servo/resources/shaders/ps_image.fs.glsl
2016-08-13 05:50:31 +10:00

21 lines
633 B
GLSL

#line 1
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
void main(void) {
#ifdef WR_FEATURE_TRANSFORM
float alpha = 0;
vec2 pos = init_transform_fs(vLocalPos, vLocalRect, alpha);
vec2 uv = (pos - vLocalRect.xy) / vStretchSize;
#else
vec2 uv = vUv;
#endif
vec2 st = vTextureOffset + vTextureSize * fract(uv);
#ifdef WR_FEATURE_TRANSFORM
oFragColor = vec4(1, 1, 1, alpha) * texture(sDiffuse, st);
#else
oFragColor = texture(sDiffuse, st);
#endif
}