutRect;
vec4 Texture(sampler2D sampler, vec2 texCoord) {
return texture2D(sampler, texCoord);
}
float GetAlphaFromMask(vec4 mask) {
return mask.a;
}
void SetFragColor(vec4 color) {
gl_FragColor = color;
}