servo/resources/shaders/ps_blend.vs.glsl
2016-08-03 10:14:42 +02:00

29 lines
842 B
GLSL

#line 1
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
struct Blend {
uvec4 target_rect;
uvec4 src_rect;
vec4 opacity;
};
layout(std140) uniform Items {
Blend blends[WR_MAX_PRIM_ITEMS];
};
void main(void) {
Blend blend = blends[gl_InstanceID];
vec2 local_pos = mix(vec2(blend.target_rect.xy),
vec2(blend.target_rect.xy + blend.target_rect.zw),
aPosition.xy);
vec2 st0 = vec2(blend.src_rect.xy) / 2048.0;
vec2 st1 = vec2(blend.src_rect.xy + blend.src_rect.zw) / 2048.0;
vUv = mix(st0, st1, aPosition.xy);
vOpacity = blend.opacity.x;
gl_Position = uTransform * vec4(local_pos, 0, 1);
}