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21 lines
633 B
GLSL
21 lines
633 B
GLSL
#line 1
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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void main(void) {
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#ifdef WR_FEATURE_TRANSFORM
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float alpha = 0;
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vec2 pos = init_transform_fs(vLocalPos, vLocalRect, alpha);
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vec2 uv = (pos - vLocalRect.xy) / vStretchSize;
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#else
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vec2 uv = vUv;
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#endif
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vec2 st = vTextureOffset + vTextureSize * fract(uv);
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#ifdef WR_FEATURE_TRANSFORM
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oFragColor = vec4(1, 1, 1, alpha) * texture(sDiffuse, st);
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#else
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oFragColor = texture(sDiffuse, st);
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#endif
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}
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